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Paths

Posted: Wed Mar 19, 2003 7:42 pm
by Reckless
Anyone have a path to the great green dragon? Somehow they omitted doing that path in the new versions of mega.

Re: Paths

Posted: Wed Mar 19, 2003 8:31 pm
by Platinum
Somehow the new version of mega is a piece of shit still, and I've been slowly fixing mine.. ;)

Re: Paths

Posted: Wed Mar 19, 2003 8:43 pm
by Reckless
I went ahead and made a path...hehe

Re: Paths

Posted: Wed Mar 19, 2003 9:03 pm
by Raybdbomb
attach the path reck, i need a path to it

Re: Paths

Posted: Tue Mar 25, 2003 1:51 am
by Reckless
Ya know what would be kewl...if syn could figure a way to make paths for mega through NMR

Re: Paths

Posted: Tue Mar 25, 2003 8:09 am
by Speed
That'd be bad ass. Click one place, click another place, and have it create the quickest path through. It could be basic, so that it doesn't read descriptions, it just outputs to a text file

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stuff like that, cause megamud can import it. That'd be sweet. And you could like highlight rooms and create a loop for it too. Word.

Re: Paths

Posted: Tue Mar 25, 2003 12:55 pm
by Reckless
why not just have it convert into a .mp file? :P

Re: Paths

Posted: Tue Mar 25, 2003 1:27 pm
by Speed
I mean, it's entirely possible (I think), but it would be a lot more work than just exporting the directions to a text file. Gotta get the title of each room, exits, based on that make a string that megamud will read in the .mp file, shit like that. I dunno if Syntax has the capabilities to make a .mp file that megamud will read. Open up a .mp file and you'll see what I mean. It reads strings and stuff, not sure what they mean tho. It'd be so much easier on Syntax's part to just export to a text file, and let the user import it to megamud. You run the imported text file once, and megamud imports it into itself.

Re: Paths

Posted: Tue Mar 25, 2003 3:20 pm
by Reckless
I've yet to find a way to import paths from .txt files.

Re: Paths

Posted: Tue Mar 25, 2003 4:10 pm
by Speed
I'll tell you once I get home. It's easy.