This is a post from mudforums.com, the official majormud forums. So as to eliminate the trip there, reposted here.
Credit goes to Nity aka Mistress
History
8/29/03 11:45 p.m. snagged from mudforum's site, added to mmb
8/29/03 12:00 p.m. added some formatting and colors
Frequently Asked (Scripting) Questions
I’m a/an ‘insert race’ ‘insert class’ here, level whatever, what should my rest %s be?
--Please don’t ask these questions people. I don’t know your character inside and out. You need to determine these for yourself.
How do I set up for whatever monsters in whichever area?
--Depending on the area, I have outlined how to set up the more confusing areas.
How do I gain entrance to the Small Pyramid?
--Find the Nekojin Elder in the Dusty Village, and ask him everything highlighted. Go to the Saracen Fortress and get a head. Take it to the guard sergeant at the entrance to the pyramid and ask him ‘head’. To gain admission to the Seeress’s room, speak with Master Trainer Tolgard, and take his heavy box to Mia at the Silvermere Curio Shop. She’ll give you a token to take back to him, and you’ll have permission to see the Seeress.
How do I get a signet ring?
--To get a signet ring (to get to the Duergars), you must follow the third evil quest. Specific instructions are available from here (http://mmb.forumshq.com/modules.php?op=modload&name=NS-The_Quests&file=index&func=ThirdEvil)
How do I party-script the Massive Web?
--Many people have had trouble party scripting the massive web due to the sticky threads. What you need to do is:
(Leader)
Message: Threads of webbing stick to your armour...
Response: nothing
box checked: last action failed
(Follower/s)
Message: Threads...
Response: /Leader @comeback
I have successfully scripted with as many as 3 people in the web using that setup...it was so simple, but I don't think anyone has posted this.
Room Scripting
Room scripting is most often used by higher level mages and druids. Starting around level 30, you can use your room spells (spir/quak/atem/esto/hsto/etc) to clear rooms quickly. High mana regen is a necessity, as is a flux-type spell. The flux spells, mana flux for mages and nature tap for druids, can be set up in MegaMud. In the Spells tab you will find a Mana Regen field and a minimum rate per click field. Fill the Mana Regen field with your spell (flux or ntap), and set the minimum rate to ten more than your normal tick (normal tick + 10). Nuke if there's more than 3 enemies, and use your highest combat spell for the remaining monsters. Works better with meditate.
Hot Spots
Hot spots consist of areas that every class can do, and work very well. They are often the more suggested areas.
New Haven
Slums
Cave Worm (Instant Regen)
Slime Beast (Instant Regen)
Rhudaur
Shadowfist Temple
Small Pyramid
Mithril Mines
Duergars
All Dragons (Red, Blue, Green, Black, White)
Stone Giants
Storm Giants
New Worms
New Haven
Requirements: You need to be alive
Most people like to set up a script that runs to the healer and "buy healing" when low, rather than resting. This is a good way to get out of those low levels early on. Try to stack to level 4 or 5.
Slums
Requirements: Nothing Special
Spectacular for low level cash building. The monsters are not hard (the bodyguards can be difficult, but a decent weapon and some decent AC will take them down).
Cave Worm (Instant Regen)
Requirements: Light if you can’t see in the dark
This is the key place for level 6-mid teens. The instant regeneration allows for quick gaining of massive exp. At 100 exp a pop, it can yield a (theoretical) max of 72k/hr, however most people leave at around 25k/hr. From Town Square: go man, south*10, west*10, north*2, bas/pick west, open west, west, go hole, northwest, north, northeast, northwest, southwest, northwest, west. Roam west and east only, move east before resting, run distance of 1.
Slime Beast (Instant Regen)
Requirements: Gate toll
This is the other main instant regen monster. At 250 exp a kill, it can yield a theoretical max of 216k/hr. Located in the darkwood forest, near Thrag, it is key for levels 15-mid twenties. Roam northwest and southeast only, southeast before resting, run distance of 1.
Rhudaur
Requirements: Evil, Black Serpent Key
Rhudaur is an excellent area for low-mid level scripting. Although the Dark Monks dodge a lot, and can do some decent damage, they are non-hostile towards evil. This means you can attack one, and then rest up, and then attack another. Also a great place to collect cash. Watch for the Shambling Mound.
Shadowfist Temple
Requirements: Evil, Black Serpent Key, Skeleton Key
The Shadowfist Temple has three different non-hostile monsters. Dark Apprentices, Dark Monks, and Dark Mystics. Set Dark Apprentices to high, Dark Monks to normal, and Dark Mystic to low. The dread mystic is hostile to evil characters, if you script with dread mystic, set him to attack first. This is another great area for both experience and cash.
Small Pyramid
Requirements: Waterskins, Blooded
The stronghold guards of not hostile towards ALL characters. The Stronghold sergeant is unkillable, so don't attack him. You need about 3 waterskins for every day you're out there, so be prepared. To gain entrance, speak with the Nekojin Elder in the Ornate Tent. Ask him about the Saracens, the pyramid, and everything else highlighted. Go to the Saracen Fort and kill a raider until he drops his head. Upon collecting the head (1 head for each character scripting the pyramid), go to the pyramid, and ask the sergeant "head". You now have been granted entrance to the small pyramid. Set your rest rates high, because you can rest with monsters in the room. Make the stronghold guards "not-hostile", the stronghold sergeant friend and attack all enemies.
Mithril Mines
Requirements: Magic-2 Weapon, mine pass and a light source if needed
If you are using Megamud, before looping the Mithril Mines, make sure to go into game data/paths/find the mithril mines loop (normally dmmiloop.mp) and click modify/edit/select-all/relearn room. This will prevent you from possibly entering the Diamond Mines which was recently added off the Mithril Mines. The Mithril Mines can either be very easy, or very difficult. You basically need a Magic-2 or better. The Winged Demon and Brain Eaters are your worst enemies. Watch for the stun from Brain Eaters.
Duergars
Requirements: Evil (180 or higher I believe), a way to fight off poison, and a gold signet ring (obtained on 3rd evil quest)
Watch for poison!! Evil is a definite MUST here! Usually suggested around the mid-30's, the Duergars can be taken advantage of until the late 40's. With a golden headdress (or cure poison), and a damage dealer, 800k can easily be achieved. Do not attack the Duergar Lord until you are POSITIVE your script can handle them.
Correct setup is: Duergar Lord-Friend. Captain-friend, Warrior-high/first. If scripting in a party, make sure attack what party members attack is OFF.
Red Dragons
Requirements: Magma Amulet or Phoenix Feather
The Dragons is not a difficult place. The old dragon’s nest (where the adult red dragon calls home) can be done solo by a decent 40+ character. The New Dragons Nest (where Kotar resides) is suggested for 45+. Great for parties, this is an excellent spot. Don’t take a weapon that does fire damage, and don’t cast fire-based spells.
Blue Dragons
Requirements: Way to get across the desert safetly.
Blue dragons is one of the more difficult dragons to script. I would recommend it for level 55+, possibly 50+ for a warrior or paladin. The blue dragons are located south of the scorching desert and are not difficult to get to. Make sure when making a path that you avoid the enormous blue dragon. Blue dragons holds well over 1mil/hr experience with the right setup.
Green Dragons
Requirements: Torch or Night Vision (if doing the area around great green dragon), golden headdress or poison resistance helps, but is not required.
Green Dragons is an excellent place for someone with a golden headdress or being a kang race. Green Dragons can bring in well over 1mil/hr in experience with the proper setup.
Black Dragons
Requirements: Swamp Boots
Black Dragons is another area that is not very difficult but can bring in a good amount of experience. I would recommend it for levels 40+. The black dragons are located in the Misty Swamp near the black dragon. Make sure to avoid the black dragon in your loop.
White Dragons
Requirements: Light source, glass key
White dragons would be a good area for a level 30+ druid and/or ranger. The white dragons are not very difficult, make a custom path (or download one) doing the western area only in the ice caverns (located near ice sorceress) and avoid the massive white dragon. While in this area, I've seen the experience hold steady at about 700+k/hr
Stone Giants
Requirements: Evil, Rope and Grapple
Don’t reattack. This is a very difficult spot, but it results in excellent exp. Watch out for the shamans, they hurt bad.
Correct setup is: Stone Giant Chieftan-Fried (until you can handle him consistently), Stone Giants-high, Shamans-normal
Storm Giants
Requirements: Neutral or higher, Rope and Grapple
This is a difficult spot. It is NOT recommended as a spot if you are running 1.11K or beyond. A storm giant will always move to protect another. I suggest making your own path and sticking to the smaller regen areas.
Correct setup is: Make sure you do not attack what other party members attack. Do not attempt to take out the King or Commander on script.
New Worms
Requirements: Rope and Grapple to get out
This is an excellent spot to team script at about 53+. The first few levels are purple worms, so if you can handle a bunch of them, you'll be okay. Be careful though, they do pack quite a bite. The worms change as you get further down into their area. They become red, purple, white and black.
Class-by-Class, Level-by-Level Suggestions
Warrior
Witchunter
Paladin
Cleric
Priest
Missionary
Ninja
Thief
Bard
Gypsy
Warlock
Mage
Druid
Ranger
Mystic
Warrior
15-19 Slime Beast/Dark Caverns/Kobolds/Orc Mansion/Ancient Crypt/Rhudaur/Cave Worm Area under Black House
20-25 Gnoll Encampment/Wooden Passeges/Ancient Crypt/Rhudaur/Crater/Small Pyramid/Orc Barracks
26-30 Orc Barracks/Frozen Caverns/Shadow Fist Temple/Quaggoths/Rhudaur/Small Pyramid
31-35 Quaggoths/Dark Elf City/Black Fortress/Stone Elementals/Sandbar
36-40 Quaggoths/Stone Elementals/Salamanders/Old Dragons/Dark Elf Solders/Redstone Tunnels
41-45 Stone Elementals/Salamanders/Sandbar/Mithril Mines/Green Dragons/Dark Elf Solders/Red Dragons
45-55 Any of the Dragons/Mithril Mines/Duergars/Royal Guards
55+ Hill Giants/Stone Giants/Storm Giants/Any of the Dragons/Storm Mountain/New Worms
Witchunter
15-20 Ancient Crypt/Cave Worm/Slime Beast/Elder Grove
21-26 Elder Grove/Slime Beast/Labyrinth/Wooden Passages/Gnolls/Quaggoths
27-32 Quaggoths/Stone Elementals/Sandbar
33-37 QuaggothsSandbar/Small Pyramid/Salamanders/Redstone Tunnels
38-43 Red Dragons/Green Dragons/Salamanders/Small Pyramid/Mithril Mines
44-49 Any of the Dragons/Mithril Mines
50-55 Taslois/Dragons/Duergars/Barren Hills
56+ Dragons/Hill Giants/Stone Giants/Storm Giants/Storm Mountain/New Worms
Paladin
15-19 Dark Caverns/Kobolds/Orc Mansion/Ancient Crypt/Rhudaur
20-25 Gnoll Encampment/Wooden Passeges/Ancient Crypt/Rhudaur/Crater/Small pyramid/Orc Barracks
26-30 Orc Barracks/Frozen Caverns/Shadow Fist Temple/Quaggoths/Rhudaur/Small pyramid
31-35 Quaggoths/Shadow Fist Temple/Frozen Caverns/Dark Elf City/Black Fortress
36-40 Quaggoths/Salamanders/Red Dragons/Dark Elf Soldiers/Redstone Tunnels
41-45 Salamanders/Sandbar/Mithril Mines/Green Dragons/Red Dragons
45-55 Mithril Mines/Duergars/Royal Guards/Taslois/Barren Hills/Any of the Dragons
55+ Hill Giants/Stone Giants/Storm Giants/Any of the Dragons/New Worms
Cleric
15-19 Dark Caverns/Kobolds/Orc Mansion/Ancient Crypt/Rhudaur
20-25 Gnoll Encampment/Wooden Passeges/Ancient Crypt/Rhudaur/Crater/Small pyramid/Orc Barracks
26-30 Orc Barracks/Frozen Caverns/Shadow Fist Temple/Quaggoths/Rhudaur/Small pyramid
31-35 Quaggoths/Shadow Fist Temple/Frozen Caverns/Dark Elf City/Black Fortress
36-40 Salamanders/Red Dragons/Dark- Elf Solders/Redstone Tunnels
41-45 Salamanders/Sandbar/Mithril Mines/Red Dragons/Dark Elf Solders/Green Dragons
45-55 Dragons/Mithril Mines/Duergars/Royal Guards
55+ Hill Giants/Stone Giants/Storm Giants/Any of the Dragons
Priest
12-17 Slums/CaveWorms/Slime Beast
18-25 Ancient Crypt/Marble Tomb
26-30 Ancient Crypt/Marble Tomb/Gnoll Encampment/Wooden Passages/small pyramid
31-35 Icy Tunnel/Quaggoths/Stone Elementals/Small Pyramid/Nanatis
36-40 Icy Tunnel/Quaggoths/Mithril Mines/Small Pyramid/Nanatis
41-46 Mithril Mines/Duergars/Red Dragons/Sandbar
50-55 Galleon/Mithril Mines/Red Dragons/Green Dragons/Duergars/Taslois
56+ Galleon/Red Dragons/Green Dragons/Barren Hills/Stone Giants/Storm Giants
NOTE: Priests are hard to script solo. Don't get frustrated. Towards later levels, you may find it better to team with a combat class.
Missionary
12-18 Cave Worms/Dark Caverns/Kobolds
19-25 Gnoll Encampment/Wooden Passages/Laby/Orc Barrick
26-30 Orc Barrick/Gnoll Encampment/Wooden Passages/Frozen Caverns/small pyramid
31-37 Quaggoths/Stone Elementals/Salamanders/small pyramid
38-43 Mithril Mines/Duergars/Salamanders/Dark Elf Soldiers
44-50 Duergars/Taslois/Red Dragons
51-55 Duergars/Taslois/Red Dragons/Green Dragons/Barren Hills/Galleon
56+ Green Dragons/Red Dragons/Barren Hills/Storm Giants/Stone Giants/Galleon
Ninja
12-15 Cave Worms/Slums/Slimy Sewers
16-19 Kobalds/Cave Worms/Dark Caverns/Orc Mansion/Ancient Crypt/Slime Beast
20-30 Gnoll Encampment/Dark Caverns/Frozen Caverns/Minos/small pyramid/Orc Barracks
31-35 Gnoll Encampment/Shadow Fist Temple/Frozen Caverns/Quaggoths/Small pyramid/Orc Barracks
36-40 Salamanders/Stone Elementals/Quaggoths/Shadow Fist Temple/small pyramid
41-50 Salamanders/Stone Elementals/Mithril Mines/Royal Guards/Red Dragons/Duergars
51-55 Royal Guards/Duergars/Mithral Mines/Red Dragons/Green Dragons
55+ Hill Giants/Stone Giants/Storm Giants/Any of the Dragons
Thief
12-15 Cave Worms/Slimy Sewers
16-21 Ancient Crypt/Rhudaur/Gnolls/Slime Beast
22-27 Rhudaur/Shadowfist/Quaggoths
28-33 Quaggoths/Stone Elementals/Lava Fields/Orc Barracks
34-39 Mithril Mines/Stone Elementals
40-47 Mithril Mines/Duergars/Red Dragons
48-55 Duergars/Taslois/Red Dragons
55+ Red Dragons/Barren Hills/Stone Giants/Storm Giants
Bard
12-14 Cave Worms/Slums
15-20 Slums/Cave Worms/Kobolds/Dark Caverns/Slime Beast
21-30 Gnoll Encampment/Rhudaur/Shadow Fist Temple/Wooden Passages/Orc Barracks
31-35 Shadow Fist Temple/Orc Barracks/Quaggoths/Gnoll Encampment/Rhudaur/Elder Grove
36-40 Quaggoths/Salamanders/Stone Elementals/Lava Fields/small pyramid
41-46 Mithril Mines/Duergars/Red Dragons/Taslois
47-53 Duergars/Red Dragons/Taslois
54+ Red Dragons/Barren Hills/Stone Giants/Storm Giants/Any of the Dragons
Gypsy
12-15 Cave Worms/Slums
16-19 Kobolds/Cave Worms/Dark Caverns/Orc Mansion/Ancient Crypt
20-30 Gnoll Encampment/Wooden Passages/Frozen Caverns/Elder Grove/Shadow Fist Temple/Orc Barrick/small pyramid
31-35 Quaggoths/Frozen Caverns/Small Pyramid/Gnoll Encampment/Shadow Fist Temple/Small pyramid
36-40 Salamanders/Stone Elementals/Quaggoths/Lava Field/Dark Elf City/Shadow Fist Temple
41-52 Royal Guards/Mithril Mines/Salamanders/Dragons
53+ Dragons or team up and take on the giants/New Worms
Warlock
12-15 Cave Worms/Slums/Slime Beast/Cave Worm (Instant Regen)
16-19 Kobolds/Cave Worms/Dark Caverns/Orc Mansion/Ancient Crypt
20-30 Gnoll Encampment/Wooden Passages/Frozen Caverns/Elder Grove/Shadow Fist Temple/Orc Barracks/small pyramid
31-35 Quaggoths/Frozen Caverns/Small Pyramid/Gnoll Encampment/Shadow Fist Temple/Small pyramid
36-40 Salamanders/Quaggoths/Lava Field/Dark Elf City/Shadow Fist Temple/Duergars
41-52 Royal Guards/Mithril Mines/Salamanders/Dragons/Duergars
53+ Any of the Dragons/Duergars/Taslois/Barren Hills/Stone Giants/Storm Giants/New Worms
Mage
12-16 Cave Worms/Dark Caversn/Orc Mansion
17-20 Orc Mansion/Kobolds/Dark Caverns
21-25 Gnoll Encampment/Orc Mansion/Dark Cavern/Wooden Passages/Elder Grove
26-30 Gnoll Encampment/Wooden Passages/Laby/small pyramid/Orc Barracks
31-40 Quaggoths/Frozen Caverns/Shadow Fist Temple/Lava Fileld/Salamanders/small pyramid
41-45 Mithril Mines/Salamanders/Oasis/Limestone Tunnels/Royal Guards/Dragons/Saracens
45+ Royals/Saracens/Massive Web
50+ War dog Pen/Royals/Saracens/Massive Web
Room Scripting
20+ Rhuduar/Orc Barracks
30+ Saracens/Small Pyramid/Magma Men
40+ Massive Web/Saracens/Royal Guards/Saracens with Leaders
50+ War dog Pen/Massive Web/Saracens/Royals/Zealots
55+ Magma Men (New)/War Dogs/Massive Web
Druid
12-16 Cave Worms/Dark Caversn/Orc Mansion
17-20 Orc Mansion/Kobolds/Dark Caverns
21-25 Gnoll Encampment/Orc Mansion/Dark Cavern/Wooden Passages/Elder Grove
26-30 Gnoll Encampment/Wooden Passages/Laby/small pyramid/Orc Barracks
31-40 Quaggoths/Frozen Caverns/Shadow Fist Temple/Lava Fileld/Salamanders/small pyramid
41-45 Mithril Mines/Salamanders/Oasis/Limestone Tunnels/Royal Guards/Dragons/Saracens
45+ Royals/Saracens/Massive Web
50+ War dog Pen/Royals/Saracens/Massive Web
Room Scripting
20+ Rhuduar/Orc Barracks
30+ Saracens without Leaders/Small Pyramid/Magma Men
40+ Saracens with Leaders/Royal Guards
45+ Massive Web/Saracen Zealots/Royal Guards/Saracens with Leaders
50+ War dog Pen/Massive Web/Saracens/Royals
Ranger
15-19 Dark Caverns/Kobolds/Orc Mansion/Ancient Crypt/Rhudaur
20-25 Gnoll Encampment/Wooden Passeges/Ancient Crypt/Rhudaur/Crater/Small pyramid/Orc Barracks
26-30 Orc Barracks/Frozen Caverns/Shadow Fist Temple/Quaggoths/Rhudaur/Small pyramid
31-35 Quaggoths/Shadow Fist Temple/Frozen Caverns/Dark Elf City/Black Fortress
36-40 Quaggoths/Stone Elementals/Salamanders/Old Dragons Dark Elf Castle-(Dark- Elf Solders)
41-45 Stone Elementals/Salamanders/giant crabs (sandbar)/Mithril Mines/Red Dragons/Dark Elf Castle-(Dark Elf Solders) /Green Dragons
45-55 Dragons/Mithril Mines/Duergars/Royal Guards
55+ Hill Giants/Stone Giants/Storm Giants/Any of the Dragons/New worms
Mystic
12-15 Cave Worms/Slums/Slimy Sewers
16-19 Kobalds/Cave Worms/Dark Caverns/Orc Mansion/Ancient Crypt
20-30 Gnoll Encampment/Dark Caverns/Frozen Caverns/Minos/small pyramid/Orc Barracks
31-35 Gnoll Encampment/Shadow Fist Temple/Frozen Caverns/Quaggoths/Small pyramid/Orc Barracks
36-40 Salamanders/Stone Elementals/Quaggoths/Shadow Fist Temple/small pyramid
41-50 Salamanders/Stone Elementals/Mithril Mines/Royal Guards/Dragons/Duergars
51-55 Royal Guards/Duergars/Mithral Mines.
55+ Hill Giants/Stone Giants/Storm Giants
All-class Scripting info for Stock Boards [Archive] - ForumsHQ
Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ
Please note: only useful replies will be left in this thread, please only reply to suggest an amendment
If we can turn on html for this forum, we can make the class info and hot spots link to their respective locations
Test code
Test Html
Test Html
If we can turn on html for this forum, we can make the class info and hot spots link to their respective locations
Test code
Test Html
Test Html
Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ
Originally posted by Ray Dillyo
If we can turn on html for this forum, we can make the class info and hot spots link to their respective locations
http://www.mudinfo.net/scripting.html
If we can turn on html for this forum, we can make the class info and hot spots link to their respective locations
http://www.mudinfo.net/scripting.html
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ShroudOfStatic
Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ
Surprisingly if you've got rocking AC and good enough gear in legit mud, you can easily make 1.3+mil an hour scripting the White Forest in mod9. At least in 1.11m. Unsure as to what exactly it is like in 1.11n. I know for a fact a lvl 60something warrior was scripting there making 1.3+ m up there.. Have to be good though.
Plus, if it's a PVP board, you can't get attacked. Because the moment you go even neutral you're kicked out of the forest.
Plus, if it's a PVP board, you can't get attacked. Because the moment you go even neutral you're kicked out of the forest.
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Rust In Peace
Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ
I know this'll be interpreted as a flame, but that thing was full of errors, and I only skimmed thru it. And besides, I wouldn't trust anything Mistress puts out.. Her advice is about as useful as one of a millionare advising on how to break into his own vault.
Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ
Originally posted by Rust In Peace
I know this'll be interpreted as a flame, but that thing was full of errors, and I only skimmed thru it. And besides, I wouldn't trust anything Mistress puts out.. Her advice is about as useful as one of a millionare advising on how to break into his own vault.
errors like what? i've been using those suggestions for awhile ...
I know this'll be interpreted as a flame, but that thing was full of errors, and I only skimmed thru it. And besides, I wouldn't trust anything Mistress puts out.. Her advice is about as useful as one of a millionare advising on how to break into his own vault.
errors like what? i've been using those suggestions for awhile ...
Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ
MMB's Scripting link (http://mmb.forumshq.com/modules.php?op=modload&name=NS-Where_to_Script&file=index)
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Lavaburst
Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ
I know this'll be interpreted as a flame, but that thing was full of errors, and I only skimmed thru it. And besides, I wouldn't trust anything Mistress puts out.. Her advice is about as useful as one of a millionare advising on how to break into his own vault.
Well then you'll be pleased to know that Mistress did not write that, and it is not full of errors. That FAQ was written and compiled by Genkaku, and it WAS correct back in 1.11k or l, whenever it was written.
Well then you'll be pleased to know that Mistress did not write that, and it is not full of errors. That FAQ was written and compiled by Genkaku, and it WAS correct back in 1.11k or l, whenever it was written.
Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ
Well, it's full of errors for 1.11n.. ;)