openGL tree pictures [Archive] - ForumsHQ

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crazyA2

openGL tree pictures [Archive] - ForumsHQ

Post by crazyA2 »

Recently I took a computer graphics class (i'm majoring in computer science, just to set the scene for you). I made a little game with like 4 other people. I made a couple character models, but one of the more interesting things I did was to make a tree and incoroporate randomness to make multiple trees in a scene look different. It involved a little bit of simplistic fractal math. Keep in mind this was done using C++ and openGL, so it looks nowhere near as smooth as high-end packages like maya and 3d studio, it's all hit-and-miss low end stuff with primitives and such... Anyway, each picture here treeAttempt1 thru treeAttempt15 are screen shots that I took documenting what I went through in the process of coming to the final product (just pictures of the tree, mind you). The first one looks nothing like a tree, and the last one sort of looks like a tree :).



If anyone's interested in the theory or code, just ask! I can post more stuff in the future if people aren't too underwhelmed.



And I've never tried attaching things before, so bear with me...



Moderate 56k warning.
2biaz

Re: openGL tree pictures [Archive] - ForumsHQ

Post by 2biaz »

Incredible work! Has just started openGL-programming in Delphi, and my work looks like crap so far. :)



But I'll learn, I'm sure..
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: openGL tree pictures [Archive] - ForumsHQ

Post by Raybdbomb »

interesting...
bacon
Posts: 92
Joined: Thu May 29, 2003 5:00 am

Re: openGL tree pictures [Archive] - ForumsHQ

Post by bacon »

the openGL part or the 2oo4 part?
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: openGL tree pictures [Archive] - ForumsHQ

Post by Raybdbomb »

the b4c0n part
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