Highest Map # you can use?

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Necrosaro420
Posts: 484
Joined: Mon Jan 22, 2001 6:00 am

Highest Map # you can use?

Post by Necrosaro420 »

Wow, my first post in months! Anyways, What is now the highest map # you can use and make everything function properly? Back when I was editing, I think it was 1.11n, Anymap above # 17? I think it was, everything would work good...except when you exit the game, it would put you in halls of the dead I think it was. My death room ect ect was set to default, and my exit room or whatever its called (dont know off hand) was set to default. There was nothing wrong with the settings, it would just auto-kick you outa that area whenever you exited. Thanks!
Sven
Posts: 313
Joined: Fri Nov 15, 2002 6:00 am

Re: Highest Map # you can use?

Post by Sven »

any map above #18 is supposedly "bugged", don't know exact details.
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: Highest Map # you can use?

Post by syntax53 »

any map above #18 is supposedly "bugged", don't know exact details.



above 17 actually (18+ is bugged). it could work 100% for all i know, but i've heard a lot of problems when ppl tried to use it. metro loves to hard code numbers too so a lot of functions could count explicitly from 1 to 17 and for whatever those functions do, new areas would miss out.
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