Name your updates like me so you sound real. SinisterMUD v5.01b. Workin on SinisterMUD v5.02a real soon :)
its a bitch workin around the monster regen problem, you assholes, so fix it for me :)
The UnderGround TreeHouse News [Archive] - ForumsHQ
Re: The UnderGround TreeHouse News [Archive] - ForumsHQ
which dll are you using.. the real one or the faked one?
Re: The UnderGround TreeHouse News [Archive] - ForumsHQ
Blah, why rename it! fine I'll have to think of a name...
Re: The UnderGround TreeHouse News [Archive] - ForumsHQ
just add the version numbers..
Re: The UnderGround TreeHouse News [Archive] - ForumsHQ
yeah just add version numbers. it makes it sound real. lol. I've been doing it forever, and forever have people been talking about taking SinisterMUD and making it the default edited mud realm.
Re: The UnderGround TreeHouse News [Archive] - ForumsHQ
MajorMud v1.11i.0b
Summoner Changed from Combat 4 to Combat 3
Summoner Quest Weapon speed increased from 3000 to 1500
More allowable Weapons for Summoner
Summon Spell Added - Summon Bat - sbat
-=> Level 1
-=> 4-12 Damage
-=> cost 1 Mana
-=> FREE in the store
Manastone Added
-=> Min Level 25
-=> Max Mana +20
-=> Mana Regen +50
-=> Pruchased at Blue Tower Armour Shop
dxpax666.... is that better?
(version MajorMud v1.11i.0a is everything before this post) :)
Summoner Changed from Combat 4 to Combat 3
Summoner Quest Weapon speed increased from 3000 to 1500
More allowable Weapons for Summoner
Summon Spell Added - Summon Bat - sbat
-=> Level 1
-=> 4-12 Damage
-=> cost 1 Mana
-=> FREE in the store
Manastone Added
-=> Min Level 25
-=> Max Mana +20
-=> Mana Regen +50
-=> Pruchased at Blue Tower Armour Shop
dxpax666.... is that better?
(version MajorMud v1.11i.0a is everything before this post) :)
Re: The UnderGround TreeHouse News [Archive] - ForumsHQ
Summoner is high combat right now because....they have no spells. They will be a primarily spell-based class, but since they only have 1 level 1 spell, you have to let them be good somewhere, so combat 3-4 is suffice for now.
When we get a whole list of spells and everything working as pimp as we hope to..the combat may be lowered. It hasn't been discussed, we don't even know if the combat NEEDS to be lowered, because regardless of the nice staves you all see, the spells will be more worth it than swinging a staff.
When we get a whole list of spells and everything working as pimp as we hope to..the combat may be lowered. It hasn't been discussed, we don't even know if the combat NEEDS to be lowered, because regardless of the nice staves you all see, the spells will be more worth it than swinging a staff.
Re: The UnderGround TreeHouse News [Archive] - ForumsHQ
Oh, ok, just checking.
Re: The UnderGround TreeHouse News [Archive] - ForumsHQ
No no no you're doing it all wrong. Don't use metro's version number! Call it... uh... TreeMUD or something. Yeah. Haha. I'm jokin with ya.
SinisterMUD v5.01b
SinisterMUD v5.01b
Re: The UnderGround TreeHouse News [Archive] - ForumsHQ
It's..
I don't know.
I don't know.