It started out as an idea
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GAMI Hestity
- Posts: 0
- Joined: Fri Oct 12, 2001 5:00 am
Re: It started out as an idea
Sux0rBBS? Also, RaeGaeBBS.. Just Ideas :)
Re: It started out as an idea
He meant "RayGayBBS"..
Still trying to think of that name i had..argh..it was awesome too..damn me and my horrible memory, DAMN ME!
Still trying to think of that name i had..argh..it was awesome too..damn me and my horrible memory, DAMN ME!
Re: It started out as an idea
Lets not turn this into a ray bashing forum people, he asked for postive feedback so if you dont have any then dont post.
Re: It started out as an idea
i assume you will be running version M, ray?
Re: It started out as an idea
Uhh what about fershizzle my nizzle
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GAMI Hestity
- Posts: 0
- Joined: Fri Oct 12, 2001 5:00 am
Re: It started out as an idea
Nod, I only jest.
The one thing I can think of worth saying tho.. If you make races 25%, make classes 25% too, or race will become very insignifigant as far as exp plays in choosing one..
also if theres an option to raise all drop rates(items, $$, and shop regen)raise them to be near what you would have/lvl in a stock game(IE 25% exp, drop rates x4) Basically so that cat's eye that regened thursday, and you would get when ur lvl 14 doesnt still regen thursday... when ur lvl 32.. Boss regen would need to be upped accordingly, but normal drop rates(so sticking with x4) You would have a monster who regens every 20 hours with a 5% drop rate regening every 5 hours with a 5% drop rate. If you double both hell be 5 hrs and 20% drop rate.. which throws it off a little.
Anyways, just my thoughts on trying to balance an exp edited game.. personally I say stick w/stock exp though, for 2 reasons.. One, Thats a hellova 'lot of work to meet the upped exp/lowered charts. Two, Even if you do it perfectly, theres still a real-time interface variable missing.. Basically that you have to get things done 4x faster.. kill bosses, do your quests, locate new scripting spots, ect. Plus, if you hang for 6 hours at work, it hurts alot more.
Those things burn out players alot faster.
http://www.rocketsky.net/~mysmilies/contrib/ed/muccawhore.gif
The one thing I can think of worth saying tho.. If you make races 25%, make classes 25% too, or race will become very insignifigant as far as exp plays in choosing one..
also if theres an option to raise all drop rates(items, $$, and shop regen)raise them to be near what you would have/lvl in a stock game(IE 25% exp, drop rates x4) Basically so that cat's eye that regened thursday, and you would get when ur lvl 14 doesnt still regen thursday... when ur lvl 32.. Boss regen would need to be upped accordingly, but normal drop rates(so sticking with x4) You would have a monster who regens every 20 hours with a 5% drop rate regening every 5 hours with a 5% drop rate. If you double both hell be 5 hrs and 20% drop rate.. which throws it off a little.
Anyways, just my thoughts on trying to balance an exp edited game.. personally I say stick w/stock exp though, for 2 reasons.. One, Thats a hellova 'lot of work to meet the upped exp/lowered charts. Two, Even if you do it perfectly, theres still a real-time interface variable missing.. Basically that you have to get things done 4x faster.. kill bosses, do your quests, locate new scripting spots, ect. Plus, if you hang for 6 hours at work, it hurts alot more.
Those things burn out players alot faster.
http://www.rocketsky.net/~mysmilies/contrib/ed/muccawhore.gif
Re: It started out as an idea
yes i will be running m, and gami i planned on doing stuff like that, and sorry i meant classes, not races, duh :P
Re: It started out as an idea
Originally posted by iNViSiGOD
Lets not turn this into a ray bashing forum people, he asked for postive feedback so if you dont have any then dont post.
Dont listen to him....bash bash bash :P
U know I just thought of something I have not logged into morbid in like weeks.....
Lets not turn this into a ray bashing forum people, he asked for postive feedback so if you dont have any then dont post.
Dont listen to him....bash bash bash :P
U know I just thought of something I have not logged into morbid in like weeks.....
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Reckless
Re: It started out as an idea
I have to agree on the burnout factor, but if the realm gets edited in a way like Morbid, burnout won't be as high. The problem with boards that have 10x or higher exp is that you get lvl 60 in less than a week and have nothing left to look forward to. I prefer lowered charts because quests mean more, because noone ever takes the time (except for Jackal) to up exp according to the modifier. I think a 1/4 exp chart on classes would be a good experiment...as long as lims were upped just a little to keep the need for pvp and racing to items a factor. That's an integral part of the game that gets trampled on with no lim realms.
That's my two cents...where's my change!?
That's my two cents...where's my change!?
Re: It started out as an idea
I'm fairly certain i'm going to name it "Legion"
They call us Legion, for we are many
it's up, sign up now
lots of work is being done to it currently
They call us Legion, for we are many
it's up, sign up now
lots of work is being done to it currently