SpellMod v1.0 Released

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syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

SpellMod v1.0 Released

Post by syntax53 »

Spellcaster Upgrades (Mages, Druids, Priests) -- Upgrades mainly all the direct damage and area spells, but also makes some worthless spells useful and fixes others. Aimed to bring spellcasters closer to combat classes due to general unbalancing and also because many boards increase their max stats in which spellcasters get no bonus in damage. The download includes individual magery imports as well as an undo database.



Size: 569KB, Authors: Demosthenes and Syntax



Details: http://nmr.mudinfo.net/add-ons/spell_mod/index.html



** The one thing we have noticed thus far is that some of these spells that are upgraded are casted by monsters. That would include (but not limited to) manscorps, crimson priests, raks, stone giant shamans, etc. So you may want to tone down the cast levels on those monsters so they aren't getting an upgrade too. It's not too critical however that this be done.



** For mages we changed the detect magic spell from a worthless spellbook slot to a somewhat useful magic resistance spell. This spell is called 'protective aura' (prot) and uses one of the druids blesses for its status message (wont conflict and no new message to import). You will need to either import the included scroll (a renamed scroll of detect magic) or change the name manually to scroll of protective aura.



Download: http://nmr.mudinfo.net/index.php?add-ons
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