FYI on monsters [Archive] - ForumsHQ

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MydKnight
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Joined: Fri Feb 07, 2003 6:00 am

FYI on monsters [Archive] - ForumsHQ

Post by MydKnight »

I hope im not posting something that everyone already knows and I was the only guy in the dark about, but I remember asking about this and someone who had been using the program for a bit wasnt sure either, so I thought I would try to give a bit of information instead of just taking. I was curious about the monster stats, specifically, when you go into the spells/attacks window, you have the five fields up above the tabbed view. I couldnt figure out what those upper fields were for. Now, for those who were scratching their heads like me, monster energy specifies how much they can attack, with each attack consuming a certain amount of their energy for the round. I have yet to find a monster that dosent have 1000 energy. So, assume that a monster has level one attack which takes 250 energy. He could do this action only 4 times around. Now, lets assume that we want our monster to cast a spell every so often, but we do not want him to have to use his precious energy to do so. Thats where that upper area comes in. As far as I can tell, each of the upper fields is tied to one of the five tabs. When your monster does one of the tabbed attackes there is a % chance that he will also cast the attached spell, essentially for free. Hopefully this observation is correct and of some use to the community at large. Im really trying to understand how all of this works and would like to move from a noob to someone who can actually contribute to the overall community in developing mud into new and creative realms.
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: FYI on monsters [Archive] - ForumsHQ

Post by syntax53 »

are you using nightmare v1.2? i added a description for that area up there. those spells defined up there are spells that the monster casts in between rounds (look at the high druid).



-syn
MydKnight
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Joined: Fri Feb 07, 2003 6:00 am

Re: FYI on monsters [Archive] - ForumsHQ

Post by MydKnight »

Actually, I only just grabbed 1.2, havent loaded it up yet. Sorry for posting stuff already known heh. :) I dont mind tinkering around though, so if there is somewhere that I could help figure stuff out that isnt yet known, I would love to help contribute.
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