I run a legit NT 3.3 system with 108 lines. I moved to 3.3 from Dos 2.0 cause my 2.0 system only had 44 lines and I wanted to upgrade and mr Barr at worldgroupware told me 2.0 doesn't have key generators anymore.
When I bought a DMA server from Vircom to run a 2nd Mud behind my 3.3 system, I thought the DMA would be a stand alone program...didn't realize its a module that goes on the 2.0 system. So my new mud is going to be bound to 44 channels cause I never upgraded my 2.0 system.
I spoke with someone at worldgroupware who will remain anonymous, but after a half hour of talks... we both sighed and realized there is no way my 2.0 dma system can have more channels added. The only thing he could come up with was looking for a hacked dll that would open my line count to 256 without changing my reg code.
I'm not a software pirate. I've paid worldgroupware bundles of money (including recently) which is why they know me and trust me thank me for my business. THEY were the ones that suggested I come here and ask for help in opening up more lines.
I greatly appreciate any help I could get.
Thanks again
Dos 2.0 hack line count wanted for legit reasons
Re: Dos 2.0 hack line count wanted for legit reasons
So you're running Worldgroup 3.3 and you want to know how to run 2 MUD's? If this is what you mean, then here is a link to show you how to run multiple MUD's.
http://mmb.forumshq.com/forums/showthread.php?s=&threadid=2414&highlight=multi
http://mmb.forumshq.com/forums/showthread.php?s=&threadid=2414&highlight=multi
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AgroOwner
Re: Dos 2.0 hack line count wanted for legit reasons
Thank you for that excellent link, but that is not what I am looking for. I have already paid for the DMA software to let my 2nd mud (and a bunch of other games too) to run on my registered dos 2.0 system. Users on the 3.3 NT system will select a menu choice ... say 'M' for MajorMUD2 ... and using the rlogin module and the dma software on the 2nd bbs ... the users will be put into the 2nd majormud running on the sub-bbs, the dos 2.0 system... seamlessly. The users wont know they are on another system.. they will think they are still on the 3.3 NT system.
I'm lookin' for a way to edit whatever is necessary in my worldgroup 2.0 dos system to increase the number of bbs channels (as worldgroupware suggested i do). Worldgroup suggested I obtain a dll from someone in this forum that would change my line count w/o adjusting my reg # (so all the games reg'd to that bbs still stay activated).
Thank you all again, very much.
I'm lookin' for a way to edit whatever is necessary in my worldgroup 2.0 dos system to increase the number of bbs channels (as worldgroupware suggested i do). Worldgroup suggested I obtain a dll from someone in this forum that would change my line count w/o adjusting my reg # (so all the games reg'd to that bbs still stay activated).
Thank you all again, very much.
Re: Dos 2.0 hack line count wanted for legit reasons
from what i gather, hes asking for a 'number-maker thingy' for a 256 user license of WG 2.0. i cant say as tho i have ever seen one for WG that old. have you *tried* the 3.xx 'number-maker thingy'? just a possibility.
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AgroOwner
Re: Dos 2.0 hack line count wanted for legit reasons
I have yet to even find a number making thingie.
But then again, for worldgroup 2.0, I wouldn't even know where to put in an activation code for more lines. If im not misttaken, theres an exe you run and then it ask you for the code.
But it was specifically recommended "your dll gets edited/replaced that will open all lines"
Anyone know how to hack this dll? Does anyone even know which dll controls the line count? If someone knows, perhaps I could just use someone elses dll that has more lines?
Shrug Food for thought.
Thanks guys
But then again, for worldgroup 2.0, I wouldn't even know where to put in an activation code for more lines. If im not misttaken, theres an exe you run and then it ask you for the code.
But it was specifically recommended "your dll gets edited/replaced that will open all lines"
Anyone know how to hack this dll? Does anyone even know which dll controls the line count? If someone knows, perhaps I could just use someone elses dll that has more lines?
Shrug Food for thought.
Thanks guys
Re: Dos 2.0 hack line count wanted for legit reasons
Originally posted by AgroOwner
Thank you for that excellent link, but that is not what I am looking for. I have already paid for the DMA software to let my 2nd mud (and a bunch of other games too) to run on my registered dos 2.0 system.
But why not put both MajorMud games on the WG 3 system (as described in the link above)? It's much easier to manage than having two separate WG systems linked by rlogin, especially since that requires a spare computer. You could always just sell your WG 2 on ebay since it is unnecessary.
Thank you for that excellent link, but that is not what I am looking for. I have already paid for the DMA software to let my 2nd mud (and a bunch of other games too) to run on my registered dos 2.0 system.
But why not put both MajorMud games on the WG 3 system (as described in the link above)? It's much easier to manage than having two separate WG systems linked by rlogin, especially since that requires a spare computer. You could always just sell your WG 2 on ebay since it is unnecessary.
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AgroOwner
Re: Dos 2.0 hack line count wanted for legit reasons
I can't sell my 2.0 I am using that reg # for my 3.3 NT system. Can't have 2 boards owned by 2 diff ppl using same base reg #.
I have 40+ games i freakin paid for on my dos 2.0 system. If i can make each game accessible ON the 2.0 system (keep in mind how much of a bitch it is to get a new installer for each module for NT)... then im a happy camper. It means ALL my 2.0 games can be access from their 2.0 system.
Theres a few other reasons I need to run my 2.0 DMA and not just a 2nd mud on the same bbs but my fingers hurt from typing so much (damn carpal) so I wont go into it.
Thanks!
I have 40+ games i freakin paid for on my dos 2.0 system. If i can make each game accessible ON the 2.0 system (keep in mind how much of a bitch it is to get a new installer for each module for NT)... then im a happy camper. It means ALL my 2.0 games can be access from their 2.0 system.
Theres a few other reasons I need to run my 2.0 DMA and not just a 2nd mud on the same bbs but my fingers hurt from typing so much (damn carpal) so I wont go into it.
Thanks!
Re: Dos 2.0 hack line count wanted for legit reasons
a rework for wg 2.0 is almost nonexsistant, unless you want to try and rework your galgsbl.dll file and edit the reg code manually.
P.S. For those of you who think that was advice on cracking software it was not, hexing code is not illegal, just ill advised
P.S. For those of you who think that was advice on cracking software it was not, hexing code is not illegal, just ill advised