Most of what is necessary to make nightmare work with the mod9 databases is completed. *Testing will be done over the next week or so to make sure everything is working properly. *I also want to add options to apply/discard changes and compile an update file. *I have completed mod9 item and monster hex maps if anyone wants them. *The rooms have also changed so I need to make that up next.
Are there any features you wanted to see in nightmare (or bugs that you've noticed)? *I'll trying a spiffy it up as best as I can. *After this is successful, we'll be writing a new editor from scratch.
p.s. I don't want to take full credit for this -- bad_hex definately gets BIG props from me for nightmare (especially for releasing the source).
-syntax
FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
i'll help beta test if you wish
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Ray Dillyo @ June 17 2002,15:58
i'll help beta test if you wish
same here man and trhanks for all the work you have done on it I know every is thinking that
i'll help beta test if you wish
same here man and trhanks for all the work you have done on it I know every is thinking that
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Sweet! I am always willing to beta test anything... hell I was going to do it myself... but mah VB was all messed up... props go out to you man!! its one hell of a project!!
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
http://mmb.forumshq.com/iB_html/non-cgi/emoticons/coolgleam.gif Mad Props Anxious to Have a Mod 9 editor for us less experienced Hexerz.. Here is a few ideas; maybe when you toss in a new class have it automatically setup the new classes for alignment quests or quests in general? Monster Regen Booster/Decrease have it if variable equal to or greater then change to variable or something to that extent. All the current nightmare goodies. Just some ideas, I would be more than willing to test this software as well. Keep up the good work guys and thanks...
-pyotr
-pyotr
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
If you can do it syntax, more power to ya, would be fun to have another editor functioning http://mmb.forumshq.com/iB_html/non-cgi/emoticons/biggrin2.gif
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AdmiralAcid
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- Joined: Tue Nov 20, 2001 6:00 am
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
yeah, and if LJN's textblock editor/exporter thingmabop is so good, why don't you create some kinda edit box that shows the data like that...
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
oooh, LJN just got punked
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AdmiralAcid
- Posts: 0
- Joined: Tue Nov 20, 2001 6:00 am
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
did that come out wrong?
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
It'd be nice if someone who runs a hexed board could install mod9 and not have to redo all their edits. I know something like that would be a little too much to ask tho so I won't, I'll just mention it.