Adding RP to Majormud [Archive] - ForumsHQ

Rust In Peace

Adding RP to Majormud [Archive] - ForumsHQ

Post by Rust In Peace »

Theoretical question here..



Would people play on an at-keys, no megamud mud that would have lowered exp tables and constantly evolving content. It would have new areas and new quests put in and changed as a consequence of a quest or some other player interaction.



Ideas/suggestions welcome. I understand that someone would need to constantly edit stuff, but thanks to Syntax's NMR, that's should be quick and easy. Once again, this is a theoretical question as I've no intention of doing it at this time -- don't have the means.. Maybe sometime down the road though....
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Adding RP to Majormud [Archive] - ForumsHQ

Post by Platinum »

No, not because of no desire..well partly..but..



My schedule is spastic, my plans will have nothing but me sitting at home to do things, then the next minute I'm walking out the door. My work hours change every day, they aren't set, they're just whenever I finish hours. That all sounds nice if it was put together but I couldn't see myself having the time or schedule for it:(
Panterra X
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Joined: Thu May 30, 2002 5:00 am

Re: Adding RP to Majormud [Archive] - ForumsHQ

Post by Panterra X »

dont play mud anymore but i know how you could make it so

megamud just wouldnt work for majormud anymore... if anyone

wants to set up an at keys only mud and be sure that noone is

using megamud let me know ill explain how to do it.
Spike420

Re: Adding RP to Majormud [Archive] - ForumsHQ

Post by Spike420 »

I'd be interested. I mean id be on only a little awhile each night (30/60+ mins), but it would be fun.
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Adding RP to Majormud [Archive] - ForumsHQ

Post by Raybdbomb »

yeah i think that i'd be way down on the list, because of the fact that i'm not ak for any longer than 2 hours a day...
Rust In Peace

Re: Adding RP to Majormud [Archive] - ForumsHQ

Post by Rust In Peace »

What if the board had 2-3 hour/day limit?.. That would keep everyone on more or less even ground...
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Adding RP to Majormud [Archive] - ForumsHQ

Post by Raybdbomb »

that'd be cool :)
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: Adding RP to Majormud [Archive] - ForumsHQ

Post by Platinum »

hah that would rock
Reckless

Re: Adding RP to Majormud [Archive] - ForumsHQ

Post by Reckless »

it's definitely a good idea...but those that could afford to spend the 2-3 hours a day would hold the advantage...also, it would make it very difficult to do things with others if everyone gets on at diff times, which is bound to happen a lot.
Rust In Peace

Re: Adding RP to Majormud [Archive] - ForumsHQ

Post by Rust In Peace »

Think of it as Doormud w/o being able to save monster fights. Granted some people will have the advantage over others, but overall, most people will be more or less on even ground.
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