linking textblocks for quests

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warg0ds

linking textblocks for quests

Post by warg0ds »

ok i saw in nightmare that you can link textblocks how would that work for say meditait quest i mean if you class isint in the first text block will it look in the other 1 or can i only have 1 more class do medi







alot of you ti might be dumb but hey i am
Necrosaro420
Posts: 484
Joined: Mon Jan 22, 2001 6:00 am

Re: linking textblocks for quests

Post by Necrosaro420 »

You should be able to set it up for anyclass. I just got to work, or id jump on AIM and help ya...but I wont be home till 6am est.
warg0ds

Re: linking textblocks for quests

Post by warg0ds »

yew well the thing is on the text block editor on nightmare you only have so many letters you can put in so thats what i was woundering if you linked the text block if that would work to i know you can change it for any class but i have to add 4 more classes to it the amount of letters i can put in is maxed
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: linking textblocks for quests

Post by syntax53 »

yew well the thing is on the text block editor on nightmare you only have so many letters you can put in so thats what i was woundering if you linked the text block if that would work to i know you can change it for any class but i have to add 4 more classes to it the amount of letters i can put in is maxed

there are parts. take a look at block 487 for example. the first part is part 0, then part 1, then part 2 etc. goto block 487 and click next a bunch of times, watch the "part" box.



HINT: with NMR v1.5 you can edit these type of scripts very easily. goto the block you want to edit and click the "line editor" button on the textblock editor. click the help button on that screen for a small explanation. this will auto split your lines into the appropriate number of textblock parts.
warg0ds

Re: linking textblocks for quests

Post by warg0ds »

ty syntax
warg0ds

Re: linking textblocks for quests

Post by warg0ds »

nicly done i like it
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