my monster exp dividing formula:
If DatFileVersion = v111j Then
If Monsterrec.ExpMulti = 1 Or Monsterrec.ExpMulti = 0 Then
nBase = SLong2ULong(Monsterrec.Experience)
nBase = Round(nBase / divisor)
If nBase 2147483646 Then nBase = 2147483646
Monsterrec.Experience = ULong2SLong(nBase)
Else
nBase = SLong2ULong(Monsterrec.Experience) * SLong2ULong(Monsterrec.ExpMulti)
nBase = Round(nBase / divisor)
If nBase > 2147483646 Then nBase = 2147483646
tryagain:
nMultiMax = 20
For x = 20 To 65538
If x * 32767 >= nBase Then
nMultiMax = x
Exit For
End If
Next x
nMulti = 1
For x = 3 To nMultiMax
temp = nBase Mod x
If temp = 0 Then nMulti = x
Next x
If nMulti = 1 Then
nBase = nBase - 1
GoTo tryagain:
End If
nBase = nBase / nMulti
If nBase <= 0 Then nBase = 1
Monsterrec.Experience = ULong2SLong(nBase)
Monsterrec.ExpMulti = ULong2SLong(nMulti)
End If
Else
nBase = SLong2ULong(Monsterrec.Experience)
nBase = Round(nBase / divisor)
If nBase <= 0 Then nBase = 1
Monsterrec.Experience = ULong2SLong(nBase)
End If
math = fun ...sometimes [Archive] - ForumsHQ
Re: math = fun ...sometimes [Archive] - ForumsHQ
What is that written in? (Nightmare that is)
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Locke Cole
- Posts: 0
- Joined: Fri Jun 21, 2002 5:00 am
Re: math = fun ...sometimes [Archive] - ForumsHQ
Originally posted by syntax53
my monster exp dividing formula:
I haven't used VB in eons, so maybe all that is really needed, but all I do is multiply the ExpMulti by the old Experience field. The check for 1.11j is important tho. =)
my monster exp dividing formula:
I haven't used VB in eons, so maybe all that is really needed, but all I do is multiply the ExpMulti by the old Experience field. The check for 1.11j is important tho. =)
-
Locke Cole
- Posts: 0
- Joined: Fri Jun 21, 2002 5:00 am
Re: math = fun ...sometimes [Archive] - ForumsHQ
Originally posted by Reckless
how's your term prog coming locke?
Slow but sure. =) No ETA or anything though, but with 1.11j out I've got more reason to keep plugging away on it. ;)
how's your term prog coming locke?
Slow but sure. =) No ETA or anything though, but with 1.11j out I've got more reason to keep plugging away on it. ;)
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Reckless
Re: math = fun ...sometimes [Archive] - ForumsHQ
no kidding....hehe...megapud just isn't gonna cut it much longer
Re: math = fun ...sometimes [Archive] - ForumsHQ
Originally posted by Locke Cole
I haven't used VB in eons, so maybe all that is really needed, but all I do is multiply the ExpMulti by the old Experience field. The check for 1.11j is important tho. =)
yeah that's easy to get how much total exp the monster gives. but i gotta then take that number, do math to it, and then figure out the new best numbers to use for the base and multiplier to write to the dats. that's what all that code is for.
-syn
I haven't used VB in eons, so maybe all that is really needed, but all I do is multiply the ExpMulti by the old Experience field. The check for 1.11j is important tho. =)
yeah that's easy to get how much total exp the monster gives. but i gotta then take that number, do math to it, and then figure out the new best numbers to use for the base and multiplier to write to the dats. that's what all that code is for.
-syn