Lunardynamics [Archive] - ForumsHQ
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Monoxide the great
- Posts: 0
- Joined: Fri Sep 02, 2005 5:00 am
Lunardynamics [Archive] - ForumsHQ
any word on when this will be reset invis?
Re: Lunardynamics [Archive] - ForumsHQ
Holdens resetting it as I write this, should be up real soon.
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Monoxide the great
- Posts: 0
- Joined: Fri Sep 02, 2005 5:00 am
Re: Lunardynamics [Archive] - ForumsHQ
So, is it down atm? Website too, it'd seem.
Re: Lunardynamics [Archive] - ForumsHQ
So, is it down atm? Website too, it'd seem.
Alot of things being fixed on the fly. It's running ok now.
Alot of things being fixed on the fly. It's running ok now.
Re: Lunardynamics [Archive] - ForumsHQ
I dig lunar iNViS, but
10 mudops + overuse of sys stat room # = teh Suck. :wallbang:
10 mudops + overuse of sys stat room # = teh Suck. :wallbang:
Re: Lunardynamics [Archive] - ForumsHQ
I dig lunar iNViS, but
10 mudops + overuse of sys stat room # = teh Suck. :wallbang:
with all of us mudops on, around the world at various times, means that if there is a problem, someone is going to be alive. As for sys room stat, almost none of us will give out that info. If you wanna see if a monster is awake, then go look for yourself. Most of the mudops have that general view, as the sys stat had been abused. We might once in awhile, but dont count on getting correct info. Because I toss random numbers in when people ask.
10 mudops + overuse of sys stat room # = teh Suck. :wallbang:
with all of us mudops on, around the world at various times, means that if there is a problem, someone is going to be alive. As for sys room stat, almost none of us will give out that info. If you wanna see if a monster is awake, then go look for yourself. Most of the mudops have that general view, as the sys stat had been abused. We might once in awhile, but dont count on getting correct info. Because I toss random numbers in when people ask.
Re: Lunardynamics [Archive] - ForumsHQ
Sys stat room#.....really..sounds uber powerful. Total abuse. :roll eyes: