The UnderGround TreeHouse News [Archive] - ForumsHQ

dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Post by dxpac666 »

Name your updates like me so you sound real. SinisterMUD v5.01b. Workin on SinisterMUD v5.02a real soon :)

its a bitch workin around the monster regen problem, you assholes, so fix it for me :)
Tristian
Posts: 0
Joined: Mon Jul 30, 2001 5:00 am

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Post by Tristian »

which dll are you using.. the real one or the faked one?
War Hawk
Posts: 0
Joined: Thu Mar 07, 2002 6:00 am

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Post by War Hawk »

Blah, why rename it! fine I'll have to think of a name...
Tristian
Posts: 0
Joined: Mon Jul 30, 2001 5:00 am

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Post by Tristian »

just add the version numbers..
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Post by dxpac666 »

yeah just add version numbers. it makes it sound real. lol. I've been doing it forever, and forever have people been talking about taking SinisterMUD and making it the default edited mud realm.
War Hawk
Posts: 0
Joined: Thu Mar 07, 2002 6:00 am

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Post by War Hawk »

MajorMud v1.11i.0b



Summoner Changed from Combat 4 to Combat 3

Summoner Quest Weapon speed increased from 3000 to 1500

More allowable Weapons for Summoner

Summon Spell Added - Summon Bat - sbat

-=> Level 1

-=> 4-12 Damage

-=> cost 1 Mana

-=> FREE in the store

Manastone Added

-=> Min Level 25

-=> Max Mana +20

-=> Mana Regen +50

-=> Pruchased at Blue Tower Armour Shop







dxpax666.... is that better?



(version MajorMud v1.11i.0a is everything before this post) :)
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Post by Platinum »

Summoner is high combat right now because....they have no spells. They will be a primarily spell-based class, but since they only have 1 level 1 spell, you have to let them be good somewhere, so combat 3-4 is suffice for now.



When we get a whole list of spells and everything working as pimp as we hope to..the combat may be lowered. It hasn't been discussed, we don't even know if the combat NEEDS to be lowered, because regardless of the nice staves you all see, the spells will be more worth it than swinging a staff.
Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Post by Speed »

Oh, ok, just checking.
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Post by dxpac666 »

No no no you're doing it all wrong. Don't use metro's version number! Call it... uh... TreeMUD or something. Yeah. Haha. I'm jokin with ya.







SinisterMUD v5.01b
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Post by Platinum »

It's..



I don't know.
Post Reply

Return to “BBS Discussion”