editing monster exp [Archive] - ForumsHQ

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Leper

editing monster exp [Archive] - ForumsHQ

Post by Leper »

How do i go about editing monster exp. I want to set up the monsters in Newhaven so my new users can gain quick exp on their own.

thanks.
Xetox
Posts: 3588
Joined: Thu Jan 01, 1970 12:00 am

Re: editing monster exp [Archive] - ForumsHQ

Post by Xetox »

There is a How do I section for questions like these, but we'll let ya get away with it this time.

Do you have mod9 or are u using m0d8?
Leper

Re: editing monster exp [Archive] - ForumsHQ

Post by Leper »

I am running mod9 which from what i have heard makes it more difficult
Leper

Re: editing monster exp [Archive] - ForumsHQ

Post by Leper »

I have Hex Workshop 3.1 but i cant get it to open the monster file
MrBlack
Posts: 886
Joined: Mon Jan 22, 2001 6:00 am

Re: editing monster exp [Archive] - ForumsHQ

Post by MrBlack »

Is your copy of Hex Workshop an unregistered version? If so, that may be why you cannot open the monster file. I can't remember for sure, but one of the demo locks was to restrict certain filesizes from being opened in the program.

As for this post, I moved it to this section, as this is where it belongs.

And to edit monster exp, you would need to have a cracked version of the dll, which I should point out, is illegal. Once you have this dll, copy over your uncracked dll, delete the wccupda2.dat and then edit the wccknms2.dat file, the offsets for exp can be found using a premade hex map and hex editing, or if you'd like to start on your own, you could attempt to map the files yourself with a hex editor

Hope that was helpful
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