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editting boss exp
Posted: Sun Dec 15, 2002 1:37 am
by Xeeg
hey is there any way of singling out the monsters with regen times not equal to 0?
so that you can multiply them all by 2x or something?
Re: editting boss exp
Posted: Sun Dec 15, 2002 10:59 am
by Platinum
Not to my knowledge, would be a cool aspect for ya boy Syntax to look into though=P
Re: editting boss exp
Posted: Sun Dec 15, 2002 11:09 am
by Reckless
is that on top of whatever modifiers you put on all monsters?
Re: editting boss exp
Posted: Sun Dec 15, 2002 4:10 pm
by syntax53
if you multiply them all by two ... 0 * 2 = 0 ... so the ones that are 0 would be uneffected. or 0 / 2 still euqals 0.
i'm assuming you're using the universal modifier.
-syn
Re: editting boss exp
Posted: Sun Dec 15, 2002 5:30 pm
by Reckless
isn't any number divided by 0 undefined? ;) hehe
Re: editting boss exp
Posted: Sun Dec 15, 2002 5:34 pm
by syntax53
yes, devided by 0 ... 0 / 2 is "zero divided by 2"
Re: editting boss exp
Posted: Sun Dec 15, 2002 5:53 pm
by Reckless
he's asking for a lot regardless.
Re: editting boss exp
Posted: Sun Dec 15, 2002 8:07 pm
by Xeeg
ahh your talking about multiplying regen times...
im talking about using regen times to determine 2x(exp)
Re: editting boss exp
Posted: Sun Dec 15, 2002 8:08 pm
by Xeeg
could you do a
if x>0
exp*2
?
Re: editting boss exp
Posted: Sun Dec 15, 2002 8:19 pm
by syntax53
hmm, i'll looking into working that into the universal modifier