It started out as an idea

GAMI Hestity
Posts: 0
Joined: Fri Oct 12, 2001 5:00 am

Re: It started out as an idea

Post by GAMI Hestity »

Sux0rBBS? Also, RaeGaeBBS.. Just Ideas :)
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: It started out as an idea

Post by Platinum »

He meant "RayGayBBS"..



Still trying to think of that name i had..argh..it was awesome too..damn me and my horrible memory, DAMN ME!
iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Re: It started out as an idea

Post by iNViSiGOD »

Lets not turn this into a ray bashing forum people, he asked for postive feedback so if you dont have any then dont post.
Helmut
Posts: 0
Joined: Mon Dec 24, 2001 6:00 am

Re: It started out as an idea

Post by Helmut »

i assume you will be running version M, ray?
Blunt
Posts: 0
Joined: Sat Aug 03, 2002 5:00 am

Re: It started out as an idea

Post by Blunt »

Uhh what about fershizzle my nizzle
GAMI Hestity
Posts: 0
Joined: Fri Oct 12, 2001 5:00 am

Re: It started out as an idea

Post by GAMI Hestity »

Nod, I only jest.

The one thing I can think of worth saying tho.. If you make races 25%, make classes 25% too, or race will become very insignifigant as far as exp plays in choosing one..

also if theres an option to raise all drop rates(items, $$, and shop regen)raise them to be near what you would have/lvl in a stock game(IE 25% exp, drop rates x4) Basically so that cat's eye that regened thursday, and you would get when ur lvl 14 doesnt still regen thursday... when ur lvl 32.. Boss regen would need to be upped accordingly, but normal drop rates(so sticking with x4) You would have a monster who regens every 20 hours with a 5% drop rate regening every 5 hours with a 5% drop rate. If you double both hell be 5 hrs and 20% drop rate.. which throws it off a little.



Anyways, just my thoughts on trying to balance an exp edited game.. personally I say stick w/stock exp though, for 2 reasons.. One, Thats a hellova 'lot of work to meet the upped exp/lowered charts. Two, Even if you do it perfectly, theres still a real-time interface variable missing.. Basically that you have to get things done 4x faster.. kill bosses, do your quests, locate new scripting spots, ect. Plus, if you hang for 6 hours at work, it hurts alot more.

Those things burn out players alot faster.



http://www.rocketsky.net/~mysmilies/contrib/ed/muccawhore.gif
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: It started out as an idea

Post by Raybdbomb »

yes i will be running m, and gami i planned on doing stuff like that, and sorry i meant classes, not races, duh :P
Xetox
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Re: It started out as an idea

Post by Xetox »

Originally posted by iNViSiGOD

Lets not turn this into a ray bashing forum people, he asked for postive feedback so if you dont have any then dont post.







Dont listen to him....bash bash bash :P





U know I just thought of something I have not logged into morbid in like weeks.....
Reckless

Re: It started out as an idea

Post by Reckless »

I have to agree on the burnout factor, but if the realm gets edited in a way like Morbid, burnout won't be as high. The problem with boards that have 10x or higher exp is that you get lvl 60 in less than a week and have nothing left to look forward to. I prefer lowered charts because quests mean more, because noone ever takes the time (except for Jackal) to up exp according to the modifier. I think a 1/4 exp chart on classes would be a good experiment...as long as lims were upped just a little to keep the need for pvp and racing to items a factor. That's an integral part of the game that gets trampled on with no lim realms.



That's my two cents...where's my change!?
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: It started out as an idea

Post by Raybdbomb »

I'm fairly certain i'm going to name it "Legion"



They call us Legion, for we are many



it's up, sign up now



lots of work is being done to it currently
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