Lunardynamics [Archive] - ForumsHQ

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Monoxide the great
Posts: 156
Joined: Fri Sep 02, 2005 5:00 am

Lunardynamics [Archive] - ForumsHQ

Post by Monoxide the great »

any word on when this will be reset invis?
iNViSiGOD
Posts: 3414
Joined: Wed Jul 10, 2002 5:00 am

Re: Lunardynamics [Archive] - ForumsHQ

Post by iNViSiGOD »

Holdens resetting it as I write this, should be up real soon.
Monoxide the great
Posts: 156
Joined: Fri Sep 02, 2005 5:00 am

Re: Lunardynamics [Archive] - ForumsHQ

Post by Monoxide the great »

niice
ari
Posts: 843
Joined: Sun Oct 17, 2004 5:00 am

Re: Lunardynamics [Archive] - ForumsHQ

Post by ari »

So, is it down atm? Website too, it'd seem.
iNViSiGOD
Posts: 3414
Joined: Wed Jul 10, 2002 5:00 am

Re: Lunardynamics [Archive] - ForumsHQ

Post by iNViSiGOD »

So, is it down atm? Website too, it'd seem.



Alot of things being fixed on the fly. It's running ok now.
TseDeq
Posts: 4
Joined: Mon Nov 28, 2005 6:00 am

Re: Lunardynamics [Archive] - ForumsHQ

Post by TseDeq »

I dig lunar iNViS, but



10 mudops + overuse of sys stat room # = teh Suck. :wallbang:
Pantharen
Posts: 921
Joined: Fri Jul 11, 2003 5:00 am

Re: Lunardynamics [Archive] - ForumsHQ

Post by Pantharen »

I dig lunar iNViS, but



10 mudops + overuse of sys stat room # = teh Suck. :wallbang:



with all of us mudops on, around the world at various times, means that if there is a problem, someone is going to be alive. As for sys room stat, almost none of us will give out that info. If you wanna see if a monster is awake, then go look for yourself. Most of the mudops have that general view, as the sys stat had been abused. We might once in awhile, but dont count on getting correct info. Because I toss random numbers in when people ask.
DeathCow
Posts: 399
Joined: Sat Sep 06, 2003 5:00 am

Re: Lunardynamics [Archive] - ForumsHQ

Post by DeathCow »

Sys stat room#.....really..sounds uber powerful. Total abuse. :roll eyes:
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