bugs and such

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Trollin' Smurf
Posts: 15
Joined: Wed Dec 15, 2004 6:00 am

bugs and such

Post by Trollin' Smurf »

please please please, if you find any bugs or anything put them up here if I am not at keys and I will fix them ASAP. Unfortunately due to the rushed nature of the last minute fixes and edits there are sure to be loads of them.
vizar
Posts: 2
Joined: Sat May 13, 2006 5:00 am

Re: bugs and such

Post by vizar »

Why do you have an area inaccessible after level 11, that noone that level could survive in?





Hidden catacombs.

Name skeletal mage (2043)

Experience 240,000

Type Follower

Alignment Chaotic Evil

Undead Yes

HPs 1300 (Regens: 80 HPs/click)

AC/DR 75/15

MR 40

Follow % 60

Charm LVL 8

Cash (up to) 10 Plat, 20 Gold

Weapon soulblighter(1435)

Abilities: NonLiving, Rcol +100



Between Rounds (20%) [deathtouch(58), (@lvl 30): DrainLife 45 to 80, AffectsLivingOnly]

(40%) [mystic mist(286), (@lvl 30): Confusion +25, EvilInCombat, for 17 rounds]



Attack 1 (70%) Normal

Min-Max: 30-70

Accuracy: 100

Energy: 200 (Max 5x/round)



Attack 2 (-40%) Normal

Min-Max: 50-100

Accuracy: 100

Energy: 500 (Max 2x/round)









Name zombie warrior (2042)

Experience 220,000

Type Follower

Alignment Chaotic Evil

Undead Yes

HPs 1100 (Regens: 60 HPs/click)

AC/DR 75/15

MR 42

Follow % 40

Charm LVL 9

Cash (up to) 10 Plat, 20 Gold, 9 Silver, 15 Copper

Weapon petrified mace(1591)

Abilities: NonLiving, Rcol +100, Rfir -100



Attack 1 (100%) Normal

Min-Max: 20-80

Accuracy: 35

Energy: 333 (Max 3x/round)



Attack 2 (-100%) Normal

Min-Max: 30-80

Accuracy: 0

Energy: 333 (Max 3x/round)





Regens ...

Group(Lair): Hidden Catacombs (1/10500)

Group(Lair): Hidden Catacombs (1/10501)

Group(Lair): Hidden Catacombs (1/10502)

Group(Lair): Hidden Catacombs (1/10504)

Group(Lair): Hidden Catacombs (1/10505)

Group(Lair): Hidden Catacombs (1/10508)

Group(Lair): Hidden Catacombs (1/10511)

Group(Lair): Hidden Catacombs (1/10513)

Group(Lair): Hidden Catacombs (1/10515)

Group(Lair): Hidden Catacombs (1/10518)

Group(Lair): Hidden Catacombs (1/10521)

Group(Lair): Hidden Catacombs (1/10522)

Group(Lair): Hidden Catacombs (1/10523)

Group(Lair): Hidden Catacombs (1/10525)

Group(Lair): Hidden Catacombs (1/10529)

Group(Lair): Hidden Catacombs (1/10532)

Group(Lair): Hidden Catacombs (1/10533)

Group(Lair): Hidden Catacombs (1/10535)

Group(Lair): Hidden Catacombs (1/10538)

Group(Lair): Hidden Catacombs (1/10539)

Group(Lair): Hidden Catacombs (1/10541)

Group(Lair): Hidden Catacombs (1/10542)

Group(Lair): Hidden Catacombs (1/10543)

Group(Lair): Hidden Catacombs (1/10544)

Group(Lair): Hidden Catacombs (1/10548)

Group(Lair): Hidden Catacombs (1/10550)

Group(Lair): Hidden Catacombs (1/10551)

Group(Lair): Hidden Catacombs (1/10552)

Group(Lair): Hidden Catacombs (1/10555)

Group(Lair): Hidden Catacombs (1/10556)

Group(Lair): Hidden Catacombs (1/10558)

Group(Lair): Hidden Catacombs (1/10559)

Group(Lair): Hidden Catacombs (1/10560)

Group(Lair): Hidden Catacombs (1/10561)

Group(Lair): Hidden Catacombs (1/10562)

Group(Lair): Hidden Catacombs (1/10566)

Group(Lair): Hidden Catacombs (1/10568)

Group(Lair): Hidden Catacombs (1/10569)

Group(Lair): Hidden Catacombs (1/10570)

Group(Lair): Hidden Catacombs (1/10574)

Group(Lair): Hidden Catacombs (1/10575)

Group(Lair): Hidden Catacombs (1/10577)

Group(Lair): Hidden Catacombs (1/10578)

Group(Lair): Hidden Catacombs (1/10580)

Group(Lair): Hidden Catacombs (1/10581)

Group(Lair): Hidden Catacombs (1/10582)

Group(Lair): Hidden Catacombs (1/10585)

Group(Lair): Hidden Catacombs (1/10588)

Group(Lair): Hidden Catacombs (1/10589)

Group(Lair): Hidden Catacombs (1/10590)

Group(Lair): Hidden Catacombs (1/10592)

Group(Lair): Hidden Catacombs (1/10593)

Group(Lair): Hidden Catacombs (1/10594)

Group(Lair): Hidden Catacombs (1/10596)

Group(Lair): Hidden Catacombs (1/10598)

Group: Hidden Catacombs (1/10503)

Group: Hidden Catacombs (1/10506)

Group: Hidden Catacombs (1/10507)

Group: Hidden Catacombs (1/10509)

Group: Hidden Catacombs (1/10510)

Group: Hidden Catacombs (1/10512)

Group: Hidden Catacombs (1/10514)

Group: Hidden Catacombs (1/10516)

Group: Hidden Catacombs (1/10517)

Group: Hidden Catacombs (1/10519)

Group: Hidden Catacombs (1/10520)

Group: Hidden Catacombs (1/10524)

Group: Hidden Catacombs (1/10526)

Group: Hidden Catacombs (1/10527)

Group: Hidden Catacombs (1/10528)

Group: Hidden Catacombs (1/10530)

Group: Hidden Catacombs (1/10531)

Group: Hidden Catacombs (1/10534)

Group: Hidden Catacombs (1/10536)

Group: Hidden Catacombs (1/10537)

Group: Hidden Catacombs (1/10540)

Group: Hidden Catacombs (1/10545)

Group: Hidden Catacombs (1/10546)

Group: Hidden Catacombs (1/10547)

Group: Hidden Catacombs (1/10549)

Group: Hidden Catacombs (1/10553)

Group: Hidden Catacombs (1/10554)

Group: Hidden Catacombs (1/10557)

Group: Hidden Catacombs (1/10563)

Group: Hidden Catacombs (1/10564)

Group: Hidden Catacombs (1/10565)

Group: Hidden Catacombs (1/10567)

Group: Hidden Catacombs (1/10571)

Group: Hidden Catacombs (1/10572)

Group: Hidden Catacombs (1/10573)

Group: Hidden Catacombs (1/10576)

Group: Hidden Catacombs (1/10579)

Group: Hidden Catacombs (1/10583)

Group: Hidden Catacombs (1/10584)

Group: Hidden Catacombs (1/10586)

Group: Hidden Catacombs (1/10587)

Group: Hidden Catacombs (1/10591)

Group: Hidden Catacombs (1/10595)

Group: Hidden Catacombs (1/10597)

Group: Hidden Catacombs (1/10599)
Trollin' Smurf
Posts: 15
Joined: Wed Dec 15, 2004 6:00 am

Re: bugs and such

Post by Trollin' Smurf »

Apparently I did not think that one through too well...good point, I will find somewhere else to put it
Trollin' Smurf
Posts: 15
Joined: Wed Dec 15, 2004 6:00 am

Re: bugs and such

Post by Trollin' Smurf »

this area in question can now be accessed in far SE of sewers in Silvermere. I will do up a new dat soon after I have made a few more changes and fixes.
The Funeral Portrait
Posts: 69
Joined: Wed Feb 20, 2002 6:00 am

Re: bugs and such

Post by The Funeral Portrait »

In my opinion this board needs a lot of changes to invoke some balance and remove outright bug exploitation. I also think that this push/reset is screwed and you should take the next week or 2 to fix imbalances and then reset it. I will start with the Demon's Maw area:



This mob is the equivalent of a practice dummy armorwise. It's worth 3500 experience which is WAY too much for lvl 10's to be getting per kill. There is a reason everyone on the board who looks at the exports are flocking to Demon's Maw. The parasites are jokeworthy. Below is info on the horsemen. They're way too easy and spawn way too quick. This area basically destroys the need to go anywhere else for 40 levels.



Below are some examples of things that could help the area out:



1. Add a level restriction on the entry, lvl 40 sounds good

2. Make the parasites have a lot more ac or say 50/5 ac and +40 dodge

3. Make the parasites drain (like the vampire bat's drain spell on hit) for added difficulty

4. Decrease horseman spawn to once per 3 hours

5. Decrease experience on the horsemen to say 30,40,50,60k respectively

6. Increase accuracy of the parasites to 95-100 or more, or say 90 accuracy at 250/swing energy cost

7. Just remove the connection to this area from Laby. Make it connect south of Crimson high priest or something. That sounds like an appropriate location geography-wise as well as level wise. These demons are say "sealing" the excalibur I know was planned for here. Maybe put the exaclibur in with a 120 strength check down there, but make people go through a HARD guardian boss to get it.





Name demon parasite (2005)

Experience 3,500

Type Follower

Alignment Chaotic Evil

HPs 260 (Regens: 32 HPs/click)

AC/DR 0/0

MR 100

Follow % 30

Charm LVL 0

Weapon longsword(64)

Greet Commands: Textblock 4333

Abilities: AntiMagic, Magical +2, SpellImmu +99



Attack 1 (100%) Normal

Min-Max: 10-23

Accuracy: 60

Energy: 333 (Max 3x/round)





Regens ...

Group(Lair): Obsidian Fortress, Hallway (16/5004)

Group(Lair): Obsidian Fortress, Hallway (16/5005)

Group(Lair): Obsidian Fortress, Hallway (16/5006)

Group(Lair): Obsidian Fortress, Hallway (16/5007)

Group(Lair): Obsidian Fortress, Hallway (16/5008)

Group(Lair): Obsidian Fortress, Hallway (16/5009)

Group(Lair): Obsidian Fortress, Hallway (16/5010)

Group(Lair): Obsidian Fortress, Hallway (16/5011)

Group(Lair): Obsidian Fortress, Hallway (16/5012)

Group(Lair): Obsidian Fortress, Hallway (16/5013)

Group(Lair): Obsidian Fortress, Hallway (16/5014)

Group(Lair): Obsidian Fortress, Hallway (16/5015)

Group(Lair): Obsidian Fortress, Hallway (16/5016)

Group(Lair): Obsidian Fortress, Hallway (16/5017)

Group(Lair): Obsidian Fortress, Hallway (16/5018)

Group(Lair): Obsidian Fortress, Hallway (16/5019)

Group(Lair): Obsidian Fortress, Hallway (16/5020)

Group(Lair): Obsidian Fortress, Hallway (16/5021)

Group(Lair): Obsidian Fortress, Hallway (16/5022)

Group(Lair): Obsidian Fortress, Hallway (16/5023)

Group(Lair): Obsidian Fortress, Hallway (16/5024)

Group(Lair): Obsidian Fortress, Hallway (16/5025)

Group(Lair): Obsidian Fortress, Hallway (16/5026)

Group(Lair): Obsidian Fortress, Barracks (16/5031)

Group(Lair): Obsidian Fortress, Barracks (16/5032)

Group(Lair): Obsidian Fortress, Barracks (16/5033)

Group(Lair): Obsidian Fortress, Barracks (16/5034)

Group(Lair): Obsidian Fortress, Barracks (16/5035)

Group(Lair): Obsidian Fortress, Barracks (16/5036)

Group(Lair): Obsidian Fortress, Barracks (16/5037)

Group(Lair): Obsidian Fortress, Barracks (16/5038)

Group(Lair): Obsidian Fortress, Barracks (16/5039)

Group(Lair): Obsidian Fortress, Barracks (16/5040)

Group(Lair): Obsidian Fortress, Barracks (16/5041)

Group(Lair): Obsidian Fortress, Barracks (16/5042)

Group(Lair): Obsidian Fortress, Barracks (16/5043)

Group(Lair): Obsidian Fortress, Barracks (16/5044)

Group(Lair): Obsidian Fortress, Barracks (16/5045)

Group(Lair): Obsidian Fortress, Barracks (16/5046)

Group(Lair): Obsidian Fortress, Stairway (16/5047)

Group(Lair): Obsidian Fortress, Stairway (16/5048)

Group(Lair): Obsidian Fortress, Hallway (16/5049)

Group(Lair): Obsidian Fortress, Hallway (16/5050)

Group(Lair): Obsidian Fortress, Hallway (16/5051)

Group(Lair): Obsidian Fortress, Hallway (16/5052)

Group(Lair): Obsidian Fortress, Hallway (16/5053)

Group(Lair): Obsidian Fortress, Hallway (16/5054)

Group(Lair): Obsidian Fortress, Hallway (16/5055)

Group(Lair): Obsidian Fortress, Hallway (16/5056)

Group(Lair): Demons Maw (1/9054)

Group(Lair): Demons Maw (1/9055)

Group(Lair): Demons Maw (1/9056)

Group(Lair): Demons Maw (1/9057)

Group(Lair): Demons Maw (1/9059)

Group(Lair): Demons Maw (1/9060)

Group(Lair): Demons Maw (1/9061)

Group(Lair): Demons Maw (1/9062)

Group(Lair): Demons Maw (1/9063)

Group(Lair): Demons Maw (1/9064)

Group(Lair): Demons Maw (1/9065)

Group(Lair): Demons Maw (1/9066)

Group(Lair): Demons Maw (1/9067)

Group(Lair): Demons Maw (1/9068)

Group(Lair): Demons Maw (1/9069)

Group(Lair): Demons Maw (1/9070)

Group(Lair): Demons Maw (1/9071)

Group(Lair): Demons Maw (1/9072)

Group(Lair): Demons Maw (1/9073)

Group(Lair): Demons Maw (1/9074)

Group(Lair): Demons Maw (1/9076)

Group(Lair): Demons Maw (1/9077)

Group(Lair): Demons Maw (1/9078)

Group(Lair): Demons Maw (1/9079)

Group(Lair): Demons Maw (1/9080)

Group(Lair): Demons Maw (1/9081)

Group(Lair): Demons Maw (1/9082)

Group(Lair): Demons Maw (1/9083)

Group(Lair): Demons Maw (1/9084)

Group(Lair): Demons Maw (1/9085)

Group(Lair): Demons Maw (1/9086)

Group(Lair): Demons Maw (1/9087)

Group(Lair): Demons Maw (1/9088)

Group(Lair): Demons Maw (1/9089)

Group(Lair): Demons Maw (1/9090)

Group(Lair): Demons Maw (1/9091)

Group(Lair): Demons Maw (1/9092)

Group(Lair): Demons Maw (1/9093)

Group(Lair): Demons Maw (1/9094)

Group(Lair): Demons Maw (1/9095)

Group(Lair): Demons Maw (1/9096)

Group(Lair): Demons Maw (1/9097)

Group(Lair): Demons Maw (1/9098)

Group(Lair): Demons Maw (1/9099)

Group(Lair): Demons Maw (1/9100)

Group(Lair): Demons Maw (1/9101)

Group(Lair): Demons Maw (1/9102)





Name first horseman (2006)

Experience 1,600,000

Regen Time 1 hour(s)

Type Solo

Alignment Neutral Evil

HPs 500 (Regens: 50 HPs/click)

AC/DR 60/5

MR 65

Follow % 90

Charm LVL 999

Cash (up to) 20 Plat, 20 Gold

Abilities: ImmuPoison, NonLiving +50, Magical +2



Item Drops 1. red key(20041) (100%)



Attack 1 (90%) Normal

Min-Max: 4-16

Accuracy: 120

Energy: 125 (Max 8x/round)



Attack 2 (10%) Normal

Min-Max: 20-80

Accuracy: 155

Energy: 1000 (Max 1x/round)





Regens ...

Room: Demons Maw (1/9094)



Name second horseman (2007)

Experience 1,632,000

Regen Time 1 hour(s)

Type Solo

Alignment Neutral Evil

HPs 520 (Regens: 50 HPs/click)

AC/DR 65/5

MR 65

Follow % 90

Charm LVL 999

Cash (up to) 20 Plat, 20 Gold

Abilities: ImmuPoison, NonLiving +50, Magical +2



Item Drops 1. blue key(20042) (100%)



Attack 1 (90%) Normal

Min-Max: 4-16

Accuracy: 120

Energy: 125 (Max 8x/round)



Attack 2 (10%) Normal

Min-Max: 20-80

Accuracy: 155

Energy: 1000 (Max 1x/round)





Regens ...

Room: Demons Maw (1/9089)



Name third horseman (2008)

Experience 1,664,000

Regen Time 1 hour(s)

Type Solo

Alignment Neutral Evil

HPs 540 (Regens: 50 HPs/click)

AC/DR 70/5

MR 65

Follow % 90

Charm LVL 999

Cash (up to) 20 Plat, 20 Gold

Abilities: ImmuPoison, NonLiving +50, Magical +2



Item Drops 1. yellow key(20043) (100%)



Attack 1 (90%) Normal

Min-Max: 4-16

Accuracy: 120

Energy: 125 (Max 8x/round)



Attack 2 (10%) Normal

Min-Max: 20-80

Accuracy: 155

Energy: 1000 (Max 1x/round)





Regens ...

Room: Demons Maw (1/9136)





Name fourth horseman (2009)

Experience 1,696,000

Regen Time 1 hour(s)

Type Solo

Alignment Neutral Evil

HPs 560 (Regens: 50 HPs/click)

AC/DR 75/5

MR 65

Follow % 90

Charm LVL 999

Cash (up to) 20 Plat, 20 Gold

Abilities: ImmuPoison, NonLiving +50, Magical +2



Item Drops 1. white key(20044) (100%)



Attack 1 (90%) Normal

Min-Max: 4-16

Accuracy: 120

Energy: 125 (Max 8x/round)



Attack 2 (10%) Normal

Min-Max: 20-80

Accuracy: 155

Energy: 1000 (Max 1x/round)





Regens ...

Room: Demons Maw (1/9125)







There are other things that outright almost ruin the fun here. Don't give people 200 cps to start with. Reduce the max charm on all races in addition to less cps to cut out people bugging for cash every day. Review shop markups etc to make sure this bug can't be used. Tone down the 2 overpowered races and make a few passes to make sure the classes are balanced. It's cool being able to smash at level 1, but it's overpowered as hell. Having +30 dodge is cool at lvl 1, but it doesn't stay fun for long. Experience is too inflated! Nobody should be killing ruins 2 hrs after the board comes up if you intend for this board to stay fun for more than a week. If you need help with balance from an experienced mudder, whisper me (Rotting/Crucify) please! There are some good ideas here and I'd love to give some input to help balance this mud.
The Funeral Portrait
Posts: 69
Joined: Wed Feb 20, 2002 6:00 am

Re: bugs and such

Post by The Funeral Portrait »

In my opinion this board needs a lot of changes to invoke some balance and remove outright bug exploitation. I also think that this push/reset is screwed and you should take the next week or 2 to fix imbalances and then reset it. I will start with the Demon's Maw area:



This mob is the equivalent of a practice dummy armorwise. It's worth 3500 experience which is WAY too much for lvl 10's to be getting per kill. There is a reason everyone on the board who looks at the exports are flocking to Demon's Maw. The parasites are jokeworthy. Below is info on the horsemen. They're way too easy and spawn way too quick. This area basically destroys the need to go anywhere else for 40 levels.



Below are some examples of things that could help the area out:



1. Add a level restriction on the entry, lvl 40 sounds good

2. Make the parasites have a lot more ac or say 50/5 ac and +40 dodge

3. Make the parasites drain (like the vampire bat's drain spell on hit) for added difficulty

4. Decrease horseman spawn to once per 3 hours

5. Decrease experience on the horsemen to say 30,40,50,60k respectively

6. Increase accuracy of the parasites to 95-100 or more, or say 90 accuracy at 250/swing energy cost

7. Just remove the connection to this area from Laby. Make it connect south of Crimson high priest or something. That sounds like an appropriate location geography-wise as well as level wise. These demons are say "sealing" the excalibur I know was planned for here. Maybe put the exaclibur in with a 120 strength check down there, but make people go through a HARD guardian boss to get it.





Name demon parasite (2005)

Experience 3,500

Type Follower

Alignment Chaotic Evil

HPs 260 (Regens: 32 HPs/click)

AC/DR 0/0

MR 100

Follow % 30

Charm LVL 0

Weapon longsword(64)

Greet Commands: Textblock 4333

Abilities: AntiMagic, Magical +2, SpellImmu +99



Attack 1 (100%) Normal

Min-Max: 10-23

Accuracy: 60

Energy: 333 (Max 3x/round)





Regens ...

Group(Lair): Obsidian Fortress, Hallway (16/5004)

Group(Lair): Obsidian Fortress, Hallway (16/5005)

Group(Lair): Obsidian Fortress, Hallway (16/5006)

Group(Lair): Obsidian Fortress, Hallway (16/5007)

Group(Lair): Obsidian Fortress, Hallway (16/5008)

Group(Lair): Obsidian Fortress, Hallway (16/5009)

Group(Lair): Obsidian Fortress, Hallway (16/5010)

Group(Lair): Obsidian Fortress, Hallway (16/5011)

Group(Lair): Obsidian Fortress, Hallway (16/5012)

Group(Lair): Obsidian Fortress, Hallway (16/5013)

Group(Lair): Obsidian Fortress, Hallway (16/5014)

Group(Lair): Obsidian Fortress, Hallway (16/5015)

Group(Lair): Obsidian Fortress, Hallway (16/5016)

Group(Lair): Obsidian Fortress, Hallway (16/5017)

Group(Lair): Obsidian Fortress, Hallway (16/5018)

Group(Lair): Obsidian Fortress, Hallway (16/5019)

Group(Lair): Obsidian Fortress, Hallway (16/5020)

Group(Lair): Obsidian Fortress, Hallway (16/5021)

Group(Lair): Obsidian Fortress, Hallway (16/5022)

Group(Lair): Obsidian Fortress, Hallway (16/5023)

Group(Lair): Obsidian Fortress, Hallway (16/5024)

Group(Lair): Obsidian Fortress, Hallway (16/5025)

Group(Lair): Obsidian Fortress, Hallway (16/5026)

Group(Lair): Obsidian Fortress, Barracks (16/5031)

Group(Lair): Obsidian Fortress, Barracks (16/5032)

Group(Lair): Obsidian Fortress, Barracks (16/5033)

Group(Lair): Obsidian Fortress, Barracks (16/5034)

Group(Lair): Obsidian Fortress, Barracks (16/5035)

Group(Lair): Obsidian Fortress, Barracks (16/5036)

Group(Lair): Obsidian Fortress, Barracks (16/5037)

Group(Lair): Obsidian Fortress, Barracks (16/5038)

Group(Lair): Obsidian Fortress, Barracks (16/5039)

Group(Lair): Obsidian Fortress, Barracks (16/5040)

Group(Lair): Obsidian Fortress, Barracks (16/5041)

Group(Lair): Obsidian Fortress, Barracks (16/5042)

Group(Lair): Obsidian Fortress, Barracks (16/5043)

Group(Lair): Obsidian Fortress, Barracks (16/5044)

Group(Lair): Obsidian Fortress, Barracks (16/5045)

Group(Lair): Obsidian Fortress, Barracks (16/5046)

Group(Lair): Obsidian Fortress, Stairway (16/5047)

Group(Lair): Obsidian Fortress, Stairway (16/5048)

Group(Lair): Obsidian Fortress, Hallway (16/5049)

Group(Lair): Obsidian Fortress, Hallway (16/5050)

Group(Lair): Obsidian Fortress, Hallway (16/5051)

Group(Lair): Obsidian Fortress, Hallway (16/5052)

Group(Lair): Obsidian Fortress, Hallway (16/5053)

Group(Lair): Obsidian Fortress, Hallway (16/5054)

Group(Lair): Obsidian Fortress, Hallway (16/5055)

Group(Lair): Obsidian Fortress, Hallway (16/5056)

Group(Lair): Demons Maw (1/9054)

Group(Lair): Demons Maw (1/9055)

Group(Lair): Demons Maw (1/9056)

Group(Lair): Demons Maw (1/9057)

Group(Lair): Demons Maw (1/9059)

Group(Lair): Demons Maw (1/9060)

Group(Lair): Demons Maw (1/9061)

Group(Lair): Demons Maw (1/9062)

Group(Lair): Demons Maw (1/9063)

Group(Lair): Demons Maw (1/9064)

Group(Lair): Demons Maw (1/9065)

Group(Lair): Demons Maw (1/9066)

Group(Lair): Demons Maw (1/9067)

Group(Lair): Demons Maw (1/9068)

Group(Lair): Demons Maw (1/9069)

Group(Lair): Demons Maw (1/9070)

Group(Lair): Demons Maw (1/9071)

Group(Lair): Demons Maw (1/9072)

Group(Lair): Demons Maw (1/9073)

Group(Lair): Demons Maw (1/9074)

Group(Lair): Demons Maw (1/9076)

Group(Lair): Demons Maw (1/9077)

Group(Lair): Demons Maw (1/9078)

Group(Lair): Demons Maw (1/9079)

Group(Lair): Demons Maw (1/9080)

Group(Lair): Demons Maw (1/9081)

Group(Lair): Demons Maw (1/9082)

Group(Lair): Demons Maw (1/9083)

Group(Lair): Demons Maw (1/9084)

Group(Lair): Demons Maw (1/9085)

Group(Lair): Demons Maw (1/9086)

Group(Lair): Demons Maw (1/9087)

Group(Lair): Demons Maw (1/9088)

Group(Lair): Demons Maw (1/9089)

Group(Lair): Demons Maw (1/9090)

Group(Lair): Demons Maw (1/9091)

Group(Lair): Demons Maw (1/9092)

Group(Lair): Demons Maw (1/9093)

Group(Lair): Demons Maw (1/9094)

Group(Lair): Demons Maw (1/9095)

Group(Lair): Demons Maw (1/9096)

Group(Lair): Demons Maw (1/9097)

Group(Lair): Demons Maw (1/9098)

Group(Lair): Demons Maw (1/9099)

Group(Lair): Demons Maw (1/9100)

Group(Lair): Demons Maw (1/9101)

Group(Lair): Demons Maw (1/9102)





Name first horseman (2006)

Experience 1,600,000

Regen Time 1 hour(s)

Type Solo

Alignment Neutral Evil

HPs 500 (Regens: 50 HPs/click)

AC/DR 60/5

MR 65

Follow % 90

Charm LVL 999

Cash (up to) 20 Plat, 20 Gold

Abilities: ImmuPoison, NonLiving +50, Magical +2



Item Drops 1. red key(20041) (100%)



Attack 1 (90%) Normal

Min-Max: 4-16

Accuracy: 120

Energy: 125 (Max 8x/round)



Attack 2 (10%) Normal

Min-Max: 20-80

Accuracy: 155

Energy: 1000 (Max 1x/round)





Regens ...

Room: Demons Maw (1/9094)



Name second horseman (2007)

Experience 1,632,000

Regen Time 1 hour(s)

Type Solo

Alignment Neutral Evil

HPs 520 (Regens: 50 HPs/click)

AC/DR 65/5

MR 65

Follow % 90

Charm LVL 999

Cash (up to) 20 Plat, 20 Gold

Abilities: ImmuPoison, NonLiving +50, Magical +2



Item Drops 1. blue key(20042) (100%)



Attack 1 (90%) Normal

Min-Max: 4-16

Accuracy: 120

Energy: 125 (Max 8x/round)



Attack 2 (10%) Normal

Min-Max: 20-80

Accuracy: 155

Energy: 1000 (Max 1x/round)





Regens ...

Room: Demons Maw (1/9089)



Name third horseman (2008)

Experience 1,664,000

Regen Time 1 hour(s)

Type Solo

Alignment Neutral Evil

HPs 540 (Regens: 50 HPs/click)

AC/DR 70/5

MR 65

Follow % 90

Charm LVL 999

Cash (up to) 20 Plat, 20 Gold

Abilities: ImmuPoison, NonLiving +50, Magical +2



Item Drops 1. yellow key(20043) (100%)



Attack 1 (90%) Normal

Min-Max: 4-16

Accuracy: 120

Energy: 125 (Max 8x/round)



Attack 2 (10%) Normal

Min-Max: 20-80

Accuracy: 155

Energy: 1000 (Max 1x/round)





Regens ...

Room: Demons Maw (1/9136)





Name fourth horseman (2009)

Experience 1,696,000

Regen Time 1 hour(s)

Type Solo

Alignment Neutral Evil

HPs 560 (Regens: 50 HPs/click)

AC/DR 75/5

MR 65

Follow % 90

Charm LVL 999

Cash (up to) 20 Plat, 20 Gold

Abilities: ImmuPoison, NonLiving +50, Magical +2



Item Drops 1. white key(20044) (100%)



Attack 1 (90%) Normal

Min-Max: 4-16

Accuracy: 120

Energy: 125 (Max 8x/round)



Attack 2 (10%) Normal

Min-Max: 20-80

Accuracy: 155

Energy: 1000 (Max 1x/round)





Regens ...

Room: Demons Maw (1/9125)







There are other things that outright almost ruin the fun here. Don't give people 200 cps to start with. Reduce the max charm on all races in addition to less cps to cut out people bugging for cash every day. Review shop markups etc to make sure this bug can't be used. Tone down the 2 overpowered races and make a few passes to make sure the classes are balanced. It's cool being able to smash at level 1, but it's overpowered as hell. Having +30 dodge is cool at lvl 1, but it doesn't stay fun for long. Experience is too inflated! Nobody should be killing ruins 2 hrs after the board comes up if you intend for this board to stay fun for more than a week. If you need help with balance from an experienced mudder, whisper me (Rotting/Crucify) please! There are some good ideas here and I'd love to give some input to help balance this mud.
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: bugs and such

Post by Raybdbomb »

I agree with Funeral Portrait.
Ghaleon
Posts: 592
Joined: Wed Dec 12, 2001 6:00 am

Re: bugs and such

Post by Ghaleon »

Me too even though I just quit playing there yesterday
Trollin' Smurf
Posts: 15
Joined: Wed Dec 15, 2004 6:00 am

Re: bugs and such

Post by Trollin' Smurf »

Excellent input...a lot of this is stuff that I have noticed after the board went up though I did not realize the extent of the flaws. I will take this advice and run with it. Thanks.
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