I was told that it should work with 1.11j, I'm using nightmare 0.7.0 beta (i don't think the updates will change this fact) and i did some minor changes and I got this
M A J O R M U D v1.11j-WG3NT (Dec 18 2002 08:19:42)
{Realm Of Legends}
*ANSI RECOMMENDED*
[E] . Enter the Realm
[H] . Help
[A] . About the Game
[C] . Game Counts
[T] . Topten Adventurers
[G] . Topten Gangs
[W] . Who's in the Realm
[R] . Release Notes
[I] . Information
[X] . Exit Game
[SYSOP] . For Sysop Menu
[MAJORMUD]: e
There is a severe problem with the databases on this system.
It is not automatically resolvable.
Please ask your sysop to re-apply the latest database update.
now i was told that there was somethin screwy, and the edits might not hold, but i was also told that nightmare should work.
I'm not really looking for an explanation, i'm more just trying to note the problem.
and btw, this was after i compiled an update file
Nightmare functionality in 1.11j [Archive] - ForumsHQ
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
it is noticing a renegade update file, not a nmr problem.
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
it was tested and working before the update was compiled by nightmare
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
Originally posted by Ray Dillyo
it was tested and working before the update was compiled by nightmare
once again, it is noticing a renegade file, not a nmr problem. before NMR compiles an update, it isn't a renegade file so of couse it will work.
-syn
it was tested and working before the update was compiled by nightmare
once again, it is noticing a renegade file, not a nmr problem. before NMR compiles an update, it isn't a renegade file so of couse it will work.
-syn
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
ya lost me at hello
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
ok.. the problem is that the extra races and classes don't work yet. every other edit works.
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admiralacid
- Posts: 1
- Joined: Tue Nov 20, 2001 6:00 am
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
im running an edited 1.11j realm *(only exp is edited*) and it errors a small hand full of monsters in audit trail, but still works
the dll is not finished. after christmass we (SilverErek and I) will release the next version.
the dll is not finished. after christmass we (SilverErek and I) will release the next version.
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
But tristian i have no race or class changes... just 4x exp and no lims....
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admiralacid
- Posts: 1
- Joined: Tue Nov 20, 2001 6:00 am
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
no problem their - don't say i didnt tell u it wasnt ready to be released yet. but u pressed and pissed. :)
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
haha.. i asked once. but i knew it was not done. i wanted to test it's limits.. and am finding them