Dual Muds {IDEAS} [Archive] - ForumsHQ

pyotr
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Joined: Thu May 02, 2002 5:00 am

Dual Muds {IDEAS} [Archive] - ForumsHQ

Post by pyotr »

I install mod9 into a a copy of wg, load wg and mod 9 works like a charm. I take down the board rename wcc*.* wbb*.*

then put these in my active wg folder as well as the files from wbb.exe after I set everything up menu wise, and run wbbutil or whatever and it says wbbknmon.dat or what have is messed up and I enter the mod9 game and its all exits, cash all over the floor can't get into the sysop menu because their are no users in the realm, is their something I am overlooking? I know this might be a little confusing, thanks for patience. Kinda hard to explain

-pyotr
War Hawk
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Joined: Thu Mar 07, 2002 6:00 am

Re: Dual Muds {IDEAS} [Archive] - ForumsHQ

Post by War Hawk »

the wbb.exe file only works with majormud v1.11g... you have to HAND edit the 1.11h or 1.11i dll's and files to get it to work properly with 2 muds... hence I was able to get 3 muds running that way... granted I am back down to 2 muds and rose...
admiralacid
Posts: 1
Joined: Tue Nov 20, 2001 6:00 am

Re: Dual Muds {IDEAS} [Archive] - ForumsHQ

Post by admiralacid »

Sounds like 1.11h install... When you went to add it to the menu tree, or start up the board, did it run a database convertion again???

Theres a post on mmb about your rooms jacking up, and how to fix it...

I wouldnt use wbb.exe for a mod9 realm. I'd get hexwork shop, dig up a post on what files to hex and do it by hand..

I hexed the 1.11i files at one point. and built a little seutp program to install the shits for you. I'd start with a 1.11i install (make sure it works great) then run the program.. All the program does is copy the files to wkk*.* then unpack the edited files..

P.S. WarHawk, your just the coolest ever running 3 realms at one point. I have noticed a few posts where it sliped your mind, and you forgot to tell us about your 3 realms. Maybe if i have free time i'll help a bro out and edit those posts. I mean you have a really good thing going here, w/ 3 realms. I know for a fact, if you don't keep talking about your 3 realms, people are going to forget. Then what are they going to remember you by?
War Hawk
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Joined: Thu Mar 07, 2002 6:00 am

Re: Dual Muds {IDEAS} [Archive] - ForumsHQ

Post by War Hawk »

hehe... yer just... oh so funny

I believe jealousy sets in right now....
admiralacid
Posts: 1
Joined: Tue Nov 20, 2001 6:00 am

Re: Dual Muds {IDEAS} [Archive] - ForumsHQ

Post by admiralacid »

First a powertrip, now jealousy. please, you must think alot of yourself...

If anything my point was - Im annoyed...
Xetox
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Joined: Thu Jan 01, 1970 12:00 am

Re: Dual Muds {IDEAS} [Archive] - ForumsHQ

Post by Xetox »

Can't ya just feel the love
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Dual Muds {IDEAS} [Archive] - ForumsHQ

Post by Raybdbomb »

damn guys, why u guys hate each other so much. can't we all just get along?
pyotr
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Joined: Thu May 02, 2002 5:00 am

Re: Dual Muds {IDEAS} [Archive] - ForumsHQ

Post by pyotr »

Now that I got the muds running dual, I lost my sys edit, sys conjure etc, is their a quick fix or anything I can?

-pyotr
admiralacid
Posts: 1
Joined: Tue Nov 20, 2001 6:00 am

Re: Dual Muds {IDEAS} [Archive] - ForumsHQ

Post by admiralacid »

one of your realms has the cool sys commands?? Take the wccmmud.dll for that one. Rename it to w??mmud.dll, open it up w/ hexworkshop.. Find and replace all "WCC" with "W??" (don't forget the lowercase ones too)
War Hawk
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Joined: Thu Mar 07, 2002 6:00 am

Re: Dual Muds {IDEAS} [Archive] - ForumsHQ

Post by War Hawk »

Yuppers comin from the Master of Mud himself.... well cept for MrBlack needs props too hehe
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