City of Shadowmere

Raiden
Posts: 605
Joined: Mon Nov 10, 2003 6:00 am

City of Shadowmere

Post by Raiden »

Syntax ~



Is Shadowmere in good running condition? I've been exploring through it in nmr, and it looks like it could just be thrown in somewhere.



I have heard rumors that there are a lot of bugs and such within the actual city, is this quite true?



Possible to activate the city?



~Raiden
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: City of Shadowmere

Post by syntax53 »

Syntax ~



Is Shadowmere in good running condition? I've been exploring through it in nmr, and it looks like it could just be thrown in somewhere.



I have heard rumors that there are a lot of bugs and such within the actual city, is this quite true?



Possible to activate the city?



~Raiden



i asked shannon about the area because i offered to exclude it from mmud explorer so it didn't ruin any surprises. she said that they accidentally left it in on one release so they decided to leave it in as a teaser. it will be used in an upcoming release i assume. i would also assume it is completely untested.
iNViSiGOD
Posts: 3414
Joined: Wed Jul 10, 2002 5:00 am

Re: City of Shadowmere

Post by iNViSiGOD »

Interesting. I had a user give me the Map and ROom # at one time. Wish I had more time to test it and wish i could remember where i stuck the paper with it written on it.
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: City of Shadowmere

Post by syntax53 »

Interesting. I had a user give me the Map and ROom # at one time. Wish I had more time to test it and wish i could remember where i stuck the paper with it written on it.

Map 18, Room 1
Prince Galahad
Posts: 670
Joined: Sat Nov 02, 2002 6:00 am

Re: City of Shadowmere

Post by Prince Galahad »

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

that shit is fuckin cool
Prince Galahad
Posts: 670
Joined: Sat Nov 02, 2002 6:00 am

Re: City of Shadowmere

Post by Prince Galahad »

i was walking through shadowmere in nmr and i found that the shops werent in the database, that it was using a differant shop (or bank for curio shop) for the one thats in shadowmere....



also, anyone know exactly how to get here without putting a sudden mapchange somewhere?
Demosthenes

Re: City of Shadowmere

Post by Demosthenes »

if you're going to put it in the game, i'm fairly sure it has to be copied off map 18. i tried exploring it at one point, and even entering the game with a character edited to be anywhere on map 18 immediately crashes wg, or so it seems.
Prince Galahad
Posts: 670
Joined: Sat Nov 02, 2002 6:00 am

Re: City of Shadowmere

Post by Prince Galahad »

so gonna have to copy a 3000000 room city just to be able to explore it cause wg is suckin



bleh, its prolly well worth it though :D
Prince Galahad
Posts: 670
Joined: Sat Nov 02, 2002 6:00 am

Re: City of Shadowmere

Post by Prince Galahad »

ok, so what other maps or rooms are in mmud that we cant fully explore cause its for a later installment?



so far that I know of theres:



Shadowmere (map 18 room 1-xxxx)

The Abandoned Shop (map 17 room 2437)

Severed Bridge (map 12 room 135)



EDIT: ok, this cant be just a coincedence.... i was walking through silvermere and i noticed that the bloodied booth (next to the realm deed shop in silvermere) has the exact same room number as the abandoned shop



Bloodied Booth (map 1 room 2437)



id like to know if theres any more so that i may look into it and do some more research and exploring
Demosthenes

Re: City of Shadowmere

Post by Demosthenes »

they're not the same situation at all... i just threw up my test server, 12/135 and 17/2437 are just fine, just 17/2437 isn't accessible through legit means. i'm not sure what you're talking about with 12/135, it seems to be accessible... and neither of those rooms actually crash wg like map 18 does. although once you're on map 18 it seems to let you move around fine, having a user enter the game on map 18 causes a db read error.
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