Theoretical question here..
Would people play on an at-keys, no megamud mud that would have lowered exp tables and constantly evolving content. It would have new areas and new quests put in and changed as a consequence of a quest or some other player interaction.
Ideas/suggestions welcome. I understand that someone would need to constantly edit stuff, but thanks to Syntax's NMR, that's should be quick and easy. Once again, this is a theoretical question as I've no intention of doing it at this time -- don't have the means.. Maybe sometime down the road though....
Adding RP to Majormud [Archive] - ForumsHQ
Re: Adding RP to Majormud [Archive] - ForumsHQ
No, not because of no desire..well partly..but..
My schedule is spastic, my plans will have nothing but me sitting at home to do things, then the next minute I'm walking out the door. My work hours change every day, they aren't set, they're just whenever I finish hours. That all sounds nice if it was put together but I couldn't see myself having the time or schedule for it:(
My schedule is spastic, my plans will have nothing but me sitting at home to do things, then the next minute I'm walking out the door. My work hours change every day, they aren't set, they're just whenever I finish hours. That all sounds nice if it was put together but I couldn't see myself having the time or schedule for it:(
-
Panterra X
- Posts: 0
- Joined: Thu May 30, 2002 5:00 am
Re: Adding RP to Majormud [Archive] - ForumsHQ
dont play mud anymore but i know how you could make it so
megamud just wouldnt work for majormud anymore... if anyone
wants to set up an at keys only mud and be sure that noone is
using megamud let me know ill explain how to do it.
megamud just wouldnt work for majormud anymore... if anyone
wants to set up an at keys only mud and be sure that noone is
using megamud let me know ill explain how to do it.
-
Spike420
Re: Adding RP to Majormud [Archive] - ForumsHQ
I'd be interested. I mean id be on only a little awhile each night (30/60+ mins), but it would be fun.
Re: Adding RP to Majormud [Archive] - ForumsHQ
yeah i think that i'd be way down on the list, because of the fact that i'm not ak for any longer than 2 hours a day...
-
Rust In Peace
Re: Adding RP to Majormud [Archive] - ForumsHQ
What if the board had 2-3 hour/day limit?.. That would keep everyone on more or less even ground...
Re: Adding RP to Majormud [Archive] - ForumsHQ
that'd be cool :)
Re: Adding RP to Majormud [Archive] - ForumsHQ
hah that would rock
-
Reckless
Re: Adding RP to Majormud [Archive] - ForumsHQ
it's definitely a good idea...but those that could afford to spend the 2-3 hours a day would hold the advantage...also, it would make it very difficult to do things with others if everyone gets on at diff times, which is bound to happen a lot.
-
Rust In Peace
Re: Adding RP to Majormud [Archive] - ForumsHQ
Think of it as Doormud w/o being able to save monster fights. Granted some people will have the advantage over others, but overall, most people will be more or less on even ground.