Over at legion.ws (telnet://legion.ws) we decided to implement Syntax's Lair Mod v1.2 (http://nmr.mudinfo.net/add-ons/lair_mod/index.html).
If you're on the board, tell me if you notice any bugs or problems.
If you'd like to give it a try, come on over, you can find stats on our board here (http://forumshq.com/showthread.php?t=6998) and of course download the update MMud Explorer dat file here (http://raybdbomb.com/data-Legion2.0.zip).
Legion implements Lair Mod v1.2 [Archive] - ForumsHQ
Re: Legion implements Lair Mod v1.2 [Archive] - ForumsHQ
Cool, we'll be trying it out as well soon. I find any bugs ill shoot it your way ray.
Re: Legion implements Lair Mod v1.2 [Archive] - ForumsHQ
we had one bug already... but it had nothing to do with the mod, more of the user
two people died right before i put the board down, one was in teh barren hills, the other in the black wasteland.
when importing the _ALL.mdb i selected update existing records, and selected rooms and monsters (not sure if i needed monsters, probably not)
after that i compiled an update, exported to mmud explorer and ran an offline recovery. when we came back up, one user had all their stuff still on the ground (in barrens) and the other didn't (in wasteland)
weird
two people died right before i put the board down, one was in teh barren hills, the other in the black wasteland.
when importing the _ALL.mdb i selected update existing records, and selected rooms and monsters (not sure if i needed monsters, probably not)
after that i compiled an update, exported to mmud explorer and ran an offline recovery. when we came back up, one user had all their stuff still on the ground (in barrens) and the other didn't (in wasteland)
weird
Re: Legion implements Lair Mod v1.2 [Archive] - ForumsHQ
it would be wise to use the "Not Items" options underneath the rooms option on the importer (Click the "?" there). this would make it so that items on the ground and/or hidden aren't messed with.