Difficulty Level/Regen

Platinum
Posts: 3387
Joined: Wed Oct 24, 2001 5:00 am

Re: Difficulty Level/Regen

Post by Platinum »

You could play on my board, Speed..its under-crowded ;) I'd have to send you the mmud explorer file tho..hehe.
Hobo_Bill
Posts: 1089
Joined: Mon Mar 10, 2003 6:00 am

Re: Difficulty Level/Regen

Post by Hobo_Bill »

Is your board by invite only now, Plat?
Platinum
Posts: 3387
Joined: Wed Oct 24, 2001 5:00 am

Re: Difficulty Level/Regen

Post by Platinum »

Nod, you're welcome to play as well though..I can PM you the addy if you like.
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: Difficulty Level/Regen

Post by syntax53 »

Universal Modifier --> Rooms --> Max Area --> % --> 130

Universal Modifier --> Rooms --> Max Regen --> % --> 130



Wouldn't that increase max regen 30%?
Platinum
Posts: 3387
Joined: Wed Oct 24, 2001 5:00 am

Re: Difficulty Level/Regen

Post by Platinum »

Good eye, guy.
Speed
Posts: 3660
Joined: Sun Jan 13, 2002 6:00 am

Re: Difficulty Level/Regen

Post by Speed »

well then do that shit to morbid dood, its crowded as a biatch
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: Difficulty Level/Regen

Post by syntax53 »

well then do that shit to morbid dood, its crowded as a biatch



we need a way to test it first ...
Speed
Posts: 3660
Joined: Sun Jan 13, 2002 6:00 am

Re: Difficulty Level/Regen

Post by Speed »

Someone's gotta have a board to test with. Anyone? Beuller? Beuller?
Kai Shadowbane

Re: Difficulty Level/Regen

Post by Kai Shadowbane »

Universal Modifier --> Rooms --> Max Area --> % --> 130

Universal Modifier --> Rooms --> Max Regen --> % --> 130



Wouldn't that increase max regen 30%?



hmm, according to plat, just the max area should handle that, upping the max regen could seriously destroy some scripting areas. (just think of when you started in woodens, add another mino a room regenning, sounds painful) I'd almost just push max area up higher to lessen the lair load, and let the slack rooms handle the overload.
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: Difficulty Level/Regen

Post by syntax53 »

hmm, according to plat, just the max area should handle that, upping the max regen could seriously destroy some scripting areas. (just think of when you started in woodens, add another mino a room regenning, sounds painful) I'd almost just push max area up higher to lessen the lair load, and let the slack rooms handle the overload.



that's kinda the point. every area will be a bit harder, but yield better experience and withstand more people as there are more mobs.
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