Difficulty Level/Regen
Re: Difficulty Level/Regen
You could play on my board, Speed..its under-crowded ;) I'd have to send you the mmud explorer file tho..hehe.
Re: Difficulty Level/Regen
Is your board by invite only now, Plat?
Re: Difficulty Level/Regen
Nod, you're welcome to play as well though..I can PM you the addy if you like.
Re: Difficulty Level/Regen
Universal Modifier --> Rooms --> Max Area --> % --> 130
Universal Modifier --> Rooms --> Max Regen --> % --> 130
Wouldn't that increase max regen 30%?
Universal Modifier --> Rooms --> Max Regen --> % --> 130
Wouldn't that increase max regen 30%?
Re: Difficulty Level/Regen
well then do that shit to morbid dood, its crowded as a biatch
Re: Difficulty Level/Regen
well then do that shit to morbid dood, its crowded as a biatch
we need a way to test it first ...
we need a way to test it first ...
Re: Difficulty Level/Regen
Someone's gotta have a board to test with. Anyone? Beuller? Beuller?
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Kai Shadowbane
Re: Difficulty Level/Regen
Universal Modifier --> Rooms --> Max Area --> % --> 130
Universal Modifier --> Rooms --> Max Regen --> % --> 130
Wouldn't that increase max regen 30%?
hmm, according to plat, just the max area should handle that, upping the max regen could seriously destroy some scripting areas. (just think of when you started in woodens, add another mino a room regenning, sounds painful) I'd almost just push max area up higher to lessen the lair load, and let the slack rooms handle the overload.
Universal Modifier --> Rooms --> Max Regen --> % --> 130
Wouldn't that increase max regen 30%?
hmm, according to plat, just the max area should handle that, upping the max regen could seriously destroy some scripting areas. (just think of when you started in woodens, add another mino a room regenning, sounds painful) I'd almost just push max area up higher to lessen the lair load, and let the slack rooms handle the overload.
Re: Difficulty Level/Regen
hmm, according to plat, just the max area should handle that, upping the max regen could seriously destroy some scripting areas. (just think of when you started in woodens, add another mino a room regenning, sounds painful) I'd almost just push max area up higher to lessen the lair load, and let the slack rooms handle the overload.
that's kinda the point. every area will be a bit harder, but yield better experience and withstand more people as there are more mobs.
that's kinda the point. every area will be a bit harder, but yield better experience and withstand more people as there are more mobs.