Alright, another poll here...
Who would want dual wielding in mud?
I think it could be interesting, but it would have to be balanced. Perhaps, you would need 150% the normal str required to adequately dual-wield a wep, and then you only get 3 swings max?
Any ideas?
If this has been heavy debated before, a link to the debate would be nice.
Comment away.
Dual Wielding... [Archive] - ForumsHQ
-
Monoxide the great
- Posts: 156
- Joined: Fri Sep 02, 2005 5:00 am
Re: Dual Wielding... [Archive] - ForumsHQ
i dont think the 3 swings max should be in place but def double strength..... the reason behind no 3 swings max is because what if your wielding two extremely fast weapons i.e. two daggers.. you could still be fast as hell with something so small
Re: Dual Wielding... [Archive] - ForumsHQ
ya, just worried more about balance and having a 10 swing round spamming the screen than realism.
-
Monoxide the great
- Posts: 156
- Joined: Fri Sep 02, 2005 5:00 am
Re: Dual Wielding... [Archive] - ForumsHQ
its not really a ten swing round thing i would just think that wielding two weapons would give extra damage.. but you could still keep the 5 swing cap ya no?
Re: Dual Wielding... [Archive] - ForumsHQ
duel-weapon wielding is a good idea..but(there is allways a BUT somewhere.:-) ) only the battle chatacters can do so.. i wouldit liek to see a druid with 2 golden sickles and casting earthquakes.:-)
so when it comes to fighters classes,the paladin certainly doesn't need additonal upgrades...w/h can use it..warriors well...i will not change much about then..lol..and ninja's..well it will certianly add the finishing edge for their uber ninja's..rangers as well
my point is this idea will pimp the combat 2+ classes and wil add additonal gap between the magic wielders and melee wielders...offcourse a evil gypsy with 2 laen longswords will be quite a formadible foe you all must agree...but a evil paladin with 2 laen longswords will win that fight...so if you really want to add this option you must do it exteamely hard to achieve...like in addition to the hard 65+ trainers.
so when it comes to fighters classes,the paladin certainly doesn't need additonal upgrades...w/h can use it..warriors well...i will not change much about then..lol..and ninja's..well it will certianly add the finishing edge for their uber ninja's..rangers as well
my point is this idea will pimp the combat 2+ classes and wil add additonal gap between the magic wielders and melee wielders...offcourse a evil gypsy with 2 laen longswords will be quite a formadible foe you all must agree...but a evil paladin with 2 laen longswords will win that fight...so if you really want to add this option you must do it exteamely hard to achieve...like in addition to the hard 65+ trainers.