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editting boss exp

Posted: Sun Dec 15, 2002 1:37 am
by Xeeg
hey is there any way of singling out the monsters with regen times not equal to 0?

so that you can multiply them all by 2x or something?

Re: editting boss exp

Posted: Sun Dec 15, 2002 10:59 am
by Platinum
Not to my knowledge, would be a cool aspect for ya boy Syntax to look into though=P

Re: editting boss exp

Posted: Sun Dec 15, 2002 11:09 am
by Reckless
is that on top of whatever modifiers you put on all monsters?

Re: editting boss exp

Posted: Sun Dec 15, 2002 4:10 pm
by syntax53
if you multiply them all by two ... 0 * 2 = 0 ... so the ones that are 0 would be uneffected. or 0 / 2 still euqals 0.



i'm assuming you're using the universal modifier.



-syn

Re: editting boss exp

Posted: Sun Dec 15, 2002 5:30 pm
by Reckless
isn't any number divided by 0 undefined? ;) hehe

Re: editting boss exp

Posted: Sun Dec 15, 2002 5:34 pm
by syntax53
yes, devided by 0 ... 0 / 2 is "zero divided by 2"

Re: editting boss exp

Posted: Sun Dec 15, 2002 5:53 pm
by Reckless
he's asking for a lot regardless.

Re: editting boss exp

Posted: Sun Dec 15, 2002 8:07 pm
by Xeeg
ahh your talking about multiplying regen times...

im talking about using regen times to determine 2x(exp)

Re: editting boss exp

Posted: Sun Dec 15, 2002 8:08 pm
by Xeeg
could you do a

if x>0

exp*2

?

Re: editting boss exp

Posted: Sun Dec 15, 2002 8:19 pm
by syntax53
hmm, i'll looking into working that into the universal modifier