Dead-On [Archive] - ForumsHQ

Xetox
Posts: 3588
Joined: Thu Jan 01, 1970 12:00 am

Dead-On [Archive] - ForumsHQ

Post by Xetox »

Morbid/MMB has opened up doormud again.....this time it wont be going anywhere....



Within the next couple weeks we will have a diffuicult realm and a standard realm. Right now there is just a normal game with 40 fights aday!



So come play one of the best games around!



dead-on.kicks-ass.org 666
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: Dead-On [Archive] - ForumsHQ

Post by Raybdbomb »

tight, i'm there
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: Dead-On [Archive] - ForumsHQ

Post by Raybdbomb »

what are the max fights?
Xetox
Posts: 3588
Joined: Thu Jan 01, 1970 12:00 am

Re: Dead-On [Archive] - ForumsHQ

Post by Xetox »

200
Helmut
Posts: 592
Joined: Mon Dec 24, 2001 6:00 am

Re: Dead-On [Archive] - ForumsHQ

Post by Helmut »

so when you said it would be up this weekend, you meant this weekend!:D
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: Dead-On [Archive] - ForumsHQ

Post by Raybdbomb »

good job on gettin rid of that logon screen a.a, nobody will use synchro for anything but the external proggies anyway :P



it was worth the downtime
AdmiralAcid
Posts: 830
Joined: Tue Nov 20, 2001 6:00 am

Re: Dead-On [Archive] - ForumsHQ

Post by AdmiralAcid »

nod . i'll get the server working quickly and smoothly. i was going to do a lotta cool things with it, but i'll just use WG for that...
Dark
Posts: 666
Joined: Tue May 22, 2001 5:00 am

Re: Dead-On [Archive] - ForumsHQ

Post by Dark »

Tell me....Why does it have to be Dead-on

Why not Dead-Off
Xetox
Posts: 3588
Joined: Thu Jan 01, 1970 12:00 am

Re: Dead-On [Archive] - ForumsHQ

Post by Xetox »

Dead-On is a name that I have adopted for some time......its a kick ass sticker that I found and just started to use it!
Raybdbomb
Posts: 5884
Joined: Wed Mar 21, 2001 6:00 am

Re: Dead-On [Archive] - ForumsHQ

Post by Raybdbomb »

reminds me of a dead guy's hard-on
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