Ganghouse idea [Archive] - ForumsHQ

Kai Shadowbane

Re: Ganghouse idea [Archive] - ForumsHQ

Post by Kai Shadowbane »

easy to fix

make the emblems port to just inside the entrances

make the doors unpickable

make the vault keys loyal

up guardian hps

up guardian attacks spells, and syntax's idea about the gh shops for stock is pretty cool
Kai Shadowbane

Re: Ganghouse idea [Archive] - ForumsHQ

Post by Kai Shadowbane »

oh, and deeds are easy, and if I remember right there is coding per room to keep it from a room sweep, we could remove those and add the shops in
Reckless

Re: Ganghouse idea [Archive] - ForumsHQ

Post by Reckless »

no guards, no doors, loyal emblems that port to the rest room. I was thinking of making them cursed, but couldn't figure out a way to work it w/o putting a door in.
Kai Shadowbane

Re: Ganghouse idea [Archive] - ForumsHQ

Post by Kai Shadowbane »

no, still think the guards and the doors should be there, just make the guards 1) stationary, and 2) not poof at cleaup
Kai Shadowbane

Re: Ganghouse idea [Archive] - ForumsHQ

Post by Kai Shadowbane »

better yet, add a foyer with a HUGE guard in, and make it not attack like normal guards do, with a second key of course, and the guard I am referring to would be equivalent to AED stats or something, make raiding a house just flat out HARD. Hell you could almost make a contest out of it



like who has a specific item in their shop at cleanup after a week, their gang gets something, just make sure that when you stock something in a GH stock, that the price is always 0
FreeBander
Posts: 51
Joined: Thu Dec 26, 2002 6:00 am

Re: Ganghouse idea [Archive] - ForumsHQ

Post by FreeBander »

My users gave me a small idea to kinda make the gang house a little more worth while. Take the gang emblem you give each of your gang members and give it a little AC. i made ours 2/1, only prob was when you train stats you have to remove it or ya can't retrain them.
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