easy to fix
make the emblems port to just inside the entrances
make the doors unpickable
make the vault keys loyal
up guardian hps
up guardian attacks spells, and syntax's idea about the gh shops for stock is pretty cool
Ganghouse idea [Archive] - ForumsHQ
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Kai Shadowbane
Re: Ganghouse idea [Archive] - ForumsHQ
oh, and deeds are easy, and if I remember right there is coding per room to keep it from a room sweep, we could remove those and add the shops in
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Reckless
Re: Ganghouse idea [Archive] - ForumsHQ
no guards, no doors, loyal emblems that port to the rest room. I was thinking of making them cursed, but couldn't figure out a way to work it w/o putting a door in.
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Kai Shadowbane
Re: Ganghouse idea [Archive] - ForumsHQ
no, still think the guards and the doors should be there, just make the guards 1) stationary, and 2) not poof at cleaup
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Kai Shadowbane
Re: Ganghouse idea [Archive] - ForumsHQ
better yet, add a foyer with a HUGE guard in, and make it not attack like normal guards do, with a second key of course, and the guard I am referring to would be equivalent to AED stats or something, make raiding a house just flat out HARD. Hell you could almost make a contest out of it
like who has a specific item in their shop at cleanup after a week, their gang gets something, just make sure that when you stock something in a GH stock, that the price is always 0
like who has a specific item in their shop at cleanup after a week, their gang gets something, just make sure that when you stock something in a GH stock, that the price is always 0
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FreeBander
- Posts: 0
- Joined: Thu Dec 26, 2002 6:00 am
Re: Ganghouse idea [Archive] - ForumsHQ
My users gave me a small idea to kinda make the gang house a little more worth while. Take the gang emblem you give each of your gang members and give it a little AC. i made ours 2/1, only prob was when you train stats you have to remove it or ya can't retrain them.