I'm working on a high poly count game engine, and i'd like some feed back on the load times/speed of the model... not so much of the quality of what you see.. yet
http://pillbox.no-ip.com/~treznor/rpggui.rar
http://www.frozenarctic.com/erek/object1.c (apparently my model got curropt in the original rar... so replace it with this)
(mouse rotates model, and arrow keys move it)
Working on 3D OpenGL/C Game Engine...
Re: Working on 3D OpenGL/C Game Engine...
I'm working on a high poly count game engine, and i'd like some feed back on the load times/speed of the model... not so much of the quality of what you see.. yet
http://pillbox.no-ip.com/~treznor/rpggui.rar
http://www.frozenarctic.com/erek/object1.c (apparently my model got curropt in the original rar... so replace it with this)
(mouse rotates model, and arrow keys move it)
the model has an extreme amount of polygons... i just want some diverse statistics from different setups out there...
http://pillbox.no-ip.com/~treznor/rpggui.rar
http://www.frozenarctic.com/erek/object1.c (apparently my model got curropt in the original rar... so replace it with this)
(mouse rotates model, and arrow keys move it)
the model has an extreme amount of polygons... i just want some diverse statistics from different setups out there...
Re: Working on 3D OpenGL/C Game Engine...
I am on my laptop, and it looks good. moves smoothly. I only have a Radeon 9700 I think hehe....keep up the good work!!
Re: Working on 3D OpenGL/C Game Engine...
testamonial using FRAPS to get Frames Per Second on an NVIDIA GeForce FX 5200:
http://www.little-space.webhop.net/appolonius/Clip_2.jpg
http://www.little-space.webhop.net/appolonius/Clip_2.jpg
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DarkUltra
Re: Working on 3D OpenGL/C Game Engine...
Hi!
How many polygons is this object?
and is it most ly CPU that handles the object?
How many polygons is this object?
and is it most ly CPU that handles the object?
Re: Working on 3D OpenGL/C Game Engine...
Hi!
How many polygons is this object?
and is it most ly CPU that handles the object?
haven't calculated how many polygons exactly
but almost 10,000 quads with 4 vertices and 4 normals a piece, and several sounds triangles with 3 vertices and 3 normals a piece
so an insane amount...
How many polygons is this object?
and is it most ly CPU that handles the object?
haven't calculated how many polygons exactly
but almost 10,000 quads with 4 vertices and 4 normals a piece, and several sounds triangles with 3 vertices and 3 normals a piece
so an insane amount...
Re: Working on 3D OpenGL/C Game Engine...
sneak peak:
http://neoisp.tripod.com/Snickers.jpg
http://neoisp.tripod.com/Snickers.jpg
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Necrosaro420
- Posts: 484
- Joined: Mon Jan 22, 2001 6:00 am
Re: Working on 3D OpenGL/C Game Engine...
Wow, nice TRIPOD Pic, keep up the good work! Looking good!
Re: Working on 3D OpenGL/C Game Engine...
yeah, i host my stuff on tripod, sowhat?
or are you trying to say that you think i just got the pic from tripod? LOOK AT THE IRC CLIENT dumbass.
or are you trying to say that you think i just got the pic from tripod? LOOK AT THE IRC CLIENT dumbass.
Re: Working on 3D OpenGL/C Game Engine...
yeah, i host my stuff on tripod, sowhat?
or are you trying to say that you think i just got the pic from tripod? LOOK AT THE IRC CLIENT dumbass.
actually, what he's trying to say is you can't see the pic you posted, it just says hosted by tripod ... dumbass (they protect remote image linking).
or are you trying to say that you think i just got the pic from tripod? LOOK AT THE IRC CLIENT dumbass.
actually, what he's trying to say is you can't see the pic you posted, it just says hosted by tripod ... dumbass (they protect remote image linking).