FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

syntax53
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Joined: Wed Apr 03, 2002 6:00 am

FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Post by syntax53 »

Most of what is necessary to make nightmare work with the mod9 databases is completed. *Testing will be done over the next week or so to make sure everything is working properly. *I also want to add options to apply/discard changes and compile an update file. *I have completed mod9 item and monster hex maps if anyone wants them. *The rooms have also changed so I need to make that up next.

Are there any features you wanted to see in nightmare (or bugs that you've noticed)? *I'll trying a spiffy it up as best as I can. *After this is successful, we'll be writing a new editor from scratch.

p.s. I don't want to take full credit for this -- bad_hex definately gets BIG props from me for nightmare (especially for releasing the source).

-syntax
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Post by Raybdbomb »

i'll help beta test if you wish
cane_22
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Joined: Wed Oct 03, 2001 5:00 am

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Post by cane_22 »

Ray Dillyo @ June 17 2002,15:58

i'll help beta test if you wish

same here man and trhanks for all the work you have done on it I know every is thinking that
War Hawk
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Joined: Thu Mar 07, 2002 6:00 am

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Post by War Hawk »

Sweet! I am always willing to beta test anything... hell I was going to do it myself... but mah VB was all messed up... props go out to you man!! its one hell of a project!!
pyotr
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Joined: Thu May 02, 2002 5:00 am

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Post by pyotr »

http://mmb.forumshq.com/iB_html/non-cgi/emoticons/coolgleam.gif Mad Props Anxious to Have a Mod 9 editor for us less experienced Hexerz.. Here is a few ideas; maybe when you toss in a new class have it automatically setup the new classes for alignment quests or quests in general? Monster Regen Booster/Decrease have it if variable equal to or greater then change to variable or something to that extent. All the current nightmare goodies. Just some ideas, I would be more than willing to test this software as well. Keep up the good work guys and thanks...



-pyotr
iNViSiGOD
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Joined: Wed Jul 10, 2002 5:00 am

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Post by iNViSiGOD »

If you can do it syntax, more power to ya, would be fun to have another editor functioning http://mmb.forumshq.com/iB_html/non-cgi/emoticons/biggrin2.gif
AdmiralAcid
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Joined: Tue Nov 20, 2001 6:00 am

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Post by AdmiralAcid »

yeah, and if LJN's textblock editor/exporter thingmabop is so good, why don't you create some kinda edit box that shows the data like that...
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Post by Raybdbomb »

oooh, LJN just got punked
AdmiralAcid
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Joined: Tue Nov 20, 2001 6:00 am

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Post by AdmiralAcid »

did that come out wrong?
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ

Post by dxpac666 »

It'd be nice if someone who runs a hexed board could install mod9 and not have to redo all their edits. I know something like that would be a little too much to ask tho so I won't, I'll just mention it.
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