Recently I took a computer graphics class (i'm majoring in computer science, just to set the scene for you). I made a little game with like 4 other people. I made a couple character models, but one of the more interesting things I did was to make a tree and incoroporate randomness to make multiple trees in a scene look different. It involved a little bit of simplistic fractal math. Keep in mind this was done using C++ and openGL, so it looks nowhere near as smooth as high-end packages like maya and 3d studio, it's all hit-and-miss low end stuff with primitives and such... Anyway, each picture here treeAttempt1 thru treeAttempt15 are screen shots that I took documenting what I went through in the process of coming to the final product (just pictures of the tree, mind you). The first one looks nothing like a tree, and the last one sort of looks like a tree :).
If anyone's interested in the theory or code, just ask! I can post more stuff in the future if people aren't too underwhelmed.
And I've never tried attaching things before, so bear with me...
Moderate 56k warning.
openGL tree pictures [Archive] - ForumsHQ
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2biaz
Re: openGL tree pictures [Archive] - ForumsHQ
Incredible work! Has just started openGL-programming in Delphi, and my work looks like crap so far. :)
But I'll learn, I'm sure..
But I'll learn, I'm sure..
Re: openGL tree pictures [Archive] - ForumsHQ
interesting...
Re: openGL tree pictures [Archive] - ForumsHQ
the openGL part or the 2oo4 part?
Re: openGL tree pictures [Archive] - ForumsHQ
the b4c0n part