well, it took about 7 months to get nightmare when mod9 came out.. but THATS only beacuse nobuddy was working on it. and no body had the code.. i don't think metro will change the database again (and i think they did it for other reason then to keep us from editing it) because i think it caused a mess..
and besides that, sense we have a great programmer now, it would only take weeks to get a mod10 editor out...
FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
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AdmiralAcid
- Posts: 0
- Joined: Tue Nov 20, 2001 6:00 am
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
From what I have seen of the new nitemare, its far superior to the old one. But we all know why its called NiteMare ;)
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Hopefully it'll be good to go in a little over three weeks when I get back from my little vacation. I'd like to install mod 9 when I get back.
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
http://mmb.forumshq.com/rebirth/showthread.php?s=&threadid=1440
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Nod..I must give props to Syntax..the new Nitemare is FAR FAR superior to the old one..I especially like the update compiler..makes things work a lot smoother, and no mix ups about what order I have to do shit in to edit mud:) install it, run it, down it, edit it. Easy as that.:)
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
What about compiling the update dat? Does it do that? I'm rather fond of having that file around to keep monster/item regen problems in check.
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
with redux you dont have to delete wccupda2.dat. redux alters the file so that what you edited is put into it so it all works right:)
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
New in v0.6.1:
-Added functionality to walk around and create rooms via the map button (off of the room editor)
-Added the ability to remove all item level restrictions
-Renamed the 'room range editor' to the 'mass room editor'
-Added the ability to delete a range of rooms in the mass room editor
-few bug fixes
http://sourceforge.net/project/showfiles.php?group_id=53926
-Added functionality to walk around and create rooms via the map button (off of the room editor)
-Added the ability to remove all item level restrictions
-Renamed the 'room range editor' to the 'mass room editor'
-Added the ability to delete a range of rooms in the mass room editor
-few bug fixes
http://sourceforge.net/project/showfiles.php?group_id=53926
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Page not found.... ???
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Originally posted by Platinum
Page not found.... ???
thx, fixed
Page not found.... ???
thx, fixed