Nightmare functionality in 1.11j [Archive] - ForumsHQ

Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by Raybdbomb »

I was told that it should work with 1.11j, I'm using nightmare 0.7.0 beta (i don't think the updates will change this fact) and i did some minor changes and I got this





M A J O R M U D v1.11j-WG3NT (Dec 18 2002 08:19:42)

{Realm Of Legends}

*ANSI RECOMMENDED*



[E] . Enter the Realm

[H] . Help

[A] . About the Game

[C] . Game Counts

[T] . Topten Adventurers

[G] . Topten Gangs

[W] . Who's in the Realm

[R] . Release Notes

[I] . Information

[X] . Exit Game



[SYSOP] . For Sysop Menu



[MAJORMUD]: e

There is a severe problem with the databases on this system.

It is not automatically resolvable.

Please ask your sysop to re-apply the latest database update.





now i was told that there was somethin screwy, and the edits might not hold, but i was also told that nightmare should work.



I'm not really looking for an explanation, i'm more just trying to note the problem.







and btw, this was after i compiled an update file
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by syntax53 »

it is noticing a renegade update file, not a nmr problem.
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by Raybdbomb »

it was tested and working before the update was compiled by nightmare
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by Ray Dillyo

it was tested and working before the update was compiled by nightmare



once again, it is noticing a renegade file, not a nmr problem. before NMR compiles an update, it isn't a renegade file so of couse it will work.



-syn
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by Raybdbomb »

ya lost me at hello
Tristian
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Joined: Mon Jul 30, 2001 5:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by Tristian »

ok.. the problem is that the extra races and classes don't work yet. every other edit works.
admiralacid
Posts: 1
Joined: Tue Nov 20, 2001 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by admiralacid »

im running an edited 1.11j realm *(only exp is edited*) and it errors a small hand full of monsters in audit trail, but still works





the dll is not finished. after christmass we (SilverErek and I) will release the next version.
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by Raybdbomb »

But tristian i have no race or class changes... just 4x exp and no lims....
admiralacid
Posts: 1
Joined: Tue Nov 20, 2001 6:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by admiralacid »

no problem their - don't say i didnt tell u it wasnt ready to be released yet. but u pressed and pissed. :)
Tristian
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Joined: Mon Jul 30, 2001 5:00 am

Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ

Post by Tristian »

haha.. i asked once. but i knew it was not done. i wanted to test it's limits.. and am finding them
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