(Sorry if this is the wrong forum for this, but I couldn't think of / find a better place..)
Ever tell Megamud to go somewhere and it decides to run around in the sewers instead, saying it's trying to get to the bank? Here's the fix:
1. Delete room BKGF
2. Delete all the paths (shouldn't be many) that have BKGF in them.
Problem is that the room SBNK is the Bank of Godfrey. BKGF is, to the best of my knowledge, an extra room for compatibility with older versions of majormud that have the bank not having the gate west. Removing it shouldn't cause you a problem unless you play on a board where that old bank still exists.
Hope this helps some people.
--bahner
Megamud running incorrectly to bank?
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Reckless
Re: Megamud running incorrectly to bank?
why not just record a new path to bank which should correct the problem in 1.03t5
Re: Megamud running incorrectly to bank?
Originally posted by Reckless
why not just record a new path to bank which should correct the problem in 1.03t5
A new path from where? The issue isn't a defunct path, it's a defunct room. And mega gets confused. For me, BKGF was only used in 2 paths -- one TO town square (and not from), and one FROM the cave worm (not to) [note: this is a path *I* added, so who knows how everyone else's is].
Recording a new path won't do anything...mega still gets all flustered over the double room...
or something.
why not just record a new path to bank which should correct the problem in 1.03t5
A new path from where? The issue isn't a defunct path, it's a defunct room. And mega gets confused. For me, BKGF was only used in 2 paths -- one TO town square (and not from), and one FROM the cave worm (not to) [note: this is a path *I* added, so who knows how everyone else's is].
Recording a new path won't do anything...mega still gets all flustered over the double room...
or something.