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Dual Muds {IDEAS} [Archive] - ForumsHQ
Posted: Mon Jun 03, 2002 7:54 am
by pyotr
I install mod9 into a a copy of wg, load wg and mod 9 works like a charm. I take down the board rename wcc*.* wbb*.*
then put these in my active wg folder as well as the files from wbb.exe after I set everything up menu wise, and run wbbutil or whatever and it says wbbknmon.dat or what have is messed up and I enter the mod9 game and its all exits, cash all over the floor can't get into the sysop menu because their are no users in the realm, is their something I am overlooking? I know this might be a little confusing, thanks for patience. Kinda hard to explain
-pyotr
Re: Dual Muds {IDEAS} [Archive] - ForumsHQ
Posted: Mon Jun 03, 2002 1:59 pm
by War Hawk
the wbb.exe file only works with majormud v1.11g... you have to HAND edit the 1.11h or 1.11i dll's and files to get it to work properly with 2 muds... hence I was able to get 3 muds running that way... granted I am back down to 2 muds and rose...
Re: Dual Muds {IDEAS} [Archive] - ForumsHQ
Posted: Mon Jun 03, 2002 2:11 pm
by admiralacid
Sounds like 1.11h install... When you went to add it to the menu tree, or start up the board, did it run a database convertion again???
Theres a post on mmb about your rooms jacking up, and how to fix it...
I wouldnt use wbb.exe for a mod9 realm. I'd get hexwork shop, dig up a post on what files to hex and do it by hand..
I hexed the 1.11i files at one point. and built a little seutp program to install the shits for you. I'd start with a 1.11i install (make sure it works great) then run the program.. All the program does is copy the files to wkk*.* then unpack the edited files..
P.S. WarHawk, your just the coolest ever running 3 realms at one point. I have noticed a few posts where it sliped your mind, and you forgot to tell us about your 3 realms. Maybe if i have free time i'll help a bro out and edit those posts. I mean you have a really good thing going here, w/ 3 realms. I know for a fact, if you don't keep talking about your 3 realms, people are going to forget. Then what are they going to remember you by?
Re: Dual Muds {IDEAS} [Archive] - ForumsHQ
Posted: Mon Jun 03, 2002 2:51 pm
by War Hawk
hehe... yer just... oh so funny
I believe jealousy sets in right now....
Re: Dual Muds {IDEAS} [Archive] - ForumsHQ
Posted: Mon Jun 03, 2002 3:42 pm
by admiralacid
First a powertrip, now jealousy. please, you must think alot of yourself...
If anything my point was - Im annoyed...
Re: Dual Muds {IDEAS} [Archive] - ForumsHQ
Posted: Mon Jun 03, 2002 4:25 pm
by Xetox
Can't ya just feel the love
Re: Dual Muds {IDEAS} [Archive] - ForumsHQ
Posted: Mon Jun 03, 2002 7:05 pm
by Raybdbomb
damn guys, why u guys hate each other so much. can't we all just get along?
Re: Dual Muds {IDEAS} [Archive] - ForumsHQ
Posted: Mon Jun 03, 2002 7:48 pm
by pyotr
Now that I got the muds running dual, I lost my sys edit, sys conjure etc, is their a quick fix or anything I can?
-pyotr
Re: Dual Muds {IDEAS} [Archive] - ForumsHQ
Posted: Tue Jun 04, 2002 1:30 pm
by admiralacid
one of your realms has the cool sys commands?? Take the wccmmud.dll for that one. Rename it to w??mmud.dll, open it up w/ hexworkshop.. Find and replace all "WCC" with "W??" (don't forget the lowercase ones too)
Re: Dual Muds {IDEAS} [Archive] - ForumsHQ
Posted: Tue Jun 04, 2002 2:52 pm
by War Hawk
Yuppers comin from the Master of Mud himself.... well cept for MrBlack needs props too hehe