Creating Mod10
Re: Creating Mod10
i could put it up on mudinfo. shall i?
Re: Creating Mod10
I think this would be possible to do, but we're going to need two or three nazi's to moderate it all. It's going to be more than tedious at first, because it's going to be a lot of outlining what needs to be done, and breaking down the info we already have, which deathcow started to post (I didn't even know all that shit was in the dats, so many edited boards use shadowmere, I just assumed the rooms were there and that was it.)
Of course, there's the issue of copyright, of which I have no idea if there's any "danger", perceived or otherwise, involved in doing a project like this.
Last thing to consider, people will likely lose interest, and I include myself in that group, but I think it's something worth trying. Worse case scenario, most/all of the frontend grunt work is done, and organized if others which to carry on the project.
Of course, there's the issue of copyright, of which I have no idea if there's any "danger", perceived or otherwise, involved in doing a project like this.
Last thing to consider, people will likely lose interest, and I include myself in that group, but I think it's something worth trying. Worse case scenario, most/all of the frontend grunt work is done, and organized if others which to carry on the project.
Re: Creating Mod10
We all loose interest in shit.. (except maybe DC) but if you write everything down and keep it organized you'll eventually gain interest in it again and continue your work ie. My website
Re: Creating Mod10
Quote:
Originally Posted by ari
I think this would be possible to do, but we're going to need two or three nazi's to moderate it all. It's going to be more than tedious at first, because it's going to be a lot of outlining what needs to be done, and breaking down the info we already have, which deathcow started to post (I didn't even know all that shit was in the dats, so many edited boards use shadowmere, I just assumed the rooms were there and that was it.)
Of course, there's the issue of copyright, of which I have no idea if there's any "danger", perceived or otherwise, involved in doing a project like this.
Last thing to consider, people will likely lose interest, and I include myself in that group, but I think it's something worth trying. Worse case scenario, most/all of the frontend grunt work is done, and organized if others which to carry on the project.
Oh you noob! You mean you haven't spent hours perusing the textblocks? Psh.
I think it would be fun to work on if others want to do it. And its not nearly as daunting of a task as building everything from scratch so it might actually entertain some people. There is just no way in the world I could have another set of MMUD dats on my comp. So a third party editting system sounds ideal to me.
Originally Posted by ari
I think this would be possible to do, but we're going to need two or three nazi's to moderate it all. It's going to be more than tedious at first, because it's going to be a lot of outlining what needs to be done, and breaking down the info we already have, which deathcow started to post (I didn't even know all that shit was in the dats, so many edited boards use shadowmere, I just assumed the rooms were there and that was it.)
Of course, there's the issue of copyright, of which I have no idea if there's any "danger", perceived or otherwise, involved in doing a project like this.
Last thing to consider, people will likely lose interest, and I include myself in that group, but I think it's something worth trying. Worse case scenario, most/all of the frontend grunt work is done, and organized if others which to carry on the project.
Oh you noob! You mean you haven't spent hours perusing the textblocks? Psh.
I think it would be fun to work on if others want to do it. And its not nearly as daunting of a task as building everything from scratch so it might actually entertain some people. There is just no way in the world I could have another set of MMUD dats on my comp. So a third party editting system sounds ideal to me.
Re: Creating Mod10
Quote:
Originally Posted by syntax53
i could put it up on mudinfo. shall i?
yes, please
that way people from metro's forums would be interested
Originally Posted by syntax53
i could put it up on mudinfo. shall i?
yes, please
that way people from metro's forums would be interested
Re: Creating Mod10
Quote:
Originally Posted by Raybdbomb
yes, please
that way people from metro's forums would be interested
k, i'll look into at work tomorrow. know anything good that runs on php/mysql?
Originally Posted by Raybdbomb
yes, please
that way people from metro's forums would be interested
k, i'll look into at work tomorrow. know anything good that runs on php/mysql?
Re: Creating Mod10
http://en.wikipedia.org/wiki/List_of...ware#PHP-based
Mediawiki is probably the most popular
Mediawiki is probably the most popular
Re: Creating Mod10
http://wiki.mudinfo.net/
... not sure what else i need to do at this point.
... not sure what else i need to do at this point.
Re: Creating Mod10
You should require logins, for one. Else you'll see that the spam bots hit anonymous wikis pretty hard.
Re: Creating Mod10
oh and also, enable the mod_rewrite so it's
http://wiki.mudinfo.net/Main_Page
instead of
http://wiki.mudinfo.net/index.php?title=Main_Page
if you don't mind
http://wiki.mudinfo.net/Main_Page
instead of
http://wiki.mudinfo.net/index.php?title=Main_Page
if you don't mind