Paths

Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: Paths

Post by Raybdbomb »

rename .txt to .mp and put the room codes in there, which you can find in any of the .mp files in your \MEGAMUD\DEFAULT\ folder
Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Re: Paths

Post by Speed »

Take a text file:



n

n

n

e

e

e

w

w

w

s

s

s





for example. Save it as whatever.pth



Go to town square. Click Edit->Import->MMTerm Path. MegaMud runs path, recognizes variables, and saves path. Viola. All done.



MMTerm paths were simple text.
Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Re: Paths

Post by Speed »

rename .txt to .mp and put the room codes in there, which you can find in any of the .mp files in your \MEGAMUD\DEFAULT\ folder



Why do all that work, when you can just import it and let megamud find the room codes for you? What if you are runnin a 300 room path? I sure as hell wouldn't wanna put in 300 room codes.
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