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Legion implements Lair Mod v1.2 [Archive] - ForumsHQ

Posted: Fri Jun 04, 2004 11:23 pm
by Raybdbomb
Over at legion.ws (telnet://legion.ws) we decided to implement Syntax's Lair Mod v1.2 (http://nmr.mudinfo.net/add-ons/lair_mod/index.html).



If you're on the board, tell me if you notice any bugs or problems.



If you'd like to give it a try, come on over, you can find stats on our board here (http://forumshq.com/showthread.php?t=6998) and of course download the update MMud Explorer dat file here (http://raybdbomb.com/data-Legion2.0.zip).

Re: Legion implements Lair Mod v1.2 [Archive] - ForumsHQ

Posted: Fri Jun 04, 2004 11:32 pm
by iNViSiGOD
Cool, we'll be trying it out as well soon. I find any bugs ill shoot it your way ray.

Re: Legion implements Lair Mod v1.2 [Archive] - ForumsHQ

Posted: Fri Jun 04, 2004 11:58 pm
by Raybdbomb
we had one bug already... but it had nothing to do with the mod, more of the user



two people died right before i put the board down, one was in teh barren hills, the other in the black wasteland.



when importing the _ALL.mdb i selected update existing records, and selected rooms and monsters (not sure if i needed monsters, probably not)



after that i compiled an update, exported to mmud explorer and ran an offline recovery. when we came back up, one user had all their stuff still on the ground (in barrens) and the other didn't (in wasteland)



weird

Re: Legion implements Lair Mod v1.2 [Archive] - ForumsHQ

Posted: Sat Jun 05, 2004 12:18 pm
by syntax53
it would be wise to use the "Not Items" options underneath the rooms option on the importer (Click the "?" there). this would make it so that items on the ground and/or hidden aren't messed with.