Sinister Urge [Archive] - Page 2 - ForumsHQ

Demosthenes

Re: Sinister Urge [Archive] - Page 2 - ForumsHQ

Post by Demosthenes »

whee, reply #420. o'doyle rules!



if you ever need help editing, give me a buzz - i'm not really in the mood for creating shit right now (as you probably guessed), but i'll help with balance if ya need.
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: Sinister Urge [Archive] - Page 2 - ForumsHQ

Post by dxpac666 »

whee, reply #420. o'doyle rules!



if you ever need help editing, give me a buzz - i'm not really in the mood for creating shit right now (as you probably guessed), but i'll help with balance if ya need.





I won't be able to ask for help from anyone while I don't have internet, but maybe if I catch you at keys sometime between now and the 1st of the month. Balance sucks. I think I'm gonna have to change some of the stuff I already made because as I was looking at it, it occurred to me that while just one piece of gear itself may not be too unbalanced, the whole set might be. I've already gone through and lowered stats a little bit a few months ago, might tweak some more stuff. I dunno. And the way I have it right now, I'm not happy with the level restrictions. The idea of someone getting new gear at 90 and again at 120 sounds good on paper, but considering most rollovers come between those levels, I'm thinking I need to spread the levels further apart. No sense in having people roll right over some gear to the next set. I need some smoke. That'll get the creative juices flowin. :cross:
Shaddow
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Joined: Sat Apr 03, 2004 6:00 am

Re: Sinister Urge [Archive] - Page 2 - ForumsHQ

Post by Shaddow »

:yeah: :yeah: :yeah: :yeah: :yeah:
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: Sinister Urge [Archive] - Page 2 - ForumsHQ

Post by dxpac666 »

Just a reminder... I'll be moving tomorrow. Started moving some stuff today but won't have a truck until tomorrow. I hope to only be gone 3 months at most, but anything can happen. Until then I'll try not to be too lazy and actually get some editing done. Won't have much else to do anyway.
iNViSiGOD
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Joined: Wed Jul 10, 2002 5:00 am

Re: Sinister Urge [Archive] - Page 2 - ForumsHQ

Post by iNViSiGOD »

Just a reminder... I'll be moving tomorrow. Started moving some stuff today but won't have a truck until tomorrow. I hope to only be gone 3 months at most, but anything can happen. Until then I'll try not to be too lazy and actually get some editing done. Won't have much else to do anyway.



You got my cell number, call if you gots any questions and ill try and help. :cool:
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: Sinister Urge [Archive] - Page 2 - ForumsHQ

Post by dxpac666 »

You got my cell number, call if you gots any questions and ill try and help. :cool:





Running into some problems buddy. I'll probably give you a call tomorrow (Thursday) if I don't catch you on Lunar before I head home.
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: Sinister Urge [Archive] - Page 2 - ForumsHQ

Post by dxpac666 »

Well, after dealing with some problems in my personal life, I moved into my own place and got internet set up out of boredom earlier than I had expected. The board is nowhere near ready, but I had done some work in my downtime. Still no ETA but hopefully I'll be able to work on it a bit and have this sumbitch up and running in the next couple months. If anyone has any ideas or suggestions, feel free to post them and I'll take them into consideration. The main thing I'm working on right now is thieves. Something has to be done to make them a useful class.
Drago
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Joined: Fri Aug 02, 2002 5:00 am

Re: Sinister Urge [Archive] - Page 2 - ForumsHQ

Post by Drago »

Give them negate stun.
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: Sinister Urge [Archive] - Page 2 - ForumsHQ

Post by dxpac666 »

Give them negate stun.





That's an interesting idea, but I'm not sure about it quite yet. I still haven't done a tremendous amount of work on monsters, but if I make stun a factor on a few of them, I'll take your idea into consideration. Or maybe a negate stun item.
Drago
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Joined: Fri Aug 02, 2002 5:00 am

Re: Sinister Urge [Archive] - Page 2 - ForumsHQ

Post by Drago »

Better yet, give them an item that negates stun and hold. Let them truly be thieves and give them the chance to backstab things to death. Confusion and fear would still screw with them.. but ya.
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