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Highest Map # you can use?

Posted: Fri May 07, 2004 3:55 am
by Necrosaro420
Wow, my first post in months! Anyways, What is now the highest map # you can use and make everything function properly? Back when I was editing, I think it was 1.11n, Anymap above # 17? I think it was, everything would work good...except when you exit the game, it would put you in halls of the dead I think it was. My death room ect ect was set to default, and my exit room or whatever its called (dont know off hand) was set to default. There was nothing wrong with the settings, it would just auto-kick you outa that area whenever you exited. Thanks!

Re: Highest Map # you can use?

Posted: Fri May 07, 2004 9:46 am
by Sven
any map above #18 is supposedly "bugged", don't know exact details.

Re: Highest Map # you can use?

Posted: Fri May 07, 2004 11:02 am
by syntax53
any map above #18 is supposedly "bugged", don't know exact details.



above 17 actually (18+ is bugged). it could work 100% for all i know, but i've heard a lot of problems when ppl tried to use it. metro loves to hard code numbers too so a lot of functions could count explicitly from 1 to 17 and for whatever those functions do, new areas would miss out.