FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
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AdmiralAcid
- Posts: 0
- Joined: Tue Nov 20, 2001 6:00 am
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
i LOVE the fat 16meg install (v 0.3?)
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Originally posted by AdmiralAcid
i LOVE the fat 16meg install (v 0.3?)
ey, it's the only way i could make it so it ran smoothly on everyones machine. The depencies take up so much space. After the next beta release (which i'll prolly make public), I'll start releasing updates to only the .exe file along with the full install, since that's only like 300k.
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i LOVE the fat 16meg install (v 0.3?)
ey, it's the only way i could make it so it ran smoothly on everyones machine. The depencies take up so much space. After the next beta release (which i'll prolly make public), I'll start releasing updates to only the .exe file along with the full install, since that's only like 300k.
-syntax
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
So what we looking as realse date... sorry anxious...
http://csbbs.ath.cx/bhs/pyotr.gif
http://csbbs.ath.cx/bhs/pyotr.gif
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Originally posted by AdmiralAcid
(v 0.3?)
Heh, I'm still runing the v 0.1 copy :)
(v 0.3?)
Heh, I'm still runing the v 0.1 copy :)
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Originally posted by Ray Dillyo
nods, if anyone abyssml should be. it should be a public beta, d00d
Damn Ray, I feel like totally special that you said that.. heh I have prolly had more bbs's up and down than anyone on here, and each time they all had different edits.. :) Right now workin on a few new area's (like 5 with over 40 rooms each) and new items/monsters. No new classes or Races cuz damn.. naa.. I am makin these for the idea we are doin about lettin mods come out for mud. :) BTW the new NM (REDuX?? WTF is that about.. :)) is like totally pimp d00d.. thanx
nods, if anyone abyssml should be. it should be a public beta, d00d
Damn Ray, I feel like totally special that you said that.. heh I have prolly had more bbs's up and down than anyone on here, and each time they all had different edits.. :) Right now workin on a few new area's (like 5 with over 40 rooms each) and new items/monsters. No new classes or Races cuz damn.. naa.. I am makin these for the idea we are doin about lettin mods come out for mud. :) BTW the new NM (REDuX?? WTF is that about.. :)) is like totally pimp d00d.. thanx
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
BTW, will we be needing the edited dll that allows new races/classes to be added? If so.. would War Hawk be willing to lend a hand with that?
I can't wait to get my grubby hands on it. I'd be happy to donate what ever edits I make to any sysop that wanted them. :)
I can't wait to get my grubby hands on it. I'd be happy to donate what ever edits I make to any sysop that wanted them. :)
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Well just wanted to see if I could be a beta tester.?:D
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
a public beta should be available over the weekend or early next week. i just about finished the user editor -- what an ass-pain that was.
if anyone is bored head over to Mud_Hex here (http://hexedit.morbidfascinations.org/hex_maps/users9.html) and see if you can figure out any of the many ????'s that I couldn't/didn't feel like :)
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if anyone is bored head over to Mud_Hex here (http://hexedit.morbidfascinations.org/hex_maps/users9.html) and see if you can figure out any of the many ????'s that I couldn't/didn't feel like :)
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Malogrym
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Dying to see this guys... got a hand-hexed mod9 board sitting on my server waiting to get snazzied ;)
Re: FYI -- Nightmare for Mod9 soon [Archive] - ForumsHQ
Well if Metro doesnt change what they did with mod9 when they put together mod10, i dont see why this nightmare wont work for mod10 and beyond