Ok, so I've found the document included with Nightmare. Now, I want to make this door fairly difficult to pick. I'm using the western door as a guide. Now, the door can either be opened with a key or picked(the one im making). So para 1 is the key you'd need. Para 2 is the the status of it always locked and the .txt says you can't edit it. Does this mean I should set para 2's value as 2 for ever door like this? Para 3 is the picklock difficulty. How is that determined? -999 means it can never be picked? So if I want the minimum lvl of say about 10 to be able to pick it rather easily, whereas a lvl 5 wouldn't; about what would I set the value? And para 4 is simple it seems. That's just how long it stays open? So what if its set at 0? It closes instantly?
SOMEONE PLEASE REPLY TO THIS!
Decent Question [Archive] - ForumsHQ
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crucifytoascend
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- Joined: Sat Dec 15, 2001 6:00 am
Re: Decent Question [Archive] - ForumsHQ
Also, would someone PLEASE explain the advanced features?
IE: what is the controlroom? what is cmd text(i know it has something to do with text blocks)? attributes?
IE: what is the controlroom? what is cmd text(i know it has something to do with text blocks)? attributes?
Re: Decent Question [Archive] - ForumsHQ
Ok, you cannot set a door to be pickable by a set level, you set it to a specific picklock amount.
As for the cmd text, that is the text called when you trigger an event in the room. I can't remember any instance in the game where you could reference to offhand. I wanna say the aparatus quest, but that is based off the item. I think something like the delf queens room or on the way to the mad wiz...can't remember for sure, it has been too long...
As for the cmd text, that is the text called when you trigger an event in the room. I can't remember any instance in the game where you could reference to offhand. I wanna say the aparatus quest, but that is based off the item. I think something like the delf queens room or on the way to the mad wiz...can't remember for sure, it has been too long...
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crucifytoascend
- Posts: 30
- Joined: Sat Dec 15, 2001 6:00 am
Re: Decent Question [Archive] - ForumsHQ
Well, I used fumap and went to the room before the warehouse in the slums. There's no exit north, but a cmd number there. So i looked it up in text blocks and i got a long list of shit. At the top was "use crowbar" or whatever, but I don't understand text blocks yet. I'd like to =)
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AdmiralAcid
- Posts: 830
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Re: Decent Question [Archive] - ForumsHQ
c'mon, that ones easy
snap chains:checkitem 570 657:message 54:message 55:teleport 11 2
when you type 'snap chains' it checks to see if you have item 570(theCrowBar) if you DON'T, it displays msg.657 - if you DO, it displays the next two messages and zaps you to map.2 room.11
snap chains:checkitem 570 657:message 54:message 55:teleport 11 2
when you type 'snap chains' it checks to see if you have item 570(theCrowBar) if you DON'T, it displays msg.657 - if you DO, it displays the next two messages and zaps you to map.2 room.11