City of Shadowmere

Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: City of Shadowmere

Post by Raybdbomb »

snicker



i don't know
PeterParker
Posts: 95
Joined: Sat Aug 30, 2003 5:00 am

Re: City of Shadowmere

Post by PeterParker »

Im willing to bet that the crash with map 18 is fixed in version P, as I'm fairly certain that its still map 18 in the mod 10 beta.



I've had shadowmere open in version 1.11o for quite a while. Never had a crash or anything. Did you guys enter an act code for mod 10????
Raiden
Posts: 605
Joined: Mon Nov 10, 2003 6:00 am

Re: City of Shadowmere

Post by Raiden »

Ahhh you seem to have caught on faster than I did. Put in the act. code for mod 10 and it stopped with its crashing routine. It must have been .dll locked until mod 10 was active.



~Raiden
Sven
Posts: 313
Joined: Fri Nov 15, 2002 6:00 am

Re: City of Shadowmere

Post by Sven »

act code = 123456789 or do you mean a real code?
Hobo_Bill
Posts: 1089
Joined: Mon Mar 10, 2003 6:00 am

Re: City of Shadowmere

Post by Hobo_Bill »

acct code could be anything, as long as the .dll is cracked
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