bugs and such
-
Trollin' Smurf
- Posts: 15
- Joined: Wed Dec 15, 2004 6:00 am
bugs and such
please please please, if you find any bugs or anything put them up here if I am not at keys and I will fix them ASAP. Unfortunately due to the rushed nature of the last minute fixes and edits there are sure to be loads of them.
Re: bugs and such
Why do you have an area inaccessible after level 11, that noone that level could survive in?
Hidden catacombs.
Name skeletal mage (2043)
Experience 240,000
Type Follower
Alignment Chaotic Evil
Undead Yes
HPs 1300 (Regens: 80 HPs/click)
AC/DR 75/15
MR 40
Follow % 60
Charm LVL 8
Cash (up to) 10 Plat, 20 Gold
Weapon soulblighter(1435)
Abilities: NonLiving, Rcol +100
Between Rounds (20%) [deathtouch(58), (@lvl 30): DrainLife 45 to 80, AffectsLivingOnly]
(40%) [mystic mist(286), (@lvl 30): Confusion +25, EvilInCombat, for 17 rounds]
Attack 1 (70%) Normal
Min-Max: 30-70
Accuracy: 100
Energy: 200 (Max 5x/round)
Attack 2 (-40%) Normal
Min-Max: 50-100
Accuracy: 100
Energy: 500 (Max 2x/round)
Name zombie warrior (2042)
Experience 220,000
Type Follower
Alignment Chaotic Evil
Undead Yes
HPs 1100 (Regens: 60 HPs/click)
AC/DR 75/15
MR 42
Follow % 40
Charm LVL 9
Cash (up to) 10 Plat, 20 Gold, 9 Silver, 15 Copper
Weapon petrified mace(1591)
Abilities: NonLiving, Rcol +100, Rfir -100
Attack 1 (100%) Normal
Min-Max: 20-80
Accuracy: 35
Energy: 333 (Max 3x/round)
Attack 2 (-100%) Normal
Min-Max: 30-80
Accuracy: 0
Energy: 333 (Max 3x/round)
Regens ...
Group(Lair): Hidden Catacombs (1/10500)
Group(Lair): Hidden Catacombs (1/10501)
Group(Lair): Hidden Catacombs (1/10502)
Group(Lair): Hidden Catacombs (1/10504)
Group(Lair): Hidden Catacombs (1/10505)
Group(Lair): Hidden Catacombs (1/10508)
Group(Lair): Hidden Catacombs (1/10511)
Group(Lair): Hidden Catacombs (1/10513)
Group(Lair): Hidden Catacombs (1/10515)
Group(Lair): Hidden Catacombs (1/10518)
Group(Lair): Hidden Catacombs (1/10521)
Group(Lair): Hidden Catacombs (1/10522)
Group(Lair): Hidden Catacombs (1/10523)
Group(Lair): Hidden Catacombs (1/10525)
Group(Lair): Hidden Catacombs (1/10529)
Group(Lair): Hidden Catacombs (1/10532)
Group(Lair): Hidden Catacombs (1/10533)
Group(Lair): Hidden Catacombs (1/10535)
Group(Lair): Hidden Catacombs (1/10538)
Group(Lair): Hidden Catacombs (1/10539)
Group(Lair): Hidden Catacombs (1/10541)
Group(Lair): Hidden Catacombs (1/10542)
Group(Lair): Hidden Catacombs (1/10543)
Group(Lair): Hidden Catacombs (1/10544)
Group(Lair): Hidden Catacombs (1/10548)
Group(Lair): Hidden Catacombs (1/10550)
Group(Lair): Hidden Catacombs (1/10551)
Group(Lair): Hidden Catacombs (1/10552)
Group(Lair): Hidden Catacombs (1/10555)
Group(Lair): Hidden Catacombs (1/10556)
Group(Lair): Hidden Catacombs (1/10558)
Group(Lair): Hidden Catacombs (1/10559)
Group(Lair): Hidden Catacombs (1/10560)
Group(Lair): Hidden Catacombs (1/10561)
Group(Lair): Hidden Catacombs (1/10562)
Group(Lair): Hidden Catacombs (1/10566)
Group(Lair): Hidden Catacombs (1/10568)
Group(Lair): Hidden Catacombs (1/10569)
Group(Lair): Hidden Catacombs (1/10570)
Group(Lair): Hidden Catacombs (1/10574)
Group(Lair): Hidden Catacombs (1/10575)
Group(Lair): Hidden Catacombs (1/10577)
Group(Lair): Hidden Catacombs (1/10578)
Group(Lair): Hidden Catacombs (1/10580)
Group(Lair): Hidden Catacombs (1/10581)
Group(Lair): Hidden Catacombs (1/10582)
Group(Lair): Hidden Catacombs (1/10585)
Group(Lair): Hidden Catacombs (1/10588)
Group(Lair): Hidden Catacombs (1/10589)
Group(Lair): Hidden Catacombs (1/10590)
Group(Lair): Hidden Catacombs (1/10592)
Group(Lair): Hidden Catacombs (1/10593)
Group(Lair): Hidden Catacombs (1/10594)
Group(Lair): Hidden Catacombs (1/10596)
Group(Lair): Hidden Catacombs (1/10598)
Group: Hidden Catacombs (1/10503)
Group: Hidden Catacombs (1/10506)
Group: Hidden Catacombs (1/10507)
Group: Hidden Catacombs (1/10509)
Group: Hidden Catacombs (1/10510)
Group: Hidden Catacombs (1/10512)
Group: Hidden Catacombs (1/10514)
Group: Hidden Catacombs (1/10516)
Group: Hidden Catacombs (1/10517)
Group: Hidden Catacombs (1/10519)
Group: Hidden Catacombs (1/10520)
Group: Hidden Catacombs (1/10524)
Group: Hidden Catacombs (1/10526)
Group: Hidden Catacombs (1/10527)
Group: Hidden Catacombs (1/10528)
Group: Hidden Catacombs (1/10530)
Group: Hidden Catacombs (1/10531)
Group: Hidden Catacombs (1/10534)
Group: Hidden Catacombs (1/10536)
Group: Hidden Catacombs (1/10537)
Group: Hidden Catacombs (1/10540)
Group: Hidden Catacombs (1/10545)
Group: Hidden Catacombs (1/10546)
Group: Hidden Catacombs (1/10547)
Group: Hidden Catacombs (1/10549)
Group: Hidden Catacombs (1/10553)
Group: Hidden Catacombs (1/10554)
Group: Hidden Catacombs (1/10557)
Group: Hidden Catacombs (1/10563)
Group: Hidden Catacombs (1/10564)
Group: Hidden Catacombs (1/10565)
Group: Hidden Catacombs (1/10567)
Group: Hidden Catacombs (1/10571)
Group: Hidden Catacombs (1/10572)
Group: Hidden Catacombs (1/10573)
Group: Hidden Catacombs (1/10576)
Group: Hidden Catacombs (1/10579)
Group: Hidden Catacombs (1/10583)
Group: Hidden Catacombs (1/10584)
Group: Hidden Catacombs (1/10586)
Group: Hidden Catacombs (1/10587)
Group: Hidden Catacombs (1/10591)
Group: Hidden Catacombs (1/10595)
Group: Hidden Catacombs (1/10597)
Group: Hidden Catacombs (1/10599)
Hidden catacombs.
Name skeletal mage (2043)
Experience 240,000
Type Follower
Alignment Chaotic Evil
Undead Yes
HPs 1300 (Regens: 80 HPs/click)
AC/DR 75/15
MR 40
Follow % 60
Charm LVL 8
Cash (up to) 10 Plat, 20 Gold
Weapon soulblighter(1435)
Abilities: NonLiving, Rcol +100
Between Rounds (20%) [deathtouch(58), (@lvl 30): DrainLife 45 to 80, AffectsLivingOnly]
(40%) [mystic mist(286), (@lvl 30): Confusion +25, EvilInCombat, for 17 rounds]
Attack 1 (70%) Normal
Min-Max: 30-70
Accuracy: 100
Energy: 200 (Max 5x/round)
Attack 2 (-40%) Normal
Min-Max: 50-100
Accuracy: 100
Energy: 500 (Max 2x/round)
Name zombie warrior (2042)
Experience 220,000
Type Follower
Alignment Chaotic Evil
Undead Yes
HPs 1100 (Regens: 60 HPs/click)
AC/DR 75/15
MR 42
Follow % 40
Charm LVL 9
Cash (up to) 10 Plat, 20 Gold, 9 Silver, 15 Copper
Weapon petrified mace(1591)
Abilities: NonLiving, Rcol +100, Rfir -100
Attack 1 (100%) Normal
Min-Max: 20-80
Accuracy: 35
Energy: 333 (Max 3x/round)
Attack 2 (-100%) Normal
Min-Max: 30-80
Accuracy: 0
Energy: 333 (Max 3x/round)
Regens ...
Group(Lair): Hidden Catacombs (1/10500)
Group(Lair): Hidden Catacombs (1/10501)
Group(Lair): Hidden Catacombs (1/10502)
Group(Lair): Hidden Catacombs (1/10504)
Group(Lair): Hidden Catacombs (1/10505)
Group(Lair): Hidden Catacombs (1/10508)
Group(Lair): Hidden Catacombs (1/10511)
Group(Lair): Hidden Catacombs (1/10513)
Group(Lair): Hidden Catacombs (1/10515)
Group(Lair): Hidden Catacombs (1/10518)
Group(Lair): Hidden Catacombs (1/10521)
Group(Lair): Hidden Catacombs (1/10522)
Group(Lair): Hidden Catacombs (1/10523)
Group(Lair): Hidden Catacombs (1/10525)
Group(Lair): Hidden Catacombs (1/10529)
Group(Lair): Hidden Catacombs (1/10532)
Group(Lair): Hidden Catacombs (1/10533)
Group(Lair): Hidden Catacombs (1/10535)
Group(Lair): Hidden Catacombs (1/10538)
Group(Lair): Hidden Catacombs (1/10539)
Group(Lair): Hidden Catacombs (1/10541)
Group(Lair): Hidden Catacombs (1/10542)
Group(Lair): Hidden Catacombs (1/10543)
Group(Lair): Hidden Catacombs (1/10544)
Group(Lair): Hidden Catacombs (1/10548)
Group(Lair): Hidden Catacombs (1/10550)
Group(Lair): Hidden Catacombs (1/10551)
Group(Lair): Hidden Catacombs (1/10552)
Group(Lair): Hidden Catacombs (1/10555)
Group(Lair): Hidden Catacombs (1/10556)
Group(Lair): Hidden Catacombs (1/10558)
Group(Lair): Hidden Catacombs (1/10559)
Group(Lair): Hidden Catacombs (1/10560)
Group(Lair): Hidden Catacombs (1/10561)
Group(Lair): Hidden Catacombs (1/10562)
Group(Lair): Hidden Catacombs (1/10566)
Group(Lair): Hidden Catacombs (1/10568)
Group(Lair): Hidden Catacombs (1/10569)
Group(Lair): Hidden Catacombs (1/10570)
Group(Lair): Hidden Catacombs (1/10574)
Group(Lair): Hidden Catacombs (1/10575)
Group(Lair): Hidden Catacombs (1/10577)
Group(Lair): Hidden Catacombs (1/10578)
Group(Lair): Hidden Catacombs (1/10580)
Group(Lair): Hidden Catacombs (1/10581)
Group(Lair): Hidden Catacombs (1/10582)
Group(Lair): Hidden Catacombs (1/10585)
Group(Lair): Hidden Catacombs (1/10588)
Group(Lair): Hidden Catacombs (1/10589)
Group(Lair): Hidden Catacombs (1/10590)
Group(Lair): Hidden Catacombs (1/10592)
Group(Lair): Hidden Catacombs (1/10593)
Group(Lair): Hidden Catacombs (1/10594)
Group(Lair): Hidden Catacombs (1/10596)
Group(Lair): Hidden Catacombs (1/10598)
Group: Hidden Catacombs (1/10503)
Group: Hidden Catacombs (1/10506)
Group: Hidden Catacombs (1/10507)
Group: Hidden Catacombs (1/10509)
Group: Hidden Catacombs (1/10510)
Group: Hidden Catacombs (1/10512)
Group: Hidden Catacombs (1/10514)
Group: Hidden Catacombs (1/10516)
Group: Hidden Catacombs (1/10517)
Group: Hidden Catacombs (1/10519)
Group: Hidden Catacombs (1/10520)
Group: Hidden Catacombs (1/10524)
Group: Hidden Catacombs (1/10526)
Group: Hidden Catacombs (1/10527)
Group: Hidden Catacombs (1/10528)
Group: Hidden Catacombs (1/10530)
Group: Hidden Catacombs (1/10531)
Group: Hidden Catacombs (1/10534)
Group: Hidden Catacombs (1/10536)
Group: Hidden Catacombs (1/10537)
Group: Hidden Catacombs (1/10540)
Group: Hidden Catacombs (1/10545)
Group: Hidden Catacombs (1/10546)
Group: Hidden Catacombs (1/10547)
Group: Hidden Catacombs (1/10549)
Group: Hidden Catacombs (1/10553)
Group: Hidden Catacombs (1/10554)
Group: Hidden Catacombs (1/10557)
Group: Hidden Catacombs (1/10563)
Group: Hidden Catacombs (1/10564)
Group: Hidden Catacombs (1/10565)
Group: Hidden Catacombs (1/10567)
Group: Hidden Catacombs (1/10571)
Group: Hidden Catacombs (1/10572)
Group: Hidden Catacombs (1/10573)
Group: Hidden Catacombs (1/10576)
Group: Hidden Catacombs (1/10579)
Group: Hidden Catacombs (1/10583)
Group: Hidden Catacombs (1/10584)
Group: Hidden Catacombs (1/10586)
Group: Hidden Catacombs (1/10587)
Group: Hidden Catacombs (1/10591)
Group: Hidden Catacombs (1/10595)
Group: Hidden Catacombs (1/10597)
Group: Hidden Catacombs (1/10599)
-
Trollin' Smurf
- Posts: 15
- Joined: Wed Dec 15, 2004 6:00 am
Re: bugs and such
Apparently I did not think that one through too well...good point, I will find somewhere else to put it
-
Trollin' Smurf
- Posts: 15
- Joined: Wed Dec 15, 2004 6:00 am
Re: bugs and such
this area in question can now be accessed in far SE of sewers in Silvermere. I will do up a new dat soon after I have made a few more changes and fixes.
-
The Funeral Portrait
- Posts: 69
- Joined: Wed Feb 20, 2002 6:00 am
Re: bugs and such
In my opinion this board needs a lot of changes to invoke some balance and remove outright bug exploitation. I also think that this push/reset is screwed and you should take the next week or 2 to fix imbalances and then reset it. I will start with the Demon's Maw area:
This mob is the equivalent of a practice dummy armorwise. It's worth 3500 experience which is WAY too much for lvl 10's to be getting per kill. There is a reason everyone on the board who looks at the exports are flocking to Demon's Maw. The parasites are jokeworthy. Below is info on the horsemen. They're way too easy and spawn way too quick. This area basically destroys the need to go anywhere else for 40 levels.
Below are some examples of things that could help the area out:
1. Add a level restriction on the entry, lvl 40 sounds good
2. Make the parasites have a lot more ac or say 50/5 ac and +40 dodge
3. Make the parasites drain (like the vampire bat's drain spell on hit) for added difficulty
4. Decrease horseman spawn to once per 3 hours
5. Decrease experience on the horsemen to say 30,40,50,60k respectively
6. Increase accuracy of the parasites to 95-100 or more, or say 90 accuracy at 250/swing energy cost
7. Just remove the connection to this area from Laby. Make it connect south of Crimson high priest or something. That sounds like an appropriate location geography-wise as well as level wise. These demons are say "sealing" the excalibur I know was planned for here. Maybe put the exaclibur in with a 120 strength check down there, but make people go through a HARD guardian boss to get it.
Name demon parasite (2005)
Experience 3,500
Type Follower
Alignment Chaotic Evil
HPs 260 (Regens: 32 HPs/click)
AC/DR 0/0
MR 100
Follow % 30
Charm LVL 0
Weapon longsword(64)
Greet Commands: Textblock 4333
Abilities: AntiMagic, Magical +2, SpellImmu +99
Attack 1 (100%) Normal
Min-Max: 10-23
Accuracy: 60
Energy: 333 (Max 3x/round)
Regens ...
Group(Lair): Obsidian Fortress, Hallway (16/5004)
Group(Lair): Obsidian Fortress, Hallway (16/5005)
Group(Lair): Obsidian Fortress, Hallway (16/5006)
Group(Lair): Obsidian Fortress, Hallway (16/5007)
Group(Lair): Obsidian Fortress, Hallway (16/5008)
Group(Lair): Obsidian Fortress, Hallway (16/5009)
Group(Lair): Obsidian Fortress, Hallway (16/5010)
Group(Lair): Obsidian Fortress, Hallway (16/5011)
Group(Lair): Obsidian Fortress, Hallway (16/5012)
Group(Lair): Obsidian Fortress, Hallway (16/5013)
Group(Lair): Obsidian Fortress, Hallway (16/5014)
Group(Lair): Obsidian Fortress, Hallway (16/5015)
Group(Lair): Obsidian Fortress, Hallway (16/5016)
Group(Lair): Obsidian Fortress, Hallway (16/5017)
Group(Lair): Obsidian Fortress, Hallway (16/5018)
Group(Lair): Obsidian Fortress, Hallway (16/5019)
Group(Lair): Obsidian Fortress, Hallway (16/5020)
Group(Lair): Obsidian Fortress, Hallway (16/5021)
Group(Lair): Obsidian Fortress, Hallway (16/5022)
Group(Lair): Obsidian Fortress, Hallway (16/5023)
Group(Lair): Obsidian Fortress, Hallway (16/5024)
Group(Lair): Obsidian Fortress, Hallway (16/5025)
Group(Lair): Obsidian Fortress, Hallway (16/5026)
Group(Lair): Obsidian Fortress, Barracks (16/5031)
Group(Lair): Obsidian Fortress, Barracks (16/5032)
Group(Lair): Obsidian Fortress, Barracks (16/5033)
Group(Lair): Obsidian Fortress, Barracks (16/5034)
Group(Lair): Obsidian Fortress, Barracks (16/5035)
Group(Lair): Obsidian Fortress, Barracks (16/5036)
Group(Lair): Obsidian Fortress, Barracks (16/5037)
Group(Lair): Obsidian Fortress, Barracks (16/5038)
Group(Lair): Obsidian Fortress, Barracks (16/5039)
Group(Lair): Obsidian Fortress, Barracks (16/5040)
Group(Lair): Obsidian Fortress, Barracks (16/5041)
Group(Lair): Obsidian Fortress, Barracks (16/5042)
Group(Lair): Obsidian Fortress, Barracks (16/5043)
Group(Lair): Obsidian Fortress, Barracks (16/5044)
Group(Lair): Obsidian Fortress, Barracks (16/5045)
Group(Lair): Obsidian Fortress, Barracks (16/5046)
Group(Lair): Obsidian Fortress, Stairway (16/5047)
Group(Lair): Obsidian Fortress, Stairway (16/5048)
Group(Lair): Obsidian Fortress, Hallway (16/5049)
Group(Lair): Obsidian Fortress, Hallway (16/5050)
Group(Lair): Obsidian Fortress, Hallway (16/5051)
Group(Lair): Obsidian Fortress, Hallway (16/5052)
Group(Lair): Obsidian Fortress, Hallway (16/5053)
Group(Lair): Obsidian Fortress, Hallway (16/5054)
Group(Lair): Obsidian Fortress, Hallway (16/5055)
Group(Lair): Obsidian Fortress, Hallway (16/5056)
Group(Lair): Demons Maw (1/9054)
Group(Lair): Demons Maw (1/9055)
Group(Lair): Demons Maw (1/9056)
Group(Lair): Demons Maw (1/9057)
Group(Lair): Demons Maw (1/9059)
Group(Lair): Demons Maw (1/9060)
Group(Lair): Demons Maw (1/9061)
Group(Lair): Demons Maw (1/9062)
Group(Lair): Demons Maw (1/9063)
Group(Lair): Demons Maw (1/9064)
Group(Lair): Demons Maw (1/9065)
Group(Lair): Demons Maw (1/9066)
Group(Lair): Demons Maw (1/9067)
Group(Lair): Demons Maw (1/9068)
Group(Lair): Demons Maw (1/9069)
Group(Lair): Demons Maw (1/9070)
Group(Lair): Demons Maw (1/9071)
Group(Lair): Demons Maw (1/9072)
Group(Lair): Demons Maw (1/9073)
Group(Lair): Demons Maw (1/9074)
Group(Lair): Demons Maw (1/9076)
Group(Lair): Demons Maw (1/9077)
Group(Lair): Demons Maw (1/9078)
Group(Lair): Demons Maw (1/9079)
Group(Lair): Demons Maw (1/9080)
Group(Lair): Demons Maw (1/9081)
Group(Lair): Demons Maw (1/9082)
Group(Lair): Demons Maw (1/9083)
Group(Lair): Demons Maw (1/9084)
Group(Lair): Demons Maw (1/9085)
Group(Lair): Demons Maw (1/9086)
Group(Lair): Demons Maw (1/9087)
Group(Lair): Demons Maw (1/9088)
Group(Lair): Demons Maw (1/9089)
Group(Lair): Demons Maw (1/9090)
Group(Lair): Demons Maw (1/9091)
Group(Lair): Demons Maw (1/9092)
Group(Lair): Demons Maw (1/9093)
Group(Lair): Demons Maw (1/9094)
Group(Lair): Demons Maw (1/9095)
Group(Lair): Demons Maw (1/9096)
Group(Lair): Demons Maw (1/9097)
Group(Lair): Demons Maw (1/9098)
Group(Lair): Demons Maw (1/9099)
Group(Lair): Demons Maw (1/9100)
Group(Lair): Demons Maw (1/9101)
Group(Lair): Demons Maw (1/9102)
Name first horseman (2006)
Experience 1,600,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 500 (Regens: 50 HPs/click)
AC/DR 60/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. red key(20041) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9094)
Name second horseman (2007)
Experience 1,632,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 520 (Regens: 50 HPs/click)
AC/DR 65/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. blue key(20042) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9089)
Name third horseman (2008)
Experience 1,664,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 540 (Regens: 50 HPs/click)
AC/DR 70/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. yellow key(20043) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9136)
Name fourth horseman (2009)
Experience 1,696,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 560 (Regens: 50 HPs/click)
AC/DR 75/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. white key(20044) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9125)
There are other things that outright almost ruin the fun here. Don't give people 200 cps to start with. Reduce the max charm on all races in addition to less cps to cut out people bugging for cash every day. Review shop markups etc to make sure this bug can't be used. Tone down the 2 overpowered races and make a few passes to make sure the classes are balanced. It's cool being able to smash at level 1, but it's overpowered as hell. Having +30 dodge is cool at lvl 1, but it doesn't stay fun for long. Experience is too inflated! Nobody should be killing ruins 2 hrs after the board comes up if you intend for this board to stay fun for more than a week. If you need help with balance from an experienced mudder, whisper me (Rotting/Crucify) please! There are some good ideas here and I'd love to give some input to help balance this mud.
This mob is the equivalent of a practice dummy armorwise. It's worth 3500 experience which is WAY too much for lvl 10's to be getting per kill. There is a reason everyone on the board who looks at the exports are flocking to Demon's Maw. The parasites are jokeworthy. Below is info on the horsemen. They're way too easy and spawn way too quick. This area basically destroys the need to go anywhere else for 40 levels.
Below are some examples of things that could help the area out:
1. Add a level restriction on the entry, lvl 40 sounds good
2. Make the parasites have a lot more ac or say 50/5 ac and +40 dodge
3. Make the parasites drain (like the vampire bat's drain spell on hit) for added difficulty
4. Decrease horseman spawn to once per 3 hours
5. Decrease experience on the horsemen to say 30,40,50,60k respectively
6. Increase accuracy of the parasites to 95-100 or more, or say 90 accuracy at 250/swing energy cost
7. Just remove the connection to this area from Laby. Make it connect south of Crimson high priest or something. That sounds like an appropriate location geography-wise as well as level wise. These demons are say "sealing" the excalibur I know was planned for here. Maybe put the exaclibur in with a 120 strength check down there, but make people go through a HARD guardian boss to get it.
Name demon parasite (2005)
Experience 3,500
Type Follower
Alignment Chaotic Evil
HPs 260 (Regens: 32 HPs/click)
AC/DR 0/0
MR 100
Follow % 30
Charm LVL 0
Weapon longsword(64)
Greet Commands: Textblock 4333
Abilities: AntiMagic, Magical +2, SpellImmu +99
Attack 1 (100%) Normal
Min-Max: 10-23
Accuracy: 60
Energy: 333 (Max 3x/round)
Regens ...
Group(Lair): Obsidian Fortress, Hallway (16/5004)
Group(Lair): Obsidian Fortress, Hallway (16/5005)
Group(Lair): Obsidian Fortress, Hallway (16/5006)
Group(Lair): Obsidian Fortress, Hallway (16/5007)
Group(Lair): Obsidian Fortress, Hallway (16/5008)
Group(Lair): Obsidian Fortress, Hallway (16/5009)
Group(Lair): Obsidian Fortress, Hallway (16/5010)
Group(Lair): Obsidian Fortress, Hallway (16/5011)
Group(Lair): Obsidian Fortress, Hallway (16/5012)
Group(Lair): Obsidian Fortress, Hallway (16/5013)
Group(Lair): Obsidian Fortress, Hallway (16/5014)
Group(Lair): Obsidian Fortress, Hallway (16/5015)
Group(Lair): Obsidian Fortress, Hallway (16/5016)
Group(Lair): Obsidian Fortress, Hallway (16/5017)
Group(Lair): Obsidian Fortress, Hallway (16/5018)
Group(Lair): Obsidian Fortress, Hallway (16/5019)
Group(Lair): Obsidian Fortress, Hallway (16/5020)
Group(Lair): Obsidian Fortress, Hallway (16/5021)
Group(Lair): Obsidian Fortress, Hallway (16/5022)
Group(Lair): Obsidian Fortress, Hallway (16/5023)
Group(Lair): Obsidian Fortress, Hallway (16/5024)
Group(Lair): Obsidian Fortress, Hallway (16/5025)
Group(Lair): Obsidian Fortress, Hallway (16/5026)
Group(Lair): Obsidian Fortress, Barracks (16/5031)
Group(Lair): Obsidian Fortress, Barracks (16/5032)
Group(Lair): Obsidian Fortress, Barracks (16/5033)
Group(Lair): Obsidian Fortress, Barracks (16/5034)
Group(Lair): Obsidian Fortress, Barracks (16/5035)
Group(Lair): Obsidian Fortress, Barracks (16/5036)
Group(Lair): Obsidian Fortress, Barracks (16/5037)
Group(Lair): Obsidian Fortress, Barracks (16/5038)
Group(Lair): Obsidian Fortress, Barracks (16/5039)
Group(Lair): Obsidian Fortress, Barracks (16/5040)
Group(Lair): Obsidian Fortress, Barracks (16/5041)
Group(Lair): Obsidian Fortress, Barracks (16/5042)
Group(Lair): Obsidian Fortress, Barracks (16/5043)
Group(Lair): Obsidian Fortress, Barracks (16/5044)
Group(Lair): Obsidian Fortress, Barracks (16/5045)
Group(Lair): Obsidian Fortress, Barracks (16/5046)
Group(Lair): Obsidian Fortress, Stairway (16/5047)
Group(Lair): Obsidian Fortress, Stairway (16/5048)
Group(Lair): Obsidian Fortress, Hallway (16/5049)
Group(Lair): Obsidian Fortress, Hallway (16/5050)
Group(Lair): Obsidian Fortress, Hallway (16/5051)
Group(Lair): Obsidian Fortress, Hallway (16/5052)
Group(Lair): Obsidian Fortress, Hallway (16/5053)
Group(Lair): Obsidian Fortress, Hallway (16/5054)
Group(Lair): Obsidian Fortress, Hallway (16/5055)
Group(Lair): Obsidian Fortress, Hallway (16/5056)
Group(Lair): Demons Maw (1/9054)
Group(Lair): Demons Maw (1/9055)
Group(Lair): Demons Maw (1/9056)
Group(Lair): Demons Maw (1/9057)
Group(Lair): Demons Maw (1/9059)
Group(Lair): Demons Maw (1/9060)
Group(Lair): Demons Maw (1/9061)
Group(Lair): Demons Maw (1/9062)
Group(Lair): Demons Maw (1/9063)
Group(Lair): Demons Maw (1/9064)
Group(Lair): Demons Maw (1/9065)
Group(Lair): Demons Maw (1/9066)
Group(Lair): Demons Maw (1/9067)
Group(Lair): Demons Maw (1/9068)
Group(Lair): Demons Maw (1/9069)
Group(Lair): Demons Maw (1/9070)
Group(Lair): Demons Maw (1/9071)
Group(Lair): Demons Maw (1/9072)
Group(Lair): Demons Maw (1/9073)
Group(Lair): Demons Maw (1/9074)
Group(Lair): Demons Maw (1/9076)
Group(Lair): Demons Maw (1/9077)
Group(Lair): Demons Maw (1/9078)
Group(Lair): Demons Maw (1/9079)
Group(Lair): Demons Maw (1/9080)
Group(Lair): Demons Maw (1/9081)
Group(Lair): Demons Maw (1/9082)
Group(Lair): Demons Maw (1/9083)
Group(Lair): Demons Maw (1/9084)
Group(Lair): Demons Maw (1/9085)
Group(Lair): Demons Maw (1/9086)
Group(Lair): Demons Maw (1/9087)
Group(Lair): Demons Maw (1/9088)
Group(Lair): Demons Maw (1/9089)
Group(Lair): Demons Maw (1/9090)
Group(Lair): Demons Maw (1/9091)
Group(Lair): Demons Maw (1/9092)
Group(Lair): Demons Maw (1/9093)
Group(Lair): Demons Maw (1/9094)
Group(Lair): Demons Maw (1/9095)
Group(Lair): Demons Maw (1/9096)
Group(Lair): Demons Maw (1/9097)
Group(Lair): Demons Maw (1/9098)
Group(Lair): Demons Maw (1/9099)
Group(Lair): Demons Maw (1/9100)
Group(Lair): Demons Maw (1/9101)
Group(Lair): Demons Maw (1/9102)
Name first horseman (2006)
Experience 1,600,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 500 (Regens: 50 HPs/click)
AC/DR 60/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. red key(20041) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9094)
Name second horseman (2007)
Experience 1,632,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 520 (Regens: 50 HPs/click)
AC/DR 65/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. blue key(20042) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9089)
Name third horseman (2008)
Experience 1,664,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 540 (Regens: 50 HPs/click)
AC/DR 70/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. yellow key(20043) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9136)
Name fourth horseman (2009)
Experience 1,696,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 560 (Regens: 50 HPs/click)
AC/DR 75/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. white key(20044) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9125)
There are other things that outright almost ruin the fun here. Don't give people 200 cps to start with. Reduce the max charm on all races in addition to less cps to cut out people bugging for cash every day. Review shop markups etc to make sure this bug can't be used. Tone down the 2 overpowered races and make a few passes to make sure the classes are balanced. It's cool being able to smash at level 1, but it's overpowered as hell. Having +30 dodge is cool at lvl 1, but it doesn't stay fun for long. Experience is too inflated! Nobody should be killing ruins 2 hrs after the board comes up if you intend for this board to stay fun for more than a week. If you need help with balance from an experienced mudder, whisper me (Rotting/Crucify) please! There are some good ideas here and I'd love to give some input to help balance this mud.
-
The Funeral Portrait
- Posts: 69
- Joined: Wed Feb 20, 2002 6:00 am
Re: bugs and such
In my opinion this board needs a lot of changes to invoke some balance and remove outright bug exploitation. I also think that this push/reset is screwed and you should take the next week or 2 to fix imbalances and then reset it. I will start with the Demon's Maw area:
This mob is the equivalent of a practice dummy armorwise. It's worth 3500 experience which is WAY too much for lvl 10's to be getting per kill. There is a reason everyone on the board who looks at the exports are flocking to Demon's Maw. The parasites are jokeworthy. Below is info on the horsemen. They're way too easy and spawn way too quick. This area basically destroys the need to go anywhere else for 40 levels.
Below are some examples of things that could help the area out:
1. Add a level restriction on the entry, lvl 40 sounds good
2. Make the parasites have a lot more ac or say 50/5 ac and +40 dodge
3. Make the parasites drain (like the vampire bat's drain spell on hit) for added difficulty
4. Decrease horseman spawn to once per 3 hours
5. Decrease experience on the horsemen to say 30,40,50,60k respectively
6. Increase accuracy of the parasites to 95-100 or more, or say 90 accuracy at 250/swing energy cost
7. Just remove the connection to this area from Laby. Make it connect south of Crimson high priest or something. That sounds like an appropriate location geography-wise as well as level wise. These demons are say "sealing" the excalibur I know was planned for here. Maybe put the exaclibur in with a 120 strength check down there, but make people go through a HARD guardian boss to get it.
Name demon parasite (2005)
Experience 3,500
Type Follower
Alignment Chaotic Evil
HPs 260 (Regens: 32 HPs/click)
AC/DR 0/0
MR 100
Follow % 30
Charm LVL 0
Weapon longsword(64)
Greet Commands: Textblock 4333
Abilities: AntiMagic, Magical +2, SpellImmu +99
Attack 1 (100%) Normal
Min-Max: 10-23
Accuracy: 60
Energy: 333 (Max 3x/round)
Regens ...
Group(Lair): Obsidian Fortress, Hallway (16/5004)
Group(Lair): Obsidian Fortress, Hallway (16/5005)
Group(Lair): Obsidian Fortress, Hallway (16/5006)
Group(Lair): Obsidian Fortress, Hallway (16/5007)
Group(Lair): Obsidian Fortress, Hallway (16/5008)
Group(Lair): Obsidian Fortress, Hallway (16/5009)
Group(Lair): Obsidian Fortress, Hallway (16/5010)
Group(Lair): Obsidian Fortress, Hallway (16/5011)
Group(Lair): Obsidian Fortress, Hallway (16/5012)
Group(Lair): Obsidian Fortress, Hallway (16/5013)
Group(Lair): Obsidian Fortress, Hallway (16/5014)
Group(Lair): Obsidian Fortress, Hallway (16/5015)
Group(Lair): Obsidian Fortress, Hallway (16/5016)
Group(Lair): Obsidian Fortress, Hallway (16/5017)
Group(Lair): Obsidian Fortress, Hallway (16/5018)
Group(Lair): Obsidian Fortress, Hallway (16/5019)
Group(Lair): Obsidian Fortress, Hallway (16/5020)
Group(Lair): Obsidian Fortress, Hallway (16/5021)
Group(Lair): Obsidian Fortress, Hallway (16/5022)
Group(Lair): Obsidian Fortress, Hallway (16/5023)
Group(Lair): Obsidian Fortress, Hallway (16/5024)
Group(Lair): Obsidian Fortress, Hallway (16/5025)
Group(Lair): Obsidian Fortress, Hallway (16/5026)
Group(Lair): Obsidian Fortress, Barracks (16/5031)
Group(Lair): Obsidian Fortress, Barracks (16/5032)
Group(Lair): Obsidian Fortress, Barracks (16/5033)
Group(Lair): Obsidian Fortress, Barracks (16/5034)
Group(Lair): Obsidian Fortress, Barracks (16/5035)
Group(Lair): Obsidian Fortress, Barracks (16/5036)
Group(Lair): Obsidian Fortress, Barracks (16/5037)
Group(Lair): Obsidian Fortress, Barracks (16/5038)
Group(Lair): Obsidian Fortress, Barracks (16/5039)
Group(Lair): Obsidian Fortress, Barracks (16/5040)
Group(Lair): Obsidian Fortress, Barracks (16/5041)
Group(Lair): Obsidian Fortress, Barracks (16/5042)
Group(Lair): Obsidian Fortress, Barracks (16/5043)
Group(Lair): Obsidian Fortress, Barracks (16/5044)
Group(Lair): Obsidian Fortress, Barracks (16/5045)
Group(Lair): Obsidian Fortress, Barracks (16/5046)
Group(Lair): Obsidian Fortress, Stairway (16/5047)
Group(Lair): Obsidian Fortress, Stairway (16/5048)
Group(Lair): Obsidian Fortress, Hallway (16/5049)
Group(Lair): Obsidian Fortress, Hallway (16/5050)
Group(Lair): Obsidian Fortress, Hallway (16/5051)
Group(Lair): Obsidian Fortress, Hallway (16/5052)
Group(Lair): Obsidian Fortress, Hallway (16/5053)
Group(Lair): Obsidian Fortress, Hallway (16/5054)
Group(Lair): Obsidian Fortress, Hallway (16/5055)
Group(Lair): Obsidian Fortress, Hallway (16/5056)
Group(Lair): Demons Maw (1/9054)
Group(Lair): Demons Maw (1/9055)
Group(Lair): Demons Maw (1/9056)
Group(Lair): Demons Maw (1/9057)
Group(Lair): Demons Maw (1/9059)
Group(Lair): Demons Maw (1/9060)
Group(Lair): Demons Maw (1/9061)
Group(Lair): Demons Maw (1/9062)
Group(Lair): Demons Maw (1/9063)
Group(Lair): Demons Maw (1/9064)
Group(Lair): Demons Maw (1/9065)
Group(Lair): Demons Maw (1/9066)
Group(Lair): Demons Maw (1/9067)
Group(Lair): Demons Maw (1/9068)
Group(Lair): Demons Maw (1/9069)
Group(Lair): Demons Maw (1/9070)
Group(Lair): Demons Maw (1/9071)
Group(Lair): Demons Maw (1/9072)
Group(Lair): Demons Maw (1/9073)
Group(Lair): Demons Maw (1/9074)
Group(Lair): Demons Maw (1/9076)
Group(Lair): Demons Maw (1/9077)
Group(Lair): Demons Maw (1/9078)
Group(Lair): Demons Maw (1/9079)
Group(Lair): Demons Maw (1/9080)
Group(Lair): Demons Maw (1/9081)
Group(Lair): Demons Maw (1/9082)
Group(Lair): Demons Maw (1/9083)
Group(Lair): Demons Maw (1/9084)
Group(Lair): Demons Maw (1/9085)
Group(Lair): Demons Maw (1/9086)
Group(Lair): Demons Maw (1/9087)
Group(Lair): Demons Maw (1/9088)
Group(Lair): Demons Maw (1/9089)
Group(Lair): Demons Maw (1/9090)
Group(Lair): Demons Maw (1/9091)
Group(Lair): Demons Maw (1/9092)
Group(Lair): Demons Maw (1/9093)
Group(Lair): Demons Maw (1/9094)
Group(Lair): Demons Maw (1/9095)
Group(Lair): Demons Maw (1/9096)
Group(Lair): Demons Maw (1/9097)
Group(Lair): Demons Maw (1/9098)
Group(Lair): Demons Maw (1/9099)
Group(Lair): Demons Maw (1/9100)
Group(Lair): Demons Maw (1/9101)
Group(Lair): Demons Maw (1/9102)
Name first horseman (2006)
Experience 1,600,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 500 (Regens: 50 HPs/click)
AC/DR 60/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. red key(20041) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9094)
Name second horseman (2007)
Experience 1,632,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 520 (Regens: 50 HPs/click)
AC/DR 65/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. blue key(20042) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9089)
Name third horseman (2008)
Experience 1,664,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 540 (Regens: 50 HPs/click)
AC/DR 70/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. yellow key(20043) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9136)
Name fourth horseman (2009)
Experience 1,696,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 560 (Regens: 50 HPs/click)
AC/DR 75/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. white key(20044) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9125)
There are other things that outright almost ruin the fun here. Don't give people 200 cps to start with. Reduce the max charm on all races in addition to less cps to cut out people bugging for cash every day. Review shop markups etc to make sure this bug can't be used. Tone down the 2 overpowered races and make a few passes to make sure the classes are balanced. It's cool being able to smash at level 1, but it's overpowered as hell. Having +30 dodge is cool at lvl 1, but it doesn't stay fun for long. Experience is too inflated! Nobody should be killing ruins 2 hrs after the board comes up if you intend for this board to stay fun for more than a week. If you need help with balance from an experienced mudder, whisper me (Rotting/Crucify) please! There are some good ideas here and I'd love to give some input to help balance this mud.
This mob is the equivalent of a practice dummy armorwise. It's worth 3500 experience which is WAY too much for lvl 10's to be getting per kill. There is a reason everyone on the board who looks at the exports are flocking to Demon's Maw. The parasites are jokeworthy. Below is info on the horsemen. They're way too easy and spawn way too quick. This area basically destroys the need to go anywhere else for 40 levels.
Below are some examples of things that could help the area out:
1. Add a level restriction on the entry, lvl 40 sounds good
2. Make the parasites have a lot more ac or say 50/5 ac and +40 dodge
3. Make the parasites drain (like the vampire bat's drain spell on hit) for added difficulty
4. Decrease horseman spawn to once per 3 hours
5. Decrease experience on the horsemen to say 30,40,50,60k respectively
6. Increase accuracy of the parasites to 95-100 or more, or say 90 accuracy at 250/swing energy cost
7. Just remove the connection to this area from Laby. Make it connect south of Crimson high priest or something. That sounds like an appropriate location geography-wise as well as level wise. These demons are say "sealing" the excalibur I know was planned for here. Maybe put the exaclibur in with a 120 strength check down there, but make people go through a HARD guardian boss to get it.
Name demon parasite (2005)
Experience 3,500
Type Follower
Alignment Chaotic Evil
HPs 260 (Regens: 32 HPs/click)
AC/DR 0/0
MR 100
Follow % 30
Charm LVL 0
Weapon longsword(64)
Greet Commands: Textblock 4333
Abilities: AntiMagic, Magical +2, SpellImmu +99
Attack 1 (100%) Normal
Min-Max: 10-23
Accuracy: 60
Energy: 333 (Max 3x/round)
Regens ...
Group(Lair): Obsidian Fortress, Hallway (16/5004)
Group(Lair): Obsidian Fortress, Hallway (16/5005)
Group(Lair): Obsidian Fortress, Hallway (16/5006)
Group(Lair): Obsidian Fortress, Hallway (16/5007)
Group(Lair): Obsidian Fortress, Hallway (16/5008)
Group(Lair): Obsidian Fortress, Hallway (16/5009)
Group(Lair): Obsidian Fortress, Hallway (16/5010)
Group(Lair): Obsidian Fortress, Hallway (16/5011)
Group(Lair): Obsidian Fortress, Hallway (16/5012)
Group(Lair): Obsidian Fortress, Hallway (16/5013)
Group(Lair): Obsidian Fortress, Hallway (16/5014)
Group(Lair): Obsidian Fortress, Hallway (16/5015)
Group(Lair): Obsidian Fortress, Hallway (16/5016)
Group(Lair): Obsidian Fortress, Hallway (16/5017)
Group(Lair): Obsidian Fortress, Hallway (16/5018)
Group(Lair): Obsidian Fortress, Hallway (16/5019)
Group(Lair): Obsidian Fortress, Hallway (16/5020)
Group(Lair): Obsidian Fortress, Hallway (16/5021)
Group(Lair): Obsidian Fortress, Hallway (16/5022)
Group(Lair): Obsidian Fortress, Hallway (16/5023)
Group(Lair): Obsidian Fortress, Hallway (16/5024)
Group(Lair): Obsidian Fortress, Hallway (16/5025)
Group(Lair): Obsidian Fortress, Hallway (16/5026)
Group(Lair): Obsidian Fortress, Barracks (16/5031)
Group(Lair): Obsidian Fortress, Barracks (16/5032)
Group(Lair): Obsidian Fortress, Barracks (16/5033)
Group(Lair): Obsidian Fortress, Barracks (16/5034)
Group(Lair): Obsidian Fortress, Barracks (16/5035)
Group(Lair): Obsidian Fortress, Barracks (16/5036)
Group(Lair): Obsidian Fortress, Barracks (16/5037)
Group(Lair): Obsidian Fortress, Barracks (16/5038)
Group(Lair): Obsidian Fortress, Barracks (16/5039)
Group(Lair): Obsidian Fortress, Barracks (16/5040)
Group(Lair): Obsidian Fortress, Barracks (16/5041)
Group(Lair): Obsidian Fortress, Barracks (16/5042)
Group(Lair): Obsidian Fortress, Barracks (16/5043)
Group(Lair): Obsidian Fortress, Barracks (16/5044)
Group(Lair): Obsidian Fortress, Barracks (16/5045)
Group(Lair): Obsidian Fortress, Barracks (16/5046)
Group(Lair): Obsidian Fortress, Stairway (16/5047)
Group(Lair): Obsidian Fortress, Stairway (16/5048)
Group(Lair): Obsidian Fortress, Hallway (16/5049)
Group(Lair): Obsidian Fortress, Hallway (16/5050)
Group(Lair): Obsidian Fortress, Hallway (16/5051)
Group(Lair): Obsidian Fortress, Hallway (16/5052)
Group(Lair): Obsidian Fortress, Hallway (16/5053)
Group(Lair): Obsidian Fortress, Hallway (16/5054)
Group(Lair): Obsidian Fortress, Hallway (16/5055)
Group(Lair): Obsidian Fortress, Hallway (16/5056)
Group(Lair): Demons Maw (1/9054)
Group(Lair): Demons Maw (1/9055)
Group(Lair): Demons Maw (1/9056)
Group(Lair): Demons Maw (1/9057)
Group(Lair): Demons Maw (1/9059)
Group(Lair): Demons Maw (1/9060)
Group(Lair): Demons Maw (1/9061)
Group(Lair): Demons Maw (1/9062)
Group(Lair): Demons Maw (1/9063)
Group(Lair): Demons Maw (1/9064)
Group(Lair): Demons Maw (1/9065)
Group(Lair): Demons Maw (1/9066)
Group(Lair): Demons Maw (1/9067)
Group(Lair): Demons Maw (1/9068)
Group(Lair): Demons Maw (1/9069)
Group(Lair): Demons Maw (1/9070)
Group(Lair): Demons Maw (1/9071)
Group(Lair): Demons Maw (1/9072)
Group(Lair): Demons Maw (1/9073)
Group(Lair): Demons Maw (1/9074)
Group(Lair): Demons Maw (1/9076)
Group(Lair): Demons Maw (1/9077)
Group(Lair): Demons Maw (1/9078)
Group(Lair): Demons Maw (1/9079)
Group(Lair): Demons Maw (1/9080)
Group(Lair): Demons Maw (1/9081)
Group(Lair): Demons Maw (1/9082)
Group(Lair): Demons Maw (1/9083)
Group(Lair): Demons Maw (1/9084)
Group(Lair): Demons Maw (1/9085)
Group(Lair): Demons Maw (1/9086)
Group(Lair): Demons Maw (1/9087)
Group(Lair): Demons Maw (1/9088)
Group(Lair): Demons Maw (1/9089)
Group(Lair): Demons Maw (1/9090)
Group(Lair): Demons Maw (1/9091)
Group(Lair): Demons Maw (1/9092)
Group(Lair): Demons Maw (1/9093)
Group(Lair): Demons Maw (1/9094)
Group(Lair): Demons Maw (1/9095)
Group(Lair): Demons Maw (1/9096)
Group(Lair): Demons Maw (1/9097)
Group(Lair): Demons Maw (1/9098)
Group(Lair): Demons Maw (1/9099)
Group(Lair): Demons Maw (1/9100)
Group(Lair): Demons Maw (1/9101)
Group(Lair): Demons Maw (1/9102)
Name first horseman (2006)
Experience 1,600,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 500 (Regens: 50 HPs/click)
AC/DR 60/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. red key(20041) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9094)
Name second horseman (2007)
Experience 1,632,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 520 (Regens: 50 HPs/click)
AC/DR 65/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. blue key(20042) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9089)
Name third horseman (2008)
Experience 1,664,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 540 (Regens: 50 HPs/click)
AC/DR 70/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. yellow key(20043) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9136)
Name fourth horseman (2009)
Experience 1,696,000
Regen Time 1 hour(s)
Type Solo
Alignment Neutral Evil
HPs 560 (Regens: 50 HPs/click)
AC/DR 75/5
MR 65
Follow % 90
Charm LVL 999
Cash (up to) 20 Plat, 20 Gold
Abilities: ImmuPoison, NonLiving +50, Magical +2
Item Drops 1. white key(20044) (100%)
Attack 1 (90%) Normal
Min-Max: 4-16
Accuracy: 120
Energy: 125 (Max 8x/round)
Attack 2 (10%) Normal
Min-Max: 20-80
Accuracy: 155
Energy: 1000 (Max 1x/round)
Regens ...
Room: Demons Maw (1/9125)
There are other things that outright almost ruin the fun here. Don't give people 200 cps to start with. Reduce the max charm on all races in addition to less cps to cut out people bugging for cash every day. Review shop markups etc to make sure this bug can't be used. Tone down the 2 overpowered races and make a few passes to make sure the classes are balanced. It's cool being able to smash at level 1, but it's overpowered as hell. Having +30 dodge is cool at lvl 1, but it doesn't stay fun for long. Experience is too inflated! Nobody should be killing ruins 2 hrs after the board comes up if you intend for this board to stay fun for more than a week. If you need help with balance from an experienced mudder, whisper me (Rotting/Crucify) please! There are some good ideas here and I'd love to give some input to help balance this mud.
Re: bugs and such
I agree with Funeral Portrait.
Re: bugs and such
Me too even though I just quit playing there yesterday
-
Trollin' Smurf
- Posts: 15
- Joined: Wed Dec 15, 2004 6:00 am
Re: bugs and such
Excellent input...a lot of this is stuff that I have noticed after the board went up though I did not realize the extent of the flaws. I will take this advice and run with it. Thanks.