NMR v1.4 status update [Archive] - ForumsHQ

syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

NMR v1.4 status update [Archive] - ForumsHQ

Post by syntax53 »

i took this week (+next monday) off of work just to work on nightmare and majormud explorer. so far today i ended up fixing two friends' computers (what i do AT work) and not even touching the code. tomorrow in the second half of the day i have peeps coming over, wednesday in the first half of the day i have a dentist appt and then friday and the monday i've had to reserve for the girlfriend. so needless to say my 6 days of seclusion to code has turned into about 2. so i prolly wont get done what i was hoping to this week but here are the pending release notes so far:









-syn
Rust In Peace

Re: NMR v1.4 status update [Archive] - ForumsHQ

Post by Rust In Peace »

Sounds great. Keep up the good work, Syn. :) Did you guys ever figure out the remote exit triggers?
Necrosaro420
Posts: 484
Joined: Mon Jan 22, 2001 6:00 am

Re: NMR v1.4 status update [Archive] - ForumsHQ

Post by Necrosaro420 »

kickass.
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: NMR v1.4 status update [Archive] - ForumsHQ

Post by syntax53 »

just to give an idea of how involved this record changer util is ... this is all the things i've noted so far that need to be scanned when running the util, depending on which type of record numbers you wish to change. if you notice anything i'm missing let me know, tho i'm still working on it.



classes

-------

title textblock









items

-----

hit msg

miss msg

dest msg



read tb



class restrict 0-9



race restrict 0-9



negate spells 0-9



abilities 0-19









monsters

--------

item drops 0-9

weapon



create spell

death spell

between spells 0-5

hit spell 0-4

attack spell (if spell attack) 0-4



hit/miss/dodge attack msg's - all 0-4

move msg

death msg



greet txt

talk txt

desc txt



abilities 0-9









rooms

-----

room spell

spell exit type: open and close spell

cast exit type: pre spell, post spell

spell trap exit type: spell



key exit type: item

item exit type: item

door exit type: item

gate exit type: item

remote action exit type: item

ticket exit type: item

placed items 0-9

items in room 0-16

hidden items in room 0-14



item exit type: msg-no, msg-ok

spell exit type: msg

action exit type: msg

hidden exit type: msg, msg

trap exit type: pass msg, fail msg

text exit type: msg, msg, msg

remote action exit type: msg, msg

class exit type: fail msg

level exit type: fail msg

timed exit type: msg

ticket exit type: fail msg, ok msg

cast exit type: pass msg, look msg

ability exit type: fail msg

spell trap exit type: pass msg, fail msg



class exit type: class-ok, class-no



race exit type: race-ok, race-no



map change exit type: map

death room

exit room

control room

exit room #s



command text



shop #



permanent npc monster









shops

-----

class restrict



items 0-19









spells

------

msg a

msg b



abilities 0-9









textblocks

----------

class



race



failitem

checkitem

giveitem

roomitem

failroomitem

takeitem

clearitem



cast

learnspell

checkspell



summon

needmonster



message

checkitem

failitem

failroomitem

takeitem

maxlevel

minlevel

needmonster

nomonsters

price

evilaligned

goodaligned

failability



text

random

checkspell

testskill

:



teleport









users

-----

inven items 0-99

keys 0-49

weapon

worn items 0-19



spellbook 0-99

spell casted on 0-9



race



class



current room



abilities 0-29









abilities

---------

43-castspell

151-end cast

153-kill spell

42-learnspell

73-dispell magix

122-removesspell

160-givetempspell



59-class ok



146-mon guards



115-desc msg

120-start msg

101-confuse msg
syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: NMR v1.4 status update [Archive] - ForumsHQ

Post by syntax53 »

iNViSiGOD
Posts: 3414
Joined: Wed Jul 10, 2002 5:00 am

Re: NMR v1.4 status update [Archive] - ForumsHQ

Post by iNViSiGOD »

SWEET! I cant wait!
dxpac666
Posts: 1241
Joined: Sun Dec 09, 2001 6:00 am

Re: NMR v1.4 status update [Archive] - ForumsHQ

Post by dxpac666 »

I can wait. I don't have N yet. Why the hell not? *grumble* How you gonna forget me?
PeterParker
Posts: 95
Joined: Sat Aug 30, 2003 5:00 am

Re: NMR v1.4 status update [Archive] - ForumsHQ

Post by PeterParker »

Hows the status Syn?
ShroudOfStatic

Re: NMR v1.4 status update [Archive] - ForumsHQ

Post by ShroudOfStatic »

what a beautiful time to end up back editing again.
PeterParker
Posts: 95
Joined: Sat Aug 30, 2003 5:00 am

Re: NMR v1.4 status update [Archive] - ForumsHQ

Post by PeterParker »

The weather is perfect to spend the day editing...raining cats and dogs here
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