Halflife 2

Kai Shadowbane

Re: Halflife 2

Post by Kai Shadowbane »

man look at those system reqs

| Recommended system requirements: |

| + Windows98/2000/Me/XP |

| + 2 GHz CPU |

| + 256 MB RAM |

| + DX9 compatible video card |

| + ~4 GB free hdd space |



did you even see the dx9 trailer for graphics?



and what's with the crappy ram req. you'd think they'd require more.
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: Halflife 2

Post by Speed »

It does require more, but a Dx9 compatible video card (probably a decent 128mb card would be good) and 4 gigs of hard drive space kinda decreases the need for 512+ ram.
Dark
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Joined: Tue May 22, 2001 5:00 am

Re: Halflife 2

Post by Dark »

Its been confirmed now





http://story.news.yahoo.com/news?tmpl=story&cid=569&ncid=738&e=1&u=/nm/20031008/tc_nm/tech_vivendi_games_dc
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: Halflife 2

Post by Speed »

Uhm, it's been "confirmed" since the first post in this thread. That article says nothing that the other ones didn't.
Necrosaro420
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Joined: Mon Jan 22, 2001 6:00 am

Re: Halflife 2

Post by Necrosaro420 »

You all have link for beta of it?
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Halflife 2

Post by Raybdbomb »

tsk tsk necro, tsk tsk
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: Halflife 2

Post by Speed »

Isn't beta the public beta release? Not necessarily "public" - but still not illegal to distribute.
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Halflife 2

Post by Raybdbomb »

nope



it was leaked which makes it illegal to own, want to own, request to own, or even look at :P
Speed
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Joined: Sun Jan 13, 2002 6:00 am

Re: Halflife 2

Post by Speed »

Ah. Well, that's stupid.
apathy
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Joined: Thu Aug 29, 2002 5:00 am

Re: Halflife 2

Post by apathy »

Isn't beta the public beta release? Not necessarily "public" - but still not illegal to distribute.



Would that make a commerical copy able to be distributed legally by anyone? :) It's their property...



Now, from a coder standpoint, what exactly was in the source? Part of the physics engine? Sprite handling? Texture/Map handling? The multiplayer engine? Someone give me details...I'm too lazy to dig :)
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