All-class Scripting info for Stock Boards [Archive] - ForumsHQ

Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

All-class Scripting info for Stock Boards [Archive] - ForumsHQ

Post by Raybdbomb »

This is a post from mudforums.com, the official majormud forums. So as to eliminate the trip there, reposted here.



Credit goes to Nity aka Mistress





History

8/29/03 11:45 p.m. snagged from mudforum's site, added to mmb

8/29/03 12:00 p.m. added some formatting and colors



Frequently Asked (Scripting) Questions

I’m a/an ‘insert race’ ‘insert class’ here, level whatever, what should my rest %s be?

--Please don’t ask these questions people. I don’t know your character inside and out. You need to determine these for yourself.



How do I set up for whatever monsters in whichever area?

--Depending on the area, I have outlined how to set up the more confusing areas.



How do I gain entrance to the Small Pyramid?

--Find the Nekojin Elder in the Dusty Village, and ask him everything highlighted. Go to the Saracen Fortress and get a head. Take it to the guard sergeant at the entrance to the pyramid and ask him ‘head’. To gain admission to the Seeress’s room, speak with Master Trainer Tolgard, and take his heavy box to Mia at the Silvermere Curio Shop. She’ll give you a token to take back to him, and you’ll have permission to see the Seeress.



How do I get a signet ring?

--To get a signet ring (to get to the Duergars), you must follow the third evil quest. Specific instructions are available from here (http://mmb.forumshq.com/modules.php?op=modload&name=NS-The_Quests&file=index&func=ThirdEvil)



How do I party-script the Massive Web?

--Many people have had trouble party scripting the massive web due to the sticky threads. What you need to do is:

(Leader)

Message: Threads of webbing stick to your armour...

Response: nothing

box checked: last action failed

(Follower/s)

Message: Threads...

Response: /Leader @comeback

I have successfully scripted with as many as 3 people in the web using that setup...it was so simple, but I don't think anyone has posted this.



Room Scripting

Room scripting is most often used by higher level mages and druids. Starting around level 30, you can use your room spells (spir/quak/atem/esto/hsto/etc) to clear rooms quickly. High mana regen is a necessity, as is a flux-type spell. The flux spells, mana flux for mages and nature tap for druids, can be set up in MegaMud. In the Spells tab you will find a Mana Regen field and a minimum rate per click field. Fill the Mana Regen field with your spell (flux or ntap), and set the minimum rate to ten more than your normal tick (normal tick + 10). Nuke if there's more than 3 enemies, and use your highest combat spell for the remaining monsters. Works better with meditate.





Hot Spots

Hot spots consist of areas that every class can do, and work very well. They are often the more suggested areas.



New Haven

Slums

Cave Worm (Instant Regen)

Slime Beast (Instant Regen)

Rhudaur

Shadowfist Temple

Small Pyramid

Mithril Mines

Duergars

All Dragons (Red, Blue, Green, Black, White)

Stone Giants

Storm Giants

New Worms



New Haven

Requirements: You need to be alive

Most people like to set up a script that runs to the healer and "buy healing" when low, rather than resting. This is a good way to get out of those low levels early on. Try to stack to level 4 or 5.



Slums

Requirements: Nothing Special

Spectacular for low level cash building. The monsters are not hard (the bodyguards can be difficult, but a decent weapon and some decent AC will take them down).



Cave Worm (Instant Regen)

Requirements: Light if you can’t see in the dark

This is the key place for level 6-mid teens. The instant regeneration allows for quick gaining of massive exp. At 100 exp a pop, it can yield a (theoretical) max of 72k/hr, however most people leave at around 25k/hr. From Town Square: go man, south*10, west*10, north*2, bas/pick west, open west, west, go hole, northwest, north, northeast, northwest, southwest, northwest, west. Roam west and east only, move east before resting, run distance of 1.



Slime Beast (Instant Regen)

Requirements: Gate toll

This is the other main instant regen monster. At 250 exp a kill, it can yield a theoretical max of 216k/hr. Located in the darkwood forest, near Thrag, it is key for levels 15-mid twenties. Roam northwest and southeast only, southeast before resting, run distance of 1.



Rhudaur

Requirements: Evil, Black Serpent Key

Rhudaur is an excellent area for low-mid level scripting. Although the Dark Monks dodge a lot, and can do some decent damage, they are non-hostile towards evil. This means you can attack one, and then rest up, and then attack another. Also a great place to collect cash. Watch for the Shambling Mound.



Shadowfist Temple

Requirements: Evil, Black Serpent Key, Skeleton Key

The Shadowfist Temple has three different non-hostile monsters. Dark Apprentices, Dark Monks, and Dark Mystics. Set Dark Apprentices to high, Dark Monks to normal, and Dark Mystic to low. The dread mystic is hostile to evil characters, if you script with dread mystic, set him to attack first. This is another great area for both experience and cash.



Small Pyramid

Requirements: Waterskins, Blooded

The stronghold guards of not hostile towards ALL characters. The Stronghold sergeant is unkillable, so don't attack him. You need about 3 waterskins for every day you're out there, so be prepared. To gain entrance, speak with the Nekojin Elder in the Ornate Tent. Ask him about the Saracens, the pyramid, and everything else highlighted. Go to the Saracen Fort and kill a raider until he drops his head. Upon collecting the head (1 head for each character scripting the pyramid), go to the pyramid, and ask the sergeant "head". You now have been granted entrance to the small pyramid. Set your rest rates high, because you can rest with monsters in the room. Make the stronghold guards "not-hostile", the stronghold sergeant friend and attack all enemies.



Mithril Mines

Requirements: Magic-2 Weapon, mine pass and a light source if needed

If you are using Megamud, before looping the Mithril Mines, make sure to go into game data/paths/find the mithril mines loop (normally dmmiloop.mp) and click modify/edit/select-all/relearn room. This will prevent you from possibly entering the Diamond Mines which was recently added off the Mithril Mines. The Mithril Mines can either be very easy, or very difficult. You basically need a Magic-2 or better. The Winged Demon and Brain Eaters are your worst enemies. Watch for the stun from Brain Eaters.



Duergars

Requirements: Evil (180 or higher I believe), a way to fight off poison, and a gold signet ring (obtained on 3rd evil quest)

Watch for poison!! Evil is a definite MUST here! Usually suggested around the mid-30's, the Duergars can be taken advantage of until the late 40's. With a golden headdress (or cure poison), and a damage dealer, 800k can easily be achieved. Do not attack the Duergar Lord until you are POSITIVE your script can handle them.

Correct setup is: Duergar Lord-Friend. Captain-friend, Warrior-high/first. If scripting in a party, make sure attack what party members attack is OFF.



Red Dragons

Requirements: Magma Amulet or Phoenix Feather

The Dragons is not a difficult place. The old dragon’s nest (where the adult red dragon calls home) can be done solo by a decent 40+ character. The New Dragons Nest (where Kotar resides) is suggested for 45+. Great for parties, this is an excellent spot. Don’t take a weapon that does fire damage, and don’t cast fire-based spells.



Blue Dragons

Requirements: Way to get across the desert safetly.

Blue dragons is one of the more difficult dragons to script. I would recommend it for level 55+, possibly 50+ for a warrior or paladin. The blue dragons are located south of the scorching desert and are not difficult to get to. Make sure when making a path that you avoid the enormous blue dragon. Blue dragons holds well over 1mil/hr experience with the right setup.



Green Dragons

Requirements: Torch or Night Vision (if doing the area around great green dragon), golden headdress or poison resistance helps, but is not required.

Green Dragons is an excellent place for someone with a golden headdress or being a kang race. Green Dragons can bring in well over 1mil/hr in experience with the proper setup.



Black Dragons

Requirements: Swamp Boots

Black Dragons is another area that is not very difficult but can bring in a good amount of experience. I would recommend it for levels 40+. The black dragons are located in the Misty Swamp near the black dragon. Make sure to avoid the black dragon in your loop.



White Dragons

Requirements: Light source, glass key

White dragons would be a good area for a level 30+ druid and/or ranger. The white dragons are not very difficult, make a custom path (or download one) doing the western area only in the ice caverns (located near ice sorceress) and avoid the massive white dragon. While in this area, I've seen the experience hold steady at about 700+k/hr



Stone Giants

Requirements: Evil, Rope and Grapple

Don’t reattack. This is a very difficult spot, but it results in excellent exp. Watch out for the shamans, they hurt bad.

Correct setup is: Stone Giant Chieftan-Fried (until you can handle him consistently), Stone Giants-high, Shamans-normal



Storm Giants

Requirements: Neutral or higher, Rope and Grapple

This is a difficult spot. It is NOT recommended as a spot if you are running 1.11K or beyond. A storm giant will always move to protect another. I suggest making your own path and sticking to the smaller regen areas.

Correct setup is: Make sure you do not attack what other party members attack. Do not attempt to take out the King or Commander on script.



New Worms

Requirements: Rope and Grapple to get out

This is an excellent spot to team script at about 53+. The first few levels are purple worms, so if you can handle a bunch of them, you'll be okay. Be careful though, they do pack quite a bite. The worms change as you get further down into their area. They become red, purple, white and black.



Class-by-Class, Level-by-Level Suggestions

Warrior

Witchunter

Paladin

Cleric

Priest

Missionary

Ninja

Thief

Bard

Gypsy

Warlock

Mage

Druid

Ranger

Mystic



Warrior

15-19 Slime Beast/Dark Caverns/Kobolds/Orc Mansion/Ancient Crypt/Rhudaur/Cave Worm Area under Black House

20-25 Gnoll Encampment/Wooden Passeges/Ancient Crypt/Rhudaur/Crater/Small Pyramid/Orc Barracks

26-30 Orc Barracks/Frozen Caverns/Shadow Fist Temple/Quaggoths/Rhudaur/Small Pyramid

31-35 Quaggoths/Dark Elf City/Black Fortress/Stone Elementals/Sandbar

36-40 Quaggoths/Stone Elementals/Salamanders/Old Dragons/Dark Elf Solders/Redstone Tunnels

41-45 Stone Elementals/Salamanders/Sandbar/Mithril Mines/Green Dragons/Dark Elf Solders/Red Dragons

45-55 Any of the Dragons/Mithril Mines/Duergars/Royal Guards

55+ Hill Giants/Stone Giants/Storm Giants/Any of the Dragons/Storm Mountain/New Worms





Witchunter

15-20 Ancient Crypt/Cave Worm/Slime Beast/Elder Grove

21-26 Elder Grove/Slime Beast/Labyrinth/Wooden Passages/Gnolls/Quaggoths

27-32 Quaggoths/Stone Elementals/Sandbar

33-37 QuaggothsSandbar/Small Pyramid/Salamanders/Redstone Tunnels

38-43 Red Dragons/Green Dragons/Salamanders/Small Pyramid/Mithril Mines

44-49 Any of the Dragons/Mithril Mines

50-55 Taslois/Dragons/Duergars/Barren Hills

56+ Dragons/Hill Giants/Stone Giants/Storm Giants/Storm Mountain/New Worms





Paladin

15-19 Dark Caverns/Kobolds/Orc Mansion/Ancient Crypt/Rhudaur

20-25 Gnoll Encampment/Wooden Passeges/Ancient Crypt/Rhudaur/Crater/Small pyramid/Orc Barracks

26-30 Orc Barracks/Frozen Caverns/Shadow Fist Temple/Quaggoths/Rhudaur/Small pyramid

31-35 Quaggoths/Shadow Fist Temple/Frozen Caverns/Dark Elf City/Black Fortress

36-40 Quaggoths/Salamanders/Red Dragons/Dark Elf Soldiers/Redstone Tunnels

41-45 Salamanders/Sandbar/Mithril Mines/Green Dragons/Red Dragons

45-55 Mithril Mines/Duergars/Royal Guards/Taslois/Barren Hills/Any of the Dragons

55+ Hill Giants/Stone Giants/Storm Giants/Any of the Dragons/New Worms





Cleric

15-19 Dark Caverns/Kobolds/Orc Mansion/Ancient Crypt/Rhudaur

20-25 Gnoll Encampment/Wooden Passeges/Ancient Crypt/Rhudaur/Crater/Small pyramid/Orc Barracks

26-30 Orc Barracks/Frozen Caverns/Shadow Fist Temple/Quaggoths/Rhudaur/Small pyramid

31-35 Quaggoths/Shadow Fist Temple/Frozen Caverns/Dark Elf City/Black Fortress

36-40 Salamanders/Red Dragons/Dark- Elf Solders/Redstone Tunnels

41-45 Salamanders/Sandbar/Mithril Mines/Red Dragons/Dark Elf Solders/Green Dragons

45-55 Dragons/Mithril Mines/Duergars/Royal Guards

55+ Hill Giants/Stone Giants/Storm Giants/Any of the Dragons





Priest

12-17 Slums/CaveWorms/Slime Beast

18-25 Ancient Crypt/Marble Tomb

26-30 Ancient Crypt/Marble Tomb/Gnoll Encampment/Wooden Passages/small pyramid

31-35 Icy Tunnel/Quaggoths/Stone Elementals/Small Pyramid/Nanatis

36-40 Icy Tunnel/Quaggoths/Mithril Mines/Small Pyramid/Nanatis

41-46 Mithril Mines/Duergars/Red Dragons/Sandbar

50-55 Galleon/Mithril Mines/Red Dragons/Green Dragons/Duergars/Taslois

56+ Galleon/Red Dragons/Green Dragons/Barren Hills/Stone Giants/Storm Giants



NOTE: Priests are hard to script solo. Don't get frustrated. Towards later levels, you may find it better to team with a combat class.





Missionary

12-18 Cave Worms/Dark Caverns/Kobolds

19-25 Gnoll Encampment/Wooden Passages/Laby/Orc Barrick

26-30 Orc Barrick/Gnoll Encampment/Wooden Passages/Frozen Caverns/small pyramid

31-37 Quaggoths/Stone Elementals/Salamanders/small pyramid

38-43 Mithril Mines/Duergars/Salamanders/Dark Elf Soldiers

44-50 Duergars/Taslois/Red Dragons

51-55 Duergars/Taslois/Red Dragons/Green Dragons/Barren Hills/Galleon

56+ Green Dragons/Red Dragons/Barren Hills/Storm Giants/Stone Giants/Galleon





Ninja

12-15 Cave Worms/Slums/Slimy Sewers

16-19 Kobalds/Cave Worms/Dark Caverns/Orc Mansion/Ancient Crypt/Slime Beast

20-30 Gnoll Encampment/Dark Caverns/Frozen Caverns/Minos/small pyramid/Orc Barracks

31-35 Gnoll Encampment/Shadow Fist Temple/Frozen Caverns/Quaggoths/Small pyramid/Orc Barracks

36-40 Salamanders/Stone Elementals/Quaggoths/Shadow Fist Temple/small pyramid

41-50 Salamanders/Stone Elementals/Mithril Mines/Royal Guards/Red Dragons/Duergars

51-55 Royal Guards/Duergars/Mithral Mines/Red Dragons/Green Dragons

55+ Hill Giants/Stone Giants/Storm Giants/Any of the Dragons





Thief

12-15 Cave Worms/Slimy Sewers

16-21 Ancient Crypt/Rhudaur/Gnolls/Slime Beast

22-27 Rhudaur/Shadowfist/Quaggoths

28-33 Quaggoths/Stone Elementals/Lava Fields/Orc Barracks

34-39 Mithril Mines/Stone Elementals

40-47 Mithril Mines/Duergars/Red Dragons

48-55 Duergars/Taslois/Red Dragons

55+ Red Dragons/Barren Hills/Stone Giants/Storm Giants





Bard

12-14 Cave Worms/Slums

15-20 Slums/Cave Worms/Kobolds/Dark Caverns/Slime Beast

21-30 Gnoll Encampment/Rhudaur/Shadow Fist Temple/Wooden Passages/Orc Barracks

31-35 Shadow Fist Temple/Orc Barracks/Quaggoths/Gnoll Encampment/Rhudaur/Elder Grove

36-40 Quaggoths/Salamanders/Stone Elementals/Lava Fields/small pyramid

41-46 Mithril Mines/Duergars/Red Dragons/Taslois

47-53 Duergars/Red Dragons/Taslois

54+ Red Dragons/Barren Hills/Stone Giants/Storm Giants/Any of the Dragons





Gypsy

12-15 Cave Worms/Slums

16-19 Kobolds/Cave Worms/Dark Caverns/Orc Mansion/Ancient Crypt

20-30 Gnoll Encampment/Wooden Passages/Frozen Caverns/Elder Grove/Shadow Fist Temple/Orc Barrick/small pyramid

31-35 Quaggoths/Frozen Caverns/Small Pyramid/Gnoll Encampment/Shadow Fist Temple/Small pyramid

36-40 Salamanders/Stone Elementals/Quaggoths/Lava Field/Dark Elf City/Shadow Fist Temple

41-52 Royal Guards/Mithril Mines/Salamanders/Dragons

53+ Dragons or team up and take on the giants/New Worms





Warlock

12-15 Cave Worms/Slums/Slime Beast/Cave Worm (Instant Regen)

16-19 Kobolds/Cave Worms/Dark Caverns/Orc Mansion/Ancient Crypt

20-30 Gnoll Encampment/Wooden Passages/Frozen Caverns/Elder Grove/Shadow Fist Temple/Orc Barracks/small pyramid

31-35 Quaggoths/Frozen Caverns/Small Pyramid/Gnoll Encampment/Shadow Fist Temple/Small pyramid

36-40 Salamanders/Quaggoths/Lava Field/Dark Elf City/Shadow Fist Temple/Duergars

41-52 Royal Guards/Mithril Mines/Salamanders/Dragons/Duergars

53+ Any of the Dragons/Duergars/Taslois/Barren Hills/Stone Giants/Storm Giants/New Worms





Mage

12-16 Cave Worms/Dark Caversn/Orc Mansion

17-20 Orc Mansion/Kobolds/Dark Caverns

21-25 Gnoll Encampment/Orc Mansion/Dark Cavern/Wooden Passages/Elder Grove

26-30 Gnoll Encampment/Wooden Passages/Laby/small pyramid/Orc Barracks

31-40 Quaggoths/Frozen Caverns/Shadow Fist Temple/Lava Fileld/Salamanders/small pyramid

41-45 Mithril Mines/Salamanders/Oasis/Limestone Tunnels/Royal Guards/Dragons/Saracens

45+ Royals/Saracens/Massive Web

50+ War dog Pen/Royals/Saracens/Massive Web





Room Scripting

20+ Rhuduar/Orc Barracks

30+ Saracens/Small Pyramid/Magma Men

40+ Massive Web/Saracens/Royal Guards/Saracens with Leaders

50+ War dog Pen/Massive Web/Saracens/Royals/Zealots

55+ Magma Men (New)/War Dogs/Massive Web





Druid

12-16 Cave Worms/Dark Caversn/Orc Mansion

17-20 Orc Mansion/Kobolds/Dark Caverns

21-25 Gnoll Encampment/Orc Mansion/Dark Cavern/Wooden Passages/Elder Grove

26-30 Gnoll Encampment/Wooden Passages/Laby/small pyramid/Orc Barracks

31-40 Quaggoths/Frozen Caverns/Shadow Fist Temple/Lava Fileld/Salamanders/small pyramid

41-45 Mithril Mines/Salamanders/Oasis/Limestone Tunnels/Royal Guards/Dragons/Saracens

45+ Royals/Saracens/Massive Web

50+ War dog Pen/Royals/Saracens/Massive Web





Room Scripting

20+ Rhuduar/Orc Barracks

30+ Saracens without Leaders/Small Pyramid/Magma Men

40+ Saracens with Leaders/Royal Guards

45+ Massive Web/Saracen Zealots/Royal Guards/Saracens with Leaders

50+ War dog Pen/Massive Web/Saracens/Royals





Ranger

15-19 Dark Caverns/Kobolds/Orc Mansion/Ancient Crypt/Rhudaur

20-25 Gnoll Encampment/Wooden Passeges/Ancient Crypt/Rhudaur/Crater/Small pyramid/Orc Barracks

26-30 Orc Barracks/Frozen Caverns/Shadow Fist Temple/Quaggoths/Rhudaur/Small pyramid

31-35 Quaggoths/Shadow Fist Temple/Frozen Caverns/Dark Elf City/Black Fortress

36-40 Quaggoths/Stone Elementals/Salamanders/Old Dragons Dark Elf Castle-(Dark- Elf Solders)

41-45 Stone Elementals/Salamanders/giant crabs (sandbar)/Mithril Mines/Red Dragons/Dark Elf Castle-(Dark Elf Solders) /Green Dragons

45-55 Dragons/Mithril Mines/Duergars/Royal Guards

55+ Hill Giants/Stone Giants/Storm Giants/Any of the Dragons/New worms





Mystic

12-15 Cave Worms/Slums/Slimy Sewers

16-19 Kobalds/Cave Worms/Dark Caverns/Orc Mansion/Ancient Crypt

20-30 Gnoll Encampment/Dark Caverns/Frozen Caverns/Minos/small pyramid/Orc Barracks

31-35 Gnoll Encampment/Shadow Fist Temple/Frozen Caverns/Quaggoths/Small pyramid/Orc Barracks

36-40 Salamanders/Stone Elementals/Quaggoths/Shadow Fist Temple/small pyramid

41-50 Salamanders/Stone Elementals/Mithril Mines/Royal Guards/Dragons/Duergars

51-55 Royal Guards/Duergars/Mithral Mines.

55+ Hill Giants/Stone Giants/Storm Giants
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ

Post by Raybdbomb »

Please note: only useful replies will be left in this thread, please only reply to suggest an amendment



If we can turn on html for this forum, we can make the class info and hot spots link to their respective locations



Test code

Test Html

Test Html
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by Ray Dillyo

If we can turn on html for this forum, we can make the class info and hot spots link to their respective locations



http://www.mudinfo.net/scripting.html
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ

Post by Raybdbomb »

yeah i saw that
ShroudOfStatic

Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ

Post by ShroudOfStatic »

Surprisingly if you've got rocking AC and good enough gear in legit mud, you can easily make 1.3+mil an hour scripting the White Forest in mod9. At least in 1.11m. Unsure as to what exactly it is like in 1.11n. I know for a fact a lvl 60something warrior was scripting there making 1.3+ m up there.. Have to be good though.



Plus, if it's a PVP board, you can't get attacked. Because the moment you go even neutral you're kicked out of the forest.
Rust In Peace

Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ

Post by Rust In Peace »

I know this'll be interpreted as a flame, but that thing was full of errors, and I only skimmed thru it. And besides, I wouldn't trust anything Mistress puts out.. Her advice is about as useful as one of a millionare advising on how to break into his own vault.
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by Rust In Peace

I know this'll be interpreted as a flame, but that thing was full of errors, and I only skimmed thru it. And besides, I wouldn't trust anything Mistress puts out.. Her advice is about as useful as one of a millionare advising on how to break into his own vault.



errors like what? i've been using those suggestions for awhile ...
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ

Post by Raybdbomb »

MMB's Scripting link (http://mmb.forumshq.com/modules.php?op=modload&name=NS-Where_to_Script&file=index)
Lavaburst

Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ

Post by Lavaburst »

I know this'll be interpreted as a flame, but that thing was full of errors, and I only skimmed thru it. And besides, I wouldn't trust anything Mistress puts out.. Her advice is about as useful as one of a millionare advising on how to break into his own vault.





Well then you'll be pleased to know that Mistress did not write that, and it is not full of errors. That FAQ was written and compiled by Genkaku, and it WAS correct back in 1.11k or l, whenever it was written.
Platinum
Posts: 3387
Joined: Wed Oct 24, 2001 5:00 am

Re: All-class Scripting info for Stock Boards [Archive] - ForumsHQ

Post by Platinum »

Well, it's full of errors for 1.11n.. ;)
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